MANIPULATIVE INFORMATION AND MEDIA Flashcards
tools, programs, applications, materials people use to formulate new info and aid in info consumption.
MANIPULATIVE INFORMATION AND MEDIA
does not/rarely require technology (puzzles, measuring tools, building blocks)
Traditional Manipulative Media
requires the use of technology (messaging apps, virtual classrooms online shopping)
Digital Manipulative Media
two-way communication between two or more reciprocally active entities that requires user’s input/ response to obtain an output. Can be used to describe an active human interaction
Interactivity
software apps intedned for use on mobile and computer devices (social media, games, online shopping)
Mobile and Computer Applications
non-traditional games played via mobile, computer, and consoles
Video Games
players assume the roles of fictional characters and perform taste, often through structured decision-making and story development; usually does not require internet
Role Playing Games (RPGs)
requires an internet connection (DOTA2, LOL, ML, COD)
Massive Multiplayer Online Role-Playing Games (MMORPG)
web pages where users upload an input to obtain an specific output (exams, survey forms, contact forms)
Interactive Pages
a computer-generated simulation of a 3D image that aims to immerse a user into a specific environment (Google Street View, Photo, Earth, Sphere, Oculus)
Virtual Reality
online services where users create and consume contact and interact with other users.
Social Media
noted that people needed hands-on learning that involved their senses and physical activity
Johann Heinrich Pestalozzi