M2S2 Flashcards
Reflected sounds.
Reverb/Reverberation
Effect is convolution-based, avoiding ringing, metallic and other artificial sounding artifacts.
Full reverb
Refers to the raw or unprocessed sounds that usually comes froms direct recording.
Dry sound
Refers to the processed sounds/Signal
Wet sounds
Effects simulates acoustic spaces. It is faster and less processor intensive than the other reverb effects, however it isn’t convolution based.
Studio Reverb
Sets the volume of the virtual room, as measured in cubic meters.
Room Size
Controls the spread across the channels. 0% produces a mono reverb signal; 100% produces maximum stereo separation.
Stereo width
Repeating sounds as it fades away.
Echo
Means the sounds comes late after it has been produced and being heard for a specified period of time.
Delay
Designed for vocals and corrects the pitch of notes so that they are in tune.
Automatic pitch correction
Is with stereo signals, some sounds are traditionally mixed to center particularly vocals, bass and kick drum.
Center channel extractor
Is a channel strip that emulates a guitar signal processing chain.
Guitar suite
Four elements of Mixing and mastering.
- level
- EQ
- Panning
- Time-Based Effects
Four Elements it Mixing and Mastering:
When we want to hear something louder, turn up a fader.
Level
Four Elements it Mixing and Mastering:
A more detailed level control that let us boost and cut levels at specific frequencies. Is the easiest way to track in your mix, so they fit together and provides a powerful way to add personality and character.
EQ