lit theory: prose Flashcards
fiction
purpose, take-away
- a figment of the author’s imagination
- purpose: aesthetic, inspirational, entertaining, insightful
- take-away: theme, moral, lesson
- the reader must infer what’s going on
nonfiction
purpose, text features, take-away
- true
- purpose: informative, explanation, educational, instructive
- text features: index, charts, graphs, photos, headings
- take-away: information, directions
- the reader is given direct information
recurring structural characterisitcs in any narration
- story
- time
- space
- character
story vs plot
story = chronological sequence of events
plot = literary device, the sequence and significance of events in a story; the blueprint on which a story is based
plot structure
Freytag’s pyramid
- Exposition ⇒ the beginning of the story, introduction to the characters, setting, plot
- Rising action ⇒ the plot develops, characters are in a state of conflict
- Climax ⇒ turning point of the story, conflict reaches its highest point (shortly before the end)
- Falling action ⇒ brief, result of the climax
- Denouement (resolution) ⇒ story is resolved
types of plot
- Quest ⇒ a call to a journey with a purpose, thrilling ordeals and a triumphant ending
- Comedy ⇒ to make the audience laugh about the nature of life
- Tragedy ⇒ a work that shows how life can be sad and unjust
- Rebirth ⇒ the main character goes through a change and discovers a truth by which to live a more fruitful life
- Rags to riches ⇒ improvement of a character from a lower, deprived state of living to a more enlightened and wealthy position in society
- Overcoming the monster ⇒ threatening a predator
- Voyage and redemption ⇒ main characters end up in a strange place and have to find a way home
setting
- = the time and place where and when the story takes place
- outdoor and indoor scenery
- details about how characters behave, dress, … ⇒ add to the social setting of the story
- internal context ⇒ the entire physical and emotional backdrop of where and when a story takes place
functions of setting
- mirror ⇒ to what degree the setting reflects the values of the real world, acts as social commentary
- mould ⇒ how the characters of a story are shaped by the world they inhabit
- escape ⇒ the setting may represent an escape from our own reality in order to reflect and comment on the reality of the author and/or reader
- alienation ⇒ the degree to which characters feel alienated from society
function of characters
more like kinds of characters, roles they play
- main ⇒ the most important character, whose story we follow
- secondary ⇒ support the main character, less developed than the main character
- protagonist = the main character who propels the story towards a certain goal
- antagonist = stands in the way of the protagonist, preventing them from achieving that goal
- round (complex) ⇒ a fully developed, psychologically believable character that undergoes development
- flat (static) ⇒ a character built around one main idea
- foil = a character whose qualities contrast those of the main character in order to expose them to the reader
- antihero = the protagonist who lacks the traditional heroic qualities of bravery, courage, morality, and the special ability and desire to achieve for the greater good
- stock = a one-dimensional stereotypical character, often included to make a point or represent an idea, rather than a realistic portrayal of a person
elements of characterization
- name
- physical appearance
- dialogue ⇒ what people say and in what way defines them
- characters’ idiolect ⇒ all speakers use language in a unique way to them (using particular words, phrases, pronunciation, grammatical structures)
- actions and behaviour ⇒ what characters do and how they behave in certain situations defines them
- thoughts ⇒ characters are brought to life when the author gives us insight into their minds and way of thinking
- setting and character ⇒ the setting usually reflects internal aspects of the characters
thoughts in plays and prose
plays: soliloquy, monologue, aside
prose: kinds of narration
character arc / development / transformation
= the transformation or journey of a character over the course of a story (the character begins as one sort of person and gradually transforms into a different sort of person as a consequence of developments in the story)
types of character arcs
- moral ascending ⇒ overcoming flaws
- moral descending ⇒ protagonists do not ultimately succeed, ending up worse off than in the beginning (the change is inherently negative, evil)
- flat ⇒ a character does not undergo any personal changes in their journey (more focused on the outcome of the plot)
- transformation ⇒ becoming a more capable version of themselves by gaining remarkable skills, power, wealth, climbing the social ladder
internal vs external conflict
Internal ⇒ within a character’s mind
External ⇒ a character battles forces outside of them (another person, nature, …)
types of conflict
- individual vs society
- one individual vs another
- individual vs circumstances that are out of the characters’ control (war, natural disasters, epidemic, aliens, …)
- individual vs himself
conflict: individual vs society
- characters as victims of their time and place (setting), allowing authors to comment on the unjust principles of contemporary society
- the main character shows the contrast between two value systems
- external conflict
conflict: one individual vs another
- one character is pitted against another
- characters usually embody abstract ideas
- external conflict
conflict: individual vs himself
inner conflicts, fear of failure, quest for self, …
people often identify with a character that represents the person’s own shortcomings
theme
def, stated?
= the central topic of a text
oftentimes, several themes coexist
implied, rather than stated explicitly, often through the use of symbols and motifs
motif vs symbol
- motif = any recurring element that has significance in a story
- symbol = characters, places or objects used to represent abstract ideas
- motifs can take on symbolic significance and become symbols, but not every symbol can be a motif