LESSON 1 - Introduction to HCI Flashcards

1
Q

is an interdisciplinary
field focused on designing and improving the interaction
between people (users) and computers.

A

Human-Computer Interaction

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2
Q

It emphasizes creating interfaces that are intuitive, efficient,
and user-friendly; integrates knowledge from computer science,
psychology, cognitive science, design, and ergonomics.

A

Human-Computer Interaction

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3
Q
  • HCI goal is to enhance….
A

usability, accessibility, and the overall
user experience

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4
Q

Interaction was limited to
text commands (e.g., Unix and DOS), requiring users to
memorize commands

A

1960s: Command-Line Interfaces

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5
Q

Companies like Xerox, Apple, and Microsoft
introduced the use of graphical elements
like windows, icons, and menus.
The introduction of the mouse also played
a crucial role in improving interaction

A

1980s: Graphical User Interface (GUI)
Revolution

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6
Q
  • With the rise of personal computing, user-centered design
    became critical. Jakob Nielsen’s 10 Usability Heuristics and
    Donald Norman’s work on affordances were essential
    contributions during this era. Designers aimed to reduce the
    cognitive load on users by making systems more intuitive.
  • The emergence of the World Wide Web brought new challenges
    for HCI in terms of web usability, navigation, and accessibility.
A

The Importance of Usability (1990s)

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7
Q

The focus has shifted toward ubiquitous computing (e.g., mobile,
wearable tech, IoT). Interaction now goes beyond screens and
incorporates gesture, voice, and even brain-computer interfaces.

A

Modern Era (2000s-present)

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8
Q

has grown as an essential field
within HCI, emphasizing the emotional and psychological
experiences of users

A

User Experience (UX)

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9
Q

A design philosophy where the
needs, preferences, and limitations of users are given primary
attention at every stage of the design process

A

User-Centered Design (UCD):

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10
Q

Refers to how easily and efficiently users can complete
tasks on a system.

A

Usability

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11
Q

Jakob Nielsen’s Usability Heuristics, such
as ____ __ __ ___ and
__ __ ___help guide
usability testing and improvement

A

“Visibility of system status” and “Consistency and standards,”

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12
Q

Coined by Don Norman, ___ refer to the
properties of objects that suggest how they can be used.

A

affordances

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13
Q

users form mental representations of how they
think a system works based on their experiences and knowledge.
Designers aim to align system operations with these mental
models to reduce confusion.

A

Mental Models:

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14
Q

Immediate response to users’ actions. ____ can be
visual (e.g., a button changes color when clicked), auditory (e.g., a
sound when an error occurs), or haptic (e.g., a vibration when a
message is received).

A

Feedback

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15
Q

Designing systems to be usable by people with
various disabilities. This includes screen readers for the visually
impaired, closed captioning for the hearing impaired, and making
interfaces that can be navigated with alternative input devices.

A

Accessibility

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16
Q

____ involves creating
simplified versions of a system or interface for testing and
gathering feedback. ____ refers to continuously
refining a design based on feedback from each prototype

A

Prototyping and Iterative Design

17
Q

Real-World Applications of HCI

A

Mobile Interfaces
Voice-Activated Systems
Virtual and Augmented Reality

18
Q

Devices
like Amazon Echo (Alexa), Google
Home, and Siri show the growing
trend of voice interfaces. This
development requires new HCI
considerations, like natural language
processing and conversational UI
design.

A

Voice-Activated Systems

19
Q

HCI principles are
applied in creating intuitive mobile
apps that allow users to navigate with
gestures, tap, or swipe. The use of
touch interfaces and adaptive design
for different screen sizes falls under this
domain.

A

Mobile Interfaces

20
Q

Challenges in HCI

A
  • Designing for diverse user groups with varying skills and
    backgrounds.
  • Ensuring inclusivity and accessibility for all users, including those
    with disabilities.
  • The need for privacy and security in human-computer interactions,
    especially with voice assistants and IoT devices.
21
Q

has introduced
new challenges and
opportunities for HCI,
requiring innovations in 3D
navigation, spatial
orientation, and multi-modal
interactions (combining sight,
sound, and motion).

A

Virtual and Augmented
Reality

22
Q

Future Trends in HCI

A

Emotion Recognition
Brain-Computer Interfaces (BCI)
AI in HCI

23
Q

Systems that detect and respond to users’
emotions, tailoring interactions based on their emotional states.

A

Emotion Recognition

24
Q

Directly linking human cognition
with computer systems, allowing users to control systems with
thoughts.

A

Brain-Computer Interfaces (BCI)

25
Q

Leveraging machine learning to create adaptive,
personalized user experiences that evolve based on user
interactions.

A

AI in HCI