Lesson 3. Serious Games Flashcards

1
Q

These years, there seems to be the trend to call these serious games: applied games or game based learning?

A

Trend: applied games

Gamed based learning: sometimes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Statement 1: mooc is an example of e-learning.
Statement 2: the fitbit is an example of edutainment
Statement 3: a digital game like “castle of Dr. Brain” is an example of gamification.

Which statement is right?

A

Only statement 1.

Fitbit=gamification
Game: edutainment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What’s a disadvantage which can occur when using the fitbit?

A

You’re walking more because you want the reward, the medaille, not because it is healthy.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What’s the definition of e-learning?

A

Computer enhanced learning, computer-based learning, interactive technology and distance through learning.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

True or false: edutainment began in the 1990’s, it’s usually about video games with educational aim. But it failed to be succesful.

A

True. And it’s used to be meant for pre-schoolers and young children.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is gamification?

A

Gamification is the use of game design element in a non-game context.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Melody’s wearing a fitbit, sometimes when she didn’t reach her goal of 10.000 steps, she goes out for a run to get her medaille/reward, because she really wants that medaille. How can we explain her behavior?

A

This behavior can be explained by: overjustification. This means that the intrinsic motivation shifted to extrinsic incentives.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Explain the difference between playing and gaming.

A

Gaming is ruled-based playing with determined goals.

Playing is free-for, expressive, improvisational behaviors and meaning.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What are the areas in which serious games can be done?

A

Military
Education
Healthcare

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

True or false: a serious game is a game that engage the user and contributes to the achievement of a defined purpose other than pure entertainment, whether or not the user is consciously aware of it

A

True.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly