Mazur Chapter 12: Learning Motor Skills Flashcards

1
Q

Various Theoretical Approaches to Motor Skills

A

Behavioral:
Starts with Thorndike, continues through first half of 20th century

Physiological:
Neural mechanisms of movement and what parts of the brain, spinal cord, and body are involved.

Cognitive:
information-processing approach

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2
Q

Discrete Movements

A

Discrete and Continuous represent a spectrum. Many behaviors are in-between.

completed shortly after they’ve begun (pressing a stopwatch, scratching your ass)

Most are open-loop movements: once the movement begins, it’s too late to make any corrections

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3
Q

Continuous Movements

A

Extend for an indefinite period (balancing, running from police)

Most are closed-loop movements: continually receive feedback about whether the movement is working right.

If you feel yourself tipping on a bike, you can lean to correct yourself.

Some demand exactly the same movements every time; others are modified to the situation

Foul shot vs. golf putt. Foul shot is always the same movement, but golf putt will be from a different spot every time

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4
Q

The Law of Effect and Motor Learning

A

Thorndike: Px blindfolded and told to draw a 3-inch line

Group 1: If it was about 3 inches, “right!”

If it did not meet criteria, “wrong!”

Group 2: no feedback

Group 1 showed improved accuracy as trials progressed. Law of Effect functions here to “stamp in” correct response.

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5
Q

Knowledge of Results (KR)

A

Coach should give feedback on some practice shots, but not all. Athlete learns to detect and correct errors.

Delaying KR
o When receiving continuous feedback, small delays cause big problems.
• EX: speaking while wearing headphones with slightly delayed audio monitor → people can’t really speak

This does NOT happen when the task provides learner with feedback after movement is completed.

Delays hinder classical and operant learning, so why don’t delays hinder learning of KR slow positioning tasks?

Guidance hypothesis: immediate KR makes the learner dependent. Delay causes a need to learn to rely on own senses and thus fewer errors on test trials.

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6
Q

Knowledge of Performance (KP)

A

Information about the sequence of components of a complex movement

KR is how close you are to the goal (You completed the kick in 800 ms)

KP is info about how you performed (Compare your movement to this ideal kick video)

KR shows improvement, KP shows even greater improvement. Sometimes, dramatic difference

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7
Q

Distribution of Practice

A

Performance is better if rest periods are interspersed among fairly brief practice periods.

Distributed practice is better than massed practice

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8
Q

Observational Learning of Motor Skills

A

Simply observing another person perform a motor task is not enough. Best when combined with direct practice.

Observation may lead to learning of perceptual aspects of task, while direct practice facilitates the motor learning needed

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9
Q

Transfer from Previous Training

A

Similar to generalization.

Positive transfer–practice in one task aids on similar task

Negative transfer –practice on one task interferes with acquisition of similar task

Lots of evidence for positive transfer, not as much for negative transfer

Negative might occur when two tasks require antagonistic responses (tap left hand, wiggle right hand→switch hands harder)

Motor learning is NOT just about specific muscle movements, because experienced learners can transfer new skills to tasks that require same general patterns but using different muscle groups.

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10
Q

Ironic Errors in Movement

A

People make the movements they are trying NOT to make, especially if distracted

Some individuals are more prone to ironic errors than others.

May be helpful to reduce “mental load” distractors

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11
Q

Adam’s Two-Stage Theory (1971)

A

Perceptual Trace – Like a reference input in control systems theory

When we begin to learn, the perceptual trace is weak or nonexistent

Motor (or Memory) Trace – Like the action system in control systems theory

This boils down to a two-stage model: (1) verbal-motor stage and (2) motor stage

(1) Improvement depends on delivery of feedback (KR). Learning good trial vs. bad trial. “Hey, that line is a little too short;” “that pitch is a little flat”

(2) Once the KR leads to reduction in error, the response is being made and now S can switch to using just the perceptual trace
Feedback from the coach becomes less important.

Basically, it’s about learning how it feels to make a good response and learning to produce that response consistently

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12
Q

Schmidt’s Schema Theory (1975)

A

One limit of Adam’s theory is that it only addresses single, repetitive movements (foul shot)

Schema Theory of motor-skill learning keeps most of Adam’s theory (learning to recognize response and learning to produce it)

Schmidt says that we don’t just learn about specific past movements (perceptual trace), we learn general rules (perceptual and motor schemas).

