Measuring Learning S2W1 Flashcards

1
Q

What is motor learning?

A

‘Motor learning is a set of processes associated with practice or experience leading to relatively permanent changes in the capability for skilled movement.’ (Schmidt and Lee, 2011)

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2
Q

Give 3 basic facts about motor learning.

A
  • learning occurs as a direct result of practice or experience
  • learning cannot be observed, only inferred from a change in behaviour
  • learning is relatively permanent
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3
Q

Learning is not directly observable but inferred via . . . (4 things)

A
  • improvement
  • consistency
  • persistency
  • adaptability (can use newly acquired skills in different situations)
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4
Q

What are the two dimensions that show improvement?

A
  • motor dimension (physically improving at skill)

- scoring dimension (outcome, results improving)

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5
Q

How can learning be inferred through consistency?

A

more consistent at reproducing patterns, moving through associative stage

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6
Q

How can learning be inferred through persistency?

A

change in consistency to be persistent

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7
Q

How does adaptability infer learning?

A

can you use newly acquired skills in different situations? e.g. take skill from training to competition environment

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8
Q

True or false: Linear relationship is likely to be seen on a performance/time graph (time/amount of practice on x-axis and performance/score on y-axis)

A

false

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9
Q

Negatively accelerated performance curve

A
  • most common

- rapid progress in early stages then slows down as takes a long time to become an expert

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10
Q

Positively accelerated performance curve

A
  • small improvements to start with followed by increasingly large improvement
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11
Q

Ogive performance curve

A
  • takes time to get hang of it in the beginning, then see rapid improvement once you get the hang of it but then very difficult to become expert
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12
Q

Performance error

A
  • as you improve your error decreases (negative correlation on performance error-time graph)
  • as you improve consistency improves so graph gets flatter (SD gets smaller)
  • consistency is the spread of your scores
  • however if you have 10 goes and get 10 scores of 0 at first then your SD is very small so beginners may look consistent to start off with
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13
Q

ceiling effect

A
  • all scores at high end
  • task is too easy
  • consistent scores but won’t be a true reflection of behaviour
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14
Q

floor effect

A
  • everyone getting low scores
  • task too difficult
  • consistent scores but won’t be a true reflection of behaviour
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15
Q

Why is it important that we call them performance curves not learning curves?

A

because learning cannot be observed directly, it can only be inferred

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16
Q

performance curve limitations

A
  • practice may misrepresent learning e.g. fatigue, loss of motivation
  • averaging individual results masks actual trends
  • age effects e.g. finger dexterity - younger people may find some tasks easier than older people
  • floor and ceiling effects
17
Q

performance curve plateaus

A
  • could conclude that no learning occurred for that period - not always true could be due to other factors
  • could be a period of reorganising or cognitive reconstruction
  • curve shows performance not learning so could be learning and improving it’s just not been shown in performances yet
18
Q

What do retention tests examine?

A

examines the permanence and persistence of performance

19
Q

When are retention tests performed?

A
  • performed after a period of no practice/rest
20
Q

What do transfer tests examine?

A

examines the adaptability element of performance

21
Q

When are transfer tests done?

A

once skill has been learned, learner must adapt the skill being practised to a novel situation e.g. can it be taken from training to competition

22
Q

What are the results of retention tests usually?

A
  • Ideally, they would still be at the same level after retesting –> learning is relatively permanent
  • Commonly, there is a drop in performance after period of no practice
  • Rarely, there is an improvement in performance –> if rest period is short, then it could be classed as just another practice
23
Q

retention test study (Lee et al, 1995)

A

Method

  • operate 2 out of sync levers
  • goal is to draw circles
  • lots of practice (blocks of 60 trials)

Results

  • by end of 1st day, most participants could draw a circle - performance has improved
  • day 2 - majority were back to drawing straight lines - lost coordination to draw circles showing poor retention and that the improvement was not relatively permanent

Implications

  • shows why retention tests are needed because performance curves would suggest a change in behaviour
  • performance curves show current level of performance - doesn’t tell us how permanent the improvement is
24
Q

retention: quick gains vs long term gains

A
  • 2 groups learning same skill
  • got to different levels of performance
  • at re-test, group who didn’t perform as well have retained their performance whereas group who did better have not retained performance

reasons for this:

  • could have used 2 different training regimes
  • how you practice may determine how you perform and how you retain information
  • quick gains don’t always mean long term retention
25
Q

designing learning experiments

A
  • Groups - size, matched - ability/age/experience etc
  • Sensitivity of measurements
  • Practice - amount and type
  • Retention/transfer tests - appropriate retention period