Logic Games Flashcards

1
Q

SEAL

A

Situation, Entities, Actions, Limitations

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2
Q

Situation

A

What is the real world scenario being described?

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3
Q

Entities

A

Who or what are the “moving parts”

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4
Q

Action

A

What is the action? Distribution, Matching, Sequencing, Selection (your task)

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5
Q

Limitations

A

Does the game state parameters that restrict how I’ll set up and sketch the game?

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6
Q

Don’t make __ in logic games.

A

assumptions. Any restrictions must be stated.

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7
Q

Kaplan Method (LG)

A

Overview
Sketch (what type will this be - grid, chart, slots, other)
Rules (write out rules before start making deductions!)
Deductions (BLEND)
Questions

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8
Q

Think of BLEND as ___

A

a way to be sure no available deduction is looked over

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9
Q

BLEND

A

Blocks
Limited Options (only two solutions possible?)
Established Entities
Numbers Restrictions (est. group # for ex.)
Duplications (allowing rules to be combined)

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10
Q

Number Restrictions

A

Rules or limitations that provide guidance about the number of entities assigned to a group or space

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11
Q

Duplications

A

Entities that appear in two or more rules and allow the rules to be combined

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12
Q

Characterize the one right answer and __

A

Four wrong answers so you know what you’re looking for

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13
Q

Make sure your sketch is (3)

A

Easy to read
Quick to replicate
Able to accommodate some ambiguity

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14
Q

Selection game making a __ group from a ___group

A

Selecting a smaller group from a larger group

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15
Q

1 Entity Games

A

Selection and Sequencing

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16
Q

Matching game, Entities ___

A

Can be used more than once

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17
Q

Distribution game, Entities ___

A

Can only be used once

18
Q

Distribution game gives you a larger group and asks you to ___

A

sort them into two or more smaller groups.

19
Q

Sequencing Rules (3)

A

The order in which two or more entities are placed
The number of spaces between two or more entities
The slot(s) in which a given entity can or cannot be placed

20
Q

Keep in mind the positive and ___ connotations of a rule

A

negative

21
Q

In acceptability question, if narrow down answers using rules and still left with multiple choices _____

A

Check limitations in opening paragraph!

22
Q

What does the rule ___?

A

Restrict

23
Q

What does the rule leave ___?

A

Undetermined

24
Q

If rule stated in negative terms, what can you learn from the ____?

A

Positive implications

25
Q

How can you best draw the rule to account for ___and___?

A

what it does AND does not say?

26
Q

Number restrictions are central in what (2) game types?

A

Matching and Distribution

27
Q

Matching ___Repeat Entities

A

Can

28
Q

Distribution ___Repeat Entities

A

Cannot

29
Q

Don’t forget to think about what the formal logic means in the rule - Example:

A

Example:
Every kind of material recycled in 2 is also recycled in 1. (Every being the sufficient term)
2 -> 1
~1 -> ~2

30
Q

Binary groups

A

Only two groups. So if entity known to not be in one, then it must be in the other (if we know all entities used)

31
Q

Focus on knowing the entities and attributes that ___, ___, and ___ be assigned together

A

that can, must and cannot be assigned together. Helps you determine the acceptable arrangements.

32
Q

In a bi-conditional formal logic rule, there is no CBT example:

A

Example: The second lecture is delivered by E if and only if the third lecture is delivered by H.
if E2 -> H3
if ~H3 -> ~H2
if H3 -> E2
if ~E2 -> ~H3
i.e. you either have both E2 and H3 or you have neither of them.

33
Q

Be sure to Star * ____

A

Floaters - unrestricted entities

34
Q

When the game gives you exactly two options for the number of entities per group____

A

Draw out both possibilities in a dual limited options sketch and fill in the subsequent deductions for both.

35
Q

Really think through the “____” of BLEND as you work.

A

“checklist”

36
Q

Completely Determined Question right answer must impose restrictions _____

A

Sufficient to lock down all of the entities including the floater.

37
Q

Ask yourself where does a ___ fit?

A

block and especially a big block

38
Q

MBT / CBT Questions, think about ___

A

What you’re looking for. The 1 Right and 4 Wrong

39
Q

For hard MBT/CBT questions, do acceptability and new-if first so that you can ____

A

use the sketches done on those questions to help eliminate answers

40
Q

Be cautious and precise when ___

A

writing out rules

41
Q

My Steps for New If Questions

A
  • write in “new if” rule.
  • figure out where a block can go
  • review other rules
  • write out entities that still need to be placed