MANIPULATIVE INFORMATION AND MEDIA Flashcards

1
Q

tools, programs, applications, materials people use to formulate new info and aid in info consumption.

A

MANIPULATIVE INFORMATION AND MEDIA

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2
Q

does not/rarely require technology (puzzles, measuring tools, building blocks)

A

Traditional Manipulative Media

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3
Q

requires the use of technology (messaging apps, virtual classrooms online shopping)

A

Digital Manipulative Media

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4
Q

two-way communication between two or more reciprocally active entities that requires user’s input/ response to obtain an output. Can be used to describe an active human interaction

A

Interactivity

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5
Q

software apps intedned for use on mobile and computer devices (social media, games, online shopping)

A

Mobile and Computer Applications

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6
Q

non-traditional games played via mobile, computer, and consoles

A

Video Games

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7
Q

players assume the roles of fictional characters and perform taste, often through structured decision-making and story development; usually does not require internet

A

Role Playing Games (RPGs)

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8
Q

requires an internet connection (DOTA2, LOL, ML, COD)

A

Massive Multiplayer Online Role-Playing Games (MMORPG)

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9
Q

web pages where users upload an input to obtain an specific output (exams, survey forms, contact forms)

A

Interactive Pages

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10
Q

a computer-generated simulation of a 3D image that aims to immerse a user into a specific environment (Google Street View, Photo, Earth, Sphere, Oculus)

A

Virtual Reality

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11
Q

online services where users create and consume contact and interact with other users.

A

Social Media

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12
Q

noted that people needed hands-on learning that involved their senses and physical activity

A

Johann Heinrich Pestalozzi

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