marketing lecture 4 (consumer) Flashcards

1
Q

customer behavior

A

the actions that a person takes in buying and using products and services, including the mental and social processes that comes before and after these actions

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2
Q

purchase decision making process (5 stages of purchases decision)

A
  1. problem recognition : perceiving a need
  2. information search : seeking value
  3. alternative evaluation : assessing value
  4. purchase decision : buying value
  5. postpurchase behavior : realizing value
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3
Q

problem recognition

A
  • marketing can help consumers realize that they have an imbalance between the consumers ideal situation and the consumers actual situation
  • marketers can help customers realize they have a need and then make it as a want
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4
Q

information search

A

internal information : recall information from memory
external information : search information from outside environment

3 information source :
1. personal source : family, friends, networking websites
2. public sources : product-rating organizations, government agencies
3. marketer-dominated source : advertising, salesperson, company website, point-of-purchase display in store

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5
Q

alternative evaluation

A
  1. how the customers process information to arrive at brand choices
  2. creating criteria for purchases
  3. yielding brands that meet the criteria
  4. developing value perception
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6
Q

purchase decision

A

you decide the purchase by
- deciding whom to buy from
- decide when to buy
- or not to buy the product at all

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7
Q

situation influences (purchase decision)

A

purchase situations that can affect the pruchase decision process :
1. purchased task : the reason on engaging on this purchase decision : own use or gift
2. social surrounding : others that are present during purchase decision process
3. temporal effects : time of day or time availability
4. antecedent state : customer’s mood or availability of money
5. physical surrounding : store music, walls, etc

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8
Q

postpurchase behavior

A
  • evaluation process of the product after the purchase
  • compares it with their expectations and is either satisfied or dissatisfied
  • if theyre dissatisfied, marketers should determine if the product is deficient or customers’ expectations were too high
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9
Q

cognitive dissonance

A

the feeling of post purchase anxiety or tension that the customers may feel when faced with 2 or more high alternatives. it is the marketers’ job to comfort the customers that they have made the right decision by :
- advertisement that shows the product’s superiority over competitor products
- guarantees (e.g. full refund)
- follow-ups (customer care)

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10
Q

high involvement purchase (consumer involvement)

A

usually the product sold has one of these characteristics :
- expensive
- can have serious consequences
- can reflect on one’s social image

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11
Q

3 problem solving variants

A

based on consumer involvement and product knowledge :
1. extended problem solving : many many many many considerable
2. limited problem solving : several, several, moderate, few, little
3. routine problem solving : one, few, one, none, minimal

based on :
1. products examined
2. number of sellers considered
3. product attributes evaluated
4. external information searched
5. time spent

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12
Q

high involvement charcteristics

A
  • more use of internet search engines
  • use comparative advertisement to focus on existing products’ attributes and introduce novel evaluative criteria for judging competing brands
  • more use of personal selling

e.g. macbook

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13
Q

low involvement characteristics

A
  • use repetitive advertising messages
  • avoid stockout situation
  • use free samples and coupons
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14
Q

psychological factors on buying a product

A
  1. motivation
  2. personality
  3. perception
  4. learning
  5. attitude and beliefs
  6. consumer lifestyle
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15
Q

motivation (psychological factor)

A
  • motivation comes from a need, when a need is fulfilled it is no longer a motivator, a higher-level need (less important) becomes the motivator. higher level needs demand support for lower level needs

maslow’s hierarchy of needs :
1. self-actualized needs : for yourself(travel)
2. personal needs : for social status (car)
3. social needs : sense of belonging friends family (clothes)
4. safety needs : personal safety and financial safety (alarm)
5. physiological safety : oxygen, water

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16
Q

personality (psychological factor)