Schmidt’s theory predicts (but Adam’s doesn’t) that variability in practice is good because it helps broaden schemas

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13
Q

What is the best way to practice?

A

More difficult practice; better to vary training than specific practice.

Contextual interference – features of situation/context that make practice difficult

Practice basketball from a new spot every shot (random practice). Better than 10 here, 10 there, 10 there (blocked practice)

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14
Q

The Response Chain Approach

A

Response Chain – sequence of Bx that must occur in a specific order with a primary reinforcer following completion of last Bx in the chain

Each Bx in sequence produces a discriminative stimulus (SD) for the next response in chain.

Practice works because S-R associations are reinforced from the primary reinforcer

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15
Q

Motor Programs

A

Critical of response chain approach

Some movement sequences don’t depend on continual sensory feedback

Representation of movement patterns in the CNS

As a motor program is executed, certain neural impulses are sent out to muscles in the proper sequence, timing, force, etc.

Motor program vs. response chain EXAMPLE – typing the word “the”
o Response chain: person sees the word “the” in text to be typed, strikes the “t” key with left forefinger. This produces sensory feedback that serves as SD to make next response (striking “h” key with right forefinger). This is another SD for striking “e” with left middle finger.
o Motor Program: Above analysis may be correct for a beginning typist, but skilled typist would have a motor program. When typist sees “the” to type, this program is activated and sends a series of commands to muscles of left forefinger, right forefinger, and left middle finger. The commands are timed such that the movements occur in order, but the timing does not depend on sensory feedback from each successive movement. Typist should be able to make second keystroke before sensory feedback from first keystroke.

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16
Q

Evidence for Motor Program–Lashley (1951)

A

Human reaction times are too slow to support idea that sensory feedback serves as SD for next response.

Skilled movements are still possible without sensory feedback. Man lost sensation to knee from injury, but could still position his leg normally.

Animals studies sever sensory nerve fibers. Animals can still make the movements.

To learn birdsongs, the bird needs (1) to hear other members sing that song and (2) hear themselves sing as they first learn. However, they can still produce the song pretty accurately after losing hearing ability

Explains errors. Sometimes I type “hte,” but if typing “h” depended on feedback form typing the “t,” how could this be possible?

Neurological research: groups of neurons identified in snails that appear to control motor programs

Parkinson’s research: task is to push 3 keys in a sequence as fast as possible. Parkinson’s group hit the first key faster than control, but the next two slower. Suggests that they start the motor sequence too soon, before the entire sequence is cued up/planned.

17
Q

Generalized Motor Programs

A

Fitting with his Schema Theory, Schmidt proposed the idea of generalized motor programs – a motor program that can be adapted to different situations.

Perhaps the neural mechanisms send both a series of commands and have the ability to adjust exact movements within the sequence to fit context.

EX: typing “the” on different keyboards. The keys may have different spacing, feel different to press, etc. Can still type if the keyboard is raised up or lowered, even though the muscles in forearms and wrists feel different.

Relative time invariance – portion of time spent on a part of sequence is relative. Running at 3 km/hour and running at 10 km/hour, portion of time was the same for flexing of the knee before lower leg extended forward.

18
Q

Dynamic Pattern Theory

A

Relative Time Invariance is a result of physical properties of the body, not a cognitive generalized motor program.

19
Q

Summary

A

Thorndike thought that reinforcement was the crucial variable for motor-skill learning

Later research suggests that Knowledge of Results (KR) is actually what’s important

Giving participants more detailed information about performance (Knowledge of Performance KP) produces even better learning that simple KR

People learn motor skills more quickly with distributed practice compared to constant practice feedback

However, studies with somewhat different learning phase and test phase tasks show evidence for both positive and negative transfer.

Adam’s two stage theory
o First, verbal-motor stage – feedback from coach is essential
o Later, motor learning improves without external feedback

Schmidt’s Schema Theory
o Practicing different variations of same response, learners develop general rules (schemas)
o EX: variable training often leads to better performance than practicing the exact same movement

Response Chain Theory
o In a sequence of movements, sensory feedback from each movement serves as a stimulus for next response in chain.
• Evidence against: errors of anticipation, planning ahead

Dynamic pattern theory
o Emphasizes roles of physical constraints and ongoing sensory feedback throughout sequence