Alternative theories S2W6 Flashcards

1
Q

motor programs

A

An abstract representation, that when initiated results in the production of a coordinated movement sequence. (Schmidt)

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2
Q

generalised motor programs (GMP)

A

A motor program whose expression can be varied depending on the choice of certain parameters. (Schmidt)

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3
Q

motor programs in a perfect world

A
  • in a perfect world, motor programs give the exact same output each time
  • perfectly executable and repeatable
  • perfect control
  • a set of instructions that are carried out in the same way to give the same result - tells you what to do
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4
Q

not motor programs

A
  • If you assume you have evolved to work in a noisy (less than perfect) environment, then maybe you can have a system that is designed to work within this, rather than it trying to be perfect and failing
  • So every system has noise so need to cope with it and maybe have different ways of functioning that take it into account instead of fighting it
  • Might have to settle for “good enough”
  • “good enough” = not a failure, still doing task, but might has some noise or error to it
  • Turns out that lots of things that look like noise that are not, they are just complex
  • If it is a complex pattern that is happening rather than it just being noise, you need tools to be able to measure and analyse it to see it, otherwise just looks like a mess
  • This requires different approaches and ideas
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5
Q

mean and standard deviation don’t tell the whole story

A
  • graphs for same data with same mean and SD could look different due to different movement patterns
  • need measures which take into account how the signal changes or develops over time
  • there are various ways it can be done, all more complex than getting mean and SD as more information needed to understand what’s happening
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6
Q

measuring the right thing (think street map example)

A
  • Before deciding what tools you need to use, find out what you need to measure in the first place
  • Diagonal will only be shorted if a it’s a single diagonal line
  • Diagonal line is a 1D solution
  • x + y is a 2D solution
  • Diagonal with some x + y = fractional dimension (something between 1D and 2D)
  • 2D distance = x + y
  • 1D formula = square root of (x^2 + y^2)
  • Fractal = somewhere in between 1D and 2D
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7
Q

dynamical system

A
  • A system that changes and evolves with time

- Isn’t easy to figure out what’s going on

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8
Q

chaos

A
  • Events might seem random but are defined by rules and scientific laws
  • Not easy to predict
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9
Q

complex systems

A
  • e.g. differential equations

- there’s a pattern to it

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10
Q

emergence

A
  • Get an overall pattern when lots of little things interact
  • Everything in it can be dumb but you still get something that looks smart at the end of the day
  • Lots of things interacting but suddenly they behave like one organism
  • E.g. if you dump a pile of sand it will emerge into a cone shape
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11
Q

chaos theory (non-linear dynamics)

A
  • complex non-describable things can have simple underlying rules, so can be understood even if not predicted
  • Newton’s Laws suggest everything that happens can be explained by these rules
  • Poincare (French mathematician) used Newton’s Laws to predict whether solar system would stay stable or not - he found that he couldn’t predict as the solar system obeys Newton’s Laws but after a while, small perturbations grow and random effects can occur
  • complex systems - lots of things interacting closely
  • e.g. bird flocking - each starling responds to the air currents and visual cues from starlings close to them
  • combination of this produces coherent patterns called emergent behaviour - lots of things interacting but they behave like one big organism
  • e.g. earthquakes - can’t predict them but they’re not completely random, there are events leading to them
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12
Q

constraints

A
  • Instead of deciding you will have to have an outcome, you restrict other things
  • E.g. walking - can decide exactly how to walk - constraint is not to fall over - trying to do ‘good enough’ things to give a proper outcome
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13
Q

the difficulty of predicting the future and why is this a good thing

A
  • Not being able to predict what your system is doing in the future is the non-linear, noisy world we live in
  • This is good for sports, or it would be very boring (and bad for the bookies)
  • BUT
  • totally rule-bound, error free systems exist (no human or environmental error, but predicting the future is still difficult)
  • predicting the future can still be futile (difficult) when decisions are made over time (as opposed to planned from the outset)
  • when decisions are made over time
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14
Q

games with endless combinations like chess

A
  • 1st round of chess there are 20 possible moves each - 400 options
  • by the 5th round there have been a trillion options
  • no noise in this but still can’t plan for every opportunity
  • can use strategies, groupings, principles, patterns
  • even fully constrained systems can become so complicated you can’t work them out
  • in the real world there is noise as well and not as clear rules
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