Marksmanship Flashcards

1
Q

What is overmatch?

A

The soldier applying learned skills, employing weapon, leveraging technology, applying proper force to create unfair fight in favor of soldier

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Marksmanship attributes (4)

A

Smart
Fast
Lethal
Precise

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Marksmanship components (8)

A
  1. Target detection
  2. Target acquisition
  3. Target ID
  4. Engagement range
  5. Limited visibility
  6. Precision
  7. Speed
  8. Terminal performance
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

DIDEA

A
  1. Detect
  2. Identify
  3. Decide
  4. Engage
  5. Assess
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Shot process or engagement sequence

A
  1. Pre shot
  2. Shot
  3. Post shot
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Functional elements of shot process

A
  1. Stability
  2. Aim
  3. Control
  4. Movement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Functions of stability

A
  1. Support: Natural/artificial
  2. Muscle relaxation: firm grip, not exerting
  3. Natural point of aim: where barrel naturally points when muscles relaxed
  4. Recoil management
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Combinations of support

A
  1. Leg position
  2. Stance
  3. Firing elbow
  4. Non firing elbow
  5. Firing hand
  6. Non firing hand
  7. Buttstock
  8. Stock weld
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Carry positions (6)

A
  1. Hang
  2. Safe hang
  3. Collapsed low ready
  4. Low ready
  5. High low ready
  6. Ready/ready up
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Firing positions (5)

A
  1. Standing
  2. Kneeling
  3. Squatting
  4. Sitting
  5. Prone
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Aiming actions for common engagements

A
  1. Weapon orientation
  2. Sight alignment
  3. Sight picture
  4. Point of aim
  5. Desired point of impact
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Sight alignment

A

Eye to reticle

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Sight picture

A

Eye to reticle to target

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Common aiming errors

A
Non dominant eye
Incorrect zero
Light conditions
Battlefield obscurant
Incorrect sight alignment
Incorrect sight picture
Improper range determination
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

MOA definition

A

Minute of angle

  • measurement unit of an angle.
  • 1 MOA = 1/60th of 1 degree
    1. 047 in @ 100m
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Four categories for fundamentals of shooting

A

Steady position, aiming, breathing, trigger squeeze

17
Q

Parallax

A

Apparent movement or displacement of objects views from different perspectives

18
Q

Trajectory

A

Path of flight bullet will take when fired

19
Q

Wind

A
0-3 hardly felt, smoke drifts
3-5 felt lightly on face
5-8 keeps leaves in constant movement
8-12 raise dust
12-15 causes small trees to sway
20
Q

Holdover

A

Holding your sights into the wind accounting for wind drift

21
Q

Windage adjustment M4

A

1 click = 3/4 MOA (MBUS)

1 click = 1 3/4 MOA (front)

22
Q

BUIS adjustments (7)

A
200
300
400
450
500
550
600
23
Q

M68 MOA

A

1 click = 1/2 MOA

24
Q

M150 MOA

A

Internal knob 1/3 MOA

EXTERNAL KNOB 1/2 MOA

25
Q

ELCAN MOA

A

1/2 MOA

26
Q

Range estimation

A

100m - facial features identifiable
200m - loss of facial detail, skin/equipment color identifiable
300m - clear body outline, face color visible. Other details blurry
400m - body outline clear, remaining details blurred
500m - body shape tapers, head melds with shoulders
600m - body appearance wedge-shaped without appearance of head