LESSON 2 Flashcards

1
Q

is an iterative design process
that focuses on the needs, wants, and limitations of the end
users at every stage of the design process

A

User Centered Design

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2
Q

Key Characteristics of UCD

A

Iterative process
Multi disciplinary
Focus on user goals

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3
Q

Constantly improving the design based
on user feedback

A

Iterative process

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4
Q

Involves collaboration between
designers, developers, researchers, and users

A

Multi disciplinary

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5
Q

Prioritizes solving user problems
effectively rather than just adding features

A

Focus on user goals

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6
Q

One on one discussions with potential users to explore
their needs, challenges, and experiences.

A

What(interviews)

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7
Q

Interviews allow for in depth understanding of the user’s
context, motivations, and pain points.

A

Why(interviews)

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8
Q

*
Prepare open ended questions.
*
Focus on understanding the user’s tasks and challenges, not just their
opinions on the product.
*
Example questions: “Can you walk me through a typical day at work?” or
“What challenges do you face when using similar tools

A

How(interviews)

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9
Q

Interview Advantages:

A

Provides detailed, qualitative insights.
Encourages users to express their thoughts freely.

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10
Q

A set of structured questions sent to a large group of users.

A

What(survey)

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11
Q

Surveys are useful for gathering quantitative data, such as
frequency of use or satisfaction levels.

A

Why:(survey)

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12
Q

Use a mix of multiple choice, rating scale, and open ended questions.
*
Keep the survey concise to encourage higher completion rates.

A

*
How:(survey)

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13
Q

Advantages of survey:

A

*
Reaches a larger audience.
*
Allows easy comparison of data through metrics.

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14
Q

Directly observing users in their natural environment to understand
how they interact with tools and technologies.

A

what (observation)

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15
Q

Observations provide real world insights that users may not articulate
during interviews.

A

Why(observation)

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16
Q

*
Conduct field studies where users are actively using the product or
performing related tasks.
*
Take note of behaviors, workarounds, and challenges faced by users.

A

How (observation)

17
Q

Advantages of oberservation

A

*
Captures non verbal behavior and context.
*
Reveals unmet or unspoken needs

17
Q

__ ___are essential tools in UCD that help design
teams empathize with their users and ensure that design decisions
align with real user needs.

A

Personas and scenarios

18
Q

A fictional representation of target users based on real user
data gathered from interviews, surveys, and observations

A

what (personas)

19
Q

help designers focus on user characteristics,
behaviors, and goals

A

Why (Personas)

20
Q

*
Create personas based on user demographics, job roles, goals,
challenges, and technology proficiency.
*
Include both primary and secondary personas to cover
different segments of your user base.

A

How: (personas)

21
Q

User Personas
Importance:

A

Personas give a face to the user, guiding
design decisions and avoiding assumptions.

22
Q

A narrative describing how a persona interacts with
a system or product in a given context to achieve specific
goals

A

What: (scenario)

23
Q

Scenarios help designers think through how users
will practically engage with a product.

A

Why (Scenario)

24
Q

*
Start with a persona and describe a realistic situation or
problem they are facing
*
Write the scenario step by step, from the initial problem to the
solution using the product

A

How(Scenario)

25
Q

User research is the backbone of ___ ensuring that the
design meets real world needs and constraints

A

UCD,

26
Q

Importance of scenario

A

Scenarios validate the usability of the design,
ensuring that the product will perform well in real life
situations

27
Q

Why is User Research Crucial

A
  • Aligns the product with user needs
  • Reduces the risk of product failure
  • Improves user satisfaction and adoption
  • Informs decision making
28
Q

When to Conduct User Research

A

Early in the project
Throughout the design process
Post launch