Feedback S2W2 Flashcards

1
Q

Schema theory (Schmidt, 1975)

A
  • theory stating that people mould memories to fit information that already exists in their minds
  • 4 key types of info stored after a movement is made:
  • initial conditions (body position/object weight)
  • general motor program (GMP) parameters
  • movement outcome in relation to KR (knowledge of results)
  • sensory consequences - feedback from our own body
  • performer abstracts a relationship or rule form these factors - this is the ‘schema’
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2
Q

4 types of feedback (overview)

A

intrinsic
- information we gather ourselves from vision, audition, proprioception

extrinsic (aka augmented)
- info we are given externally - extra info beyond what the body receives

qualitative

  • largely descriptive
  • information about what you might have done
  • detail could be too much early on for novel tasks

quantitative

  • numeric content
  • used when too much detail isn’t useful
  • e.g. when learning novel tasks
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3
Q

what is augmented feedback?

A
  • additional information about a performance that supplements sensory feedback and comes from an external source
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4
Q

properties of augmented feedback

A

motivational

  • Strong link to achievement
  • Greater enjoyment when given feedback
  • Encourages people to try harder
  • Encourages people to practice longer

reinforcement

  • Positive: encourage good behaviour
  • Negative: withheld, discourage the behaviour you don’t want to see
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5
Q

dimensions of augmented feedback

A
  • knowledge of results / knowledge of performance
  • concurrent / terminal
  • immediate / delayed
  • verbal / non-verbal
  • accumulated / distinct
  • averaged / summary
  • program / parameter
  • descriptive / perspective
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6
Q

program vs parameter feedback

A

program - info about the pattern of movement - for novices learning basic movement

parameter - info about the parameters being applied to that program - more experienced learners refining the skill

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7
Q

descriptive vs prescriptive feedback

A

descriptive - giving a description of what the person has done

prescriptive - telling them what they should do (more useful for novices)

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8
Q

knowledge of results (KR)

A
  • info about the outcome of the movement
  • e.g. football penalty it is clear that you missed to the right
  • sometimes redundant
  • in simple learning tasks where intrinsic feedback is insufficient, it is difficult to learn without KR
  • e.g. if you have thrown something it may feel good but you don’t know how good it was until you know how far it went
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9
Q

knowledge of performance (KP)

A
  • info about quality of the movement
  • e.g. football penalty not interested in if you score, looking at how you kicked it
  • can be given through video feedback, kinematic & kinetic feedback (about force characteristics of movement) and performance analysis
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10
Q

quantitative feedback - trampoline example

A
  • video analysis
  • need to find key performance indicators to provide feedback
  • key performance indicators are things we can measure that are associated with high scores e.g. individual skill time, travelling of centre
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11
Q

knowledge or results vs knowledge of performance

A
  • over 90% of PE teachers use knowledge of performance (Fishman & Tobey, 1978)
  • research suggests using knowledge of performance is more effective and leads to better performance than knowledge of results (Kernodle & Carlton, 1992)
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12
Q

quantitative vs qualitative feedback

A
  • early stages often qualitative is best

- once movement pattern achieved then quantitative is better

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13
Q

bandwidth feedback

A
  • only given when errors exceed specified tolerances
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14
Q

summary vs average feedback

A
  • summary = giving a breakdown of what happens on each performance
  • average = provided after a series of attempts, giving an overall evaluation
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