MCOM72 Week 9 Flashcards

1
Q

Internet:

A

vast network of fiber-optic lines, wireless
connections, and satellite systems that links digital devices
to enormous data centers around the world

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2
Q

ARPAnet:

A

created by U.S. Department of Defense to
enable researchers to pool computing power (remember
WarGames movie!)

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3
Q

Protocols

A

allowed supercomputers to join the
network and communicate

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4
Q

Development of microprocessors and fiber-optic cables

A

aid the foundation for commercialization of the Internet

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5
Q

Interesting paradox:

A

he internet was not a commercial,
for profit, enterprise at its origins; different from other
media (mass circulation newspapers, radio, television,
cinema)

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6
Q

Leap on the diffusion of micro-electronics

A

by Intel
engineer, Ted Hoff (Silicon Valley, 1971)

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7
Q

Micro-processors

A

were critical for Altair, the first
computer box by Ed Roberts (Albuquerque, 1975) and
Apple I and Apple II, by Steve Wozniak and Steve Jobs

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8
Q

PC software

A

also emerged in the mid-1970s, by Bill
Gates and Paul Allen, adapting Basic language (and
later Windows)

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9
Q

Progress in integrated circuit technologies

A

made possible the digital switch
in the 70s

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10
Q

Major advances in opto-electronics

A

(fiber optics and laser transmission)

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11
Q

The creation of the Internet: In September 1969 ARPANET (a military
project),

A

went online at UCLA, UC Santa Barbara, Stanford and University of
Utah

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12
Q

Vinton Cerf and Robert Kahn, computer scientists doing research at ARPA

A

designed the basic architecture of the Internet in 1973

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13
Q

However, the Internet was a Defense Department Program

A

and most of
previous technologies came from State funded programs inspired by Cold
War strategies and goals

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14
Q

Counter-culture practices and ideas

A

(The Hackers) pushed for a horizontal networking, but functional for
military aims!

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15
Q

Moreover, the creation of the World Wide Web structure is European

A

turning an American invention into a global phenomenon

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16
Q

Castells affirms a technology-induced transformation,

A

specially based in
California

17
Q

But the role of the State and public institutions was critical

A

for those
technologies to emerge and to expand

18
Q

In all countries was a process triggered by the State

A

(Japan, Europe, China),
even in the US

19
Q

“Kranzberg’s First Law reads as follows: Technology

A

neither good nor bad, nor is it
neutral.” It is indeed a social force

20
Q

A new age:

A

information, networking logic, pervasiveness, flexibility

21
Q

But… technologies are not neutral;

A

they reflect the time, the economics, or
the cultural context in which they were born

22
Q

The Santiago Boys case (Evgeny Morozov)

A

A use of cybernetics very different from the
Californian experience (decentralized,
capitalistic and individualistic)
* Cybersyn Project during Salvador Allende’s
presidency in Chile (1971-1973)
* Computers and the emerging internet for a
‘socialist society’
* Cutting-edge cybernetics management,
efficiency and decentralization, for a
democratic control of corporations
* Attacked from internal and external enemies
the project was killed after the 1973 coup
d’etat
* Santiago Boys replaced by Chicago Boys of
neoliberalism

23
Q

Semantic Web:

A

allows computers to examine
web pages and databases and provide solutions

24
Q

A case: The
Epoch Times

A
  • An allegedly news site but
    with doubts in ownership
  • Extremely far-right under a
    discourse of ‘freedom’
  • Huge increase in
    subscriptions; aggressive
    campaigns
  • Reinforced by polarizing
    algorithms
  • Political and economic ties
25
Q

Walled gardens:

A

highly managed environments brought to us through apps

26
Q

Net neutrality

A

assumes that all data being sent across the Internet will be treated the same

27
Q

China, actually, it is now one of the major semi-conductor powerhouse.

A

Huawei is the main player

28
Q

Penny arcade:

A

first thoroughly modern indoor
playground, containing coin-operated counter
machines

29
Q

Connectivity of the Internet has opened the door
to social gaming

A
  • MMORPGs (massively multiplayer online
    role-playing games)
  • MOBAs (multiplayer online battle arenas)
30
Q

Online fantasy sports create
communities of play

A

Emphasize detached, managerial
perspective

31
Q

Odyssey

A

First home video game system