LU6 - Internet Flashcards

1
Q

Evolution of the internet

A

Revolutionised the way we communicate, widespread information and communication infrastructure

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2
Q

Web 1.0

A
  • Earliest stages in WWW
  • Web users could only view Web Pages(No interaction)

(Consumers of content)

Webmaster controlled content of web pages

Read-only, company focus(Home Pages)

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3
Q

Web 2.0

A

Describes websites that could be interacted and communicated with
(Blogs, wikis, social networking, video sharing sites all merged)

Better user-interface, software and storage of data

  • Users could make changes to web pages
  • Fast and efficient way to share content
  • Users can receive notifications for updates

Read/Write, community focus, sharing content

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4
Q

Web 3.0

A

Provides user with more personalised experience

Each user will have unique internet profile

(More customised to user-preferences, user behaviour, User-engagment

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5
Q

Web 4.0

A

Needed to adapt for mobile devices (Mobile web)

Connects all device in real and virtual world in real time

(Autonomous, proactive, content-exploring, self-learning, collaborative)

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6
Q

Client-Side Scripting

A

The user requests a web page from a server, the server finds page and sends it to user

The page is displayed on the browser with any scripts running on or after display

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7
Q

Server-side Scripting

A

User request web page from server

Script is interpreted by the server creating or changing the page content to suit user

The page in its final form is sent to the user and the cannot be changed using server side scripting

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8
Q

Cookies

A

Small piece of data sent from a website and stores in user’s web browser while using a website

When user uses website in future, the data can be accessed, retrieved and notifies of your previous activity

Websites remember activity and what you search for

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9
Q

Web Based Applications

A

Web browser tool, application, prorgam or app, is software that runs on your web broswer

(Only needs internet connection and browser to function)

  • Google docs (word processor)
  • Google sheets (Spreadsheet app)
  • Gmail (for emails)
  • Drive (for files/folder storage)
  • Classroom (educational tool)
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10
Q

Native Mobile Application

A

Written using native development language and tools specified to platform of device

Developed for specific platform

Developers need full access to device capabilities

Apps need to be redesigned for various platforms( IOS differs from Android)

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11
Q

Hybrid Mobile Application

A

Blend of native and web solutions

Core of application, written using platform technologies( HTML, CSS, JavaScript) which are encapsulated in native application

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12
Q

Design technology

A

Screens (sensitivity and resolution( good resolution = greater power consumption))

Processing Demands - devices are improving in processing power

Storage Demands ( mobile devices have limited storage = applications need to be efficient in storing)

Bandwidth requirements

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13
Q

Plug-in (Add-in/on)

A

software module that adds a special feature to existing computer program to customise program / adds extra functionality

(Adobe Flash Player - Videos)
(Java Virtual Machine - running applets)

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14
Q

Extension

A

small software module that provides customisation for web browser

(Productivity tools, password management, ad blocked, cookie management)

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15
Q

Browser plug-in

A

Browser Plug-ins are always executable

Browser extensions are usually source code

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16
Q

Search Engine

A

Program that searches the web for specific keywords, and returning a list of web pages matching search criteria

(Shazam)

17
Q

Download

A

Is the process of receiving data from central server to user’s computer

source can be web server, FTP Server, email server

A copy of file downloaded is saved to storage location on your device and may be viewed when online or offline

18
Q

Streaming

A

Process of delivering data continuously from internet in real time.

19
Q

Video-On-Demand (VOD)

A

Systems which allow users to select , watch/listen to video or audio whenever desired

(DSTV, CATCH-UP)

20
Q

VOIP (Voice over Internet Protocol)

A

Is the communication protocol involved in delivery of voice and multi-media data using IP network

21
Q

Media Compression

A

Encoding the data so that it can be transferred or stowed using fewer bits than originally contained

22
Q

Lossy Compression

A

Reduces the number of bits by identifying and eliminating statistical redundancy

Trade off between information lost, and size reduction

(JPEG Files)

23
Q

Lossless compression

A

No information is lost, size of original file and restored file is the same

24
Q

Sample Rate (Audio File)

A

Number of measurement of the sound taken each second

The more Samples taken, the better the quality audio and more accurate capturing of the sound wave

25
Q

Bit depth (Audio File)

A

The number of bits allocated to each sample

The more bits to store each sample in = higher quality of audio

26
Q

Bit rate (Audio File)

A

The number of bits processed every second and are usually measured in kilobits per second

Bit rate determines the quality of the audio.

If low then more information will be discarded when decompressing the file

27
Q

MP3 Compression

A

Audio files that are uncompressed are of high quality
(WAV and AIFF)

The amount of compression that is required for files will be dependent on the use of file and size.
And speed of the transfer of the file