A

refers to a persons’ consistent behavior/responses towards recurring situations
- key traits of a personailty –> a person’s behavior in their relationship with other –> assertive, dominance, compliance, extraversion
- personality characteristics can be shown on a person’s self concept –> how other people see them (actual self-concept) and how they belive other people see them (ideal self-concept)
actual and ideal self-concept can be seen on the products a person buys
1. a person’s possession on products/brands reflects their self identities
2. a person would usually buy products that can improve their self-image

17
Q

perception (psychological factors)

A

the process in which an individual selects, organize, and interprets information to create a meaningful picture of the world

18
Q

2 types of perception

A
  1. seletive perception –> filtered by exposure, comprehension, or retention
    a. selective exposure –> only pay attention to information that is aligned with the customer’s beliefs/ignore the ones that doesnt
    b. selective comprehension –> interprets the information that is aligned with their beliefs
    c. selective retention –> forgets about all the information that they hear, see, or read, after a few minutes
  2. perceived risk (before purchase) –> the feeling of anxiety because they cant anticipate the outcome of a purchase but feels like there may be negative consequences
19
Q

learning (psychological factors)

A
  • behavior that comes from repeated experience and reasoning
  • behavioral learning –> a process of developing an automatic response to a situation built up by repeated exposure
  • cognitive learning –> consumers’ way of learning through thinking, reasoning, and mental problem solving without direct experience –> they do it by connecting between two or more ideas or observing the outcomes of others’ behaviors and adjusting to their own accordingly
20
Q

application of behavioral learning

A
  1. stimuli generalisation –> when a response elicited by a stimuli is generalised to another stimuli (we know that starbucks’ coffee is good, so we generelised that all starbucks products are good)
  2. stimuli discrimination –> a person’s ability to differentiate a stimuli (when we drink cola without the bottle, we know that it is not pepsi, but cola)
21
Q

benefits of consumer learning

A

brand loyalty –> favorable attitude from consumers and consistent purchase of a single brand over time, which is a result of positive reinforcement of previous actions

22
Q

beliefs and attitudes (psychological factor)

A

belief –> a subjective perception on how a brand or product performs on different attributes based on personal experience, advertising, or talking with other people

attitude –> a learned predisposition towards an object or a class of objects in a consistently favorable or unfavorable way –> shaped by our values of beliefs, which are learned

23
Q

how to change consumers attitudes

A
  • change belief about the extent to which a brand has certain attributes
  • change the perceived importants of attributes
  • add new product attributes to the product
24
Q

consumer lifestyle

A
  • a mode of living identified by how people spend their time and resources, what they consider important in their environment, and what they think of themselves and the world around them
  • people with different lifestyles receives and process information differently and has unique media preferences
25
Q

sociocultural factors

A
  1. personal influence
  2. reference groups
  3. social class influence
  4. family influence
26
Q

personal influence (sociocultural factors)

A
  • a consumers’ purchase is usually influenced by the views, opinion, or behavior of others
    2 types :
  • personal : someone that is viewed as trustworthy (friends family)
  • opinion leader : a person with special skills, knowledge, personality, or other characteristics, that exerts direct or indirect social influence over others
27
Q

reference groups

A
  • a group of people whom a person looks as a basis for self-appraisal or a source of personal standards
    1. associative group –> where we actually belong in
    2. aspirational group –> a group we want to belong in/identify with
    3. dissasociative group –> a group of people we dont want to be like because of difference of value or behavior
    4. brand community –> e.g. harley owners group
28
Q

social class influence

A

a person’s occupation, source of income, and education determines their social class
- social class –> permanent and homogenous divisions in a society where people with similar interests, views, and behaviors are grouped into one
- 3 social class –> upper, middle, lower

29
Q

family influence

A
  1. consumer socialization –> people acquire the skills, knowledge, and attitude necessary to function as a consumer
  2. family life cycle –> people act and puchase differently as they go through life
  3. familt decision making
    2 types of decision making styles :
    - spouse-dominant decision
    - joint decision
    family member roles :
    - the information gatherer
    - the influencer
    - the decision maker
    - the purchaser
    - the user
  4. culture and subculture influences