lesson 1 Flashcards

1
Q

refers to all technology that is used to handle telecommunications and access information. It also includes broadcast media, management systems, and network-based control.

A

Information and Communications Technology (ICT

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2
Q

the convergence of several technologies including the internet and wireless medium, but primary focus is on the access and sharing of information and communications.

A

ICT

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3
Q

enables users to access and use computing resources (such as storage, processing power, and software) over the internet, providing scalability and flexibility

A

Cloud Computing

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3
Q

● Remote delivery of computing services (servers, storage, databases, applications) over the internet, accessible on demand.

A

Cloud Computing

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4
Q

● It is a facility or service that provides connectivity for a computer, a computer network, or
other network device to the Internet

A

Internet Access

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4
Q

● Connection to the global network of computers and information resources.

A

Internet Access

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5
Q
  • is a widely used wireless networking technology that enables devices to connect to the internet and each other without physical cables. It operates in a specific radio frequency spectrum, typically 2.4 GHz or 5 GHz, and transmits data using radio waves.
A

Wi-Fi (Wireless Fidelity)

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6
Q
  • is a cellular network technology that provides high-speed wireless internet access for mobile devices like smartphones and tablets. It was designed as an upgrade to earlier 3G networks, offering significantly faster data speeds, lower latency, and improved network capacity.
A

LTE (Long Term Evolution)

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7
Q

● Defined as a collection of individual raw facts or statistics. It can come in the form of text, observations, figures, images, numbers, graphs, or symbols.

A

Data

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7
Q

● Refers to all equipment and programs that are used to process and communicate information.
● Tools and methods used to transmit and receive information electronically.

A

Communication Technologies

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7
Q

-the latest generation of cellular network technology, promising even faster speeds, lower latency, and significantly improved network capacity compared to its predecessors. It aims to revolutionize various aspects of our lives beyond just mobile internet access, enabling new applications and services

A

5G Technology

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8
Q

● Exchange of information or goods electronically, often involving payment or data transfer.

A

Transactions

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8
Q

● Types of Communication Technologies (3)

A

Machine-to-Machine communication

Human-to-Machine communication

Wearable Technology

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8
Q

refers to the massive volume of structured and unstructured data that organizations and systems generate daily. This data comes from a wide range of sources, including sensors, social media, web interactions, transaction records, and more

A

Big Data

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9
Q

refers to the direct exchange of data and instructions between the various sensors and devices embedded within them, without human intervention.

A

Machine-to-Machine communication

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9
Q
  • M2M and HMI work together to create the magic of
    ——–. M2M provides the underlying data exchange and intelligence, while HMI allows humans to access and control this technology seamlessly. As both technologies continue to evolve, we can expect even more sophisticated and intuitive ways for wearables to communicate, both with each other and with us
A

Wearable Technology

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10
Q

focuses on how humans interact with their wearable.

A

Human-to-Machine communication- HMI

11
Q

● Set of instructions that tell hardware how to perform specific tasks.

A

Software

11
Q

The dawn of the web, characterized by static HTML pages
and limited user interaction.

A

Web 1.0 (1991-1995):

11
Q

User-generated content, social media, and dynamic
applications took center stage. Platforms like YouTube and Wikipedia redefined
online engagement.

A

Web2.0 (2005-present):

11
Q

Physical components of an ICT system, including computers, network devices, and
peripherals.

A

Hardware

11
Q

The web as a more immersive and decentralized space,
fueled by blockchain technology and semantic web concepts. Think virtual reality
experiences and AI-powered personalized content.

A

Web3.0(emerging):

12
Q

Everyday objects equipped with sensors and internet connectivity, creating interconnected ecosystems for smart homes, cities, and industries.

A

The Internet of Things (IoT):

12
Q

On-demand access to computing resources like servers, storage, and applications remotely, delivered over the internet.

A

Cloud Computing:

13
Q

Telemedicine, remote patient monitoring, and AI-
powered diagnostics improving healthcare access and delivery, especially in
underserved areas.

A

Healthcare and Wellbeing:

13
Q

Smartphones becoming mini-computers, smart TVs blurring the line between television and computing, and wearables merging fitness tracking with health monitoring.

A

Convergence of Devices and Services:

13
Q

Online learning platforms, MOOCs (Massive
Open Online Courses), and digital resources democratizing access to quality
education and upskilling opportunities.

A

Education and Skills Development:

14
Q

Online platforms for government services,
public consultations, and civic engagement, promoting transparency and
inclusivity.

A

E-governance and Citizen Participation:

15
Q

Screen readers, voice recognition software, and specialized
hardware enabling people with disabilities to access and interact with technology.

A

Accessibility Tools:

15
Q

Robots and wearable technologies providing support for mobility, daily tasks, and communication, enhancing independence and quality of
life for people with disabilities.

A

Assistive Robotics:

16
Q

It is the field of computer science and engineering concerned with creating devices that
can move and react to sensory input. It also involves combining the principles of AI with the mechanics of robots to create intelligent machines that can interact with the world, perform tasks, and make decisions based on the data they gather.

A

Robotics

16
Q

Programs and policies ensuring equitable access to
technology and the internet for marginalized communities, bridging the digital divide.

A

Digital Inclusion Initiatives:

16
Q

o It is an area of computer science that emphasizes the creation of intelligent machines
that work and react like humans. ______ systems are designed to mimic human intelligence and behavior, including the capacity to learn from mistakes, reason and take decisions, comprehend and interpret natural language, spot patterns, and adapt to changing circumstances.

A

Artificial Intelligence (AI)

17
Q

is the technology used to measure and analyze human body characteristics
such as DNA, fingerprints, eye retinas and irises, voice patterns, facial patterns, and hand measurements, mainly for authentication purposes.

A

Biometrics

17
Q

It is the science of encoding and decoding information or messages which depends on physics, not mathematics. It is used for information privacy and security. It provides an ideally unbreakable method of key distribution, as any attempt to intercept or measure the quantum states would introduce errors that can be detected.

A

quantum cryptography

18
Q

o It is an area of computing focused on developing computer technology based on the principles of quantum theory.

A

Quantum computing

19
Q

are digital currencies (or tokens), like Bitcoin, Ethereum or Litecoin, that can be used to buy goods and services. Just like a digital form of cash, crypto can be used to buy everything from your lunch to your next home.

A

Cryptocurrencies

19
Q

is the use of computers to assist in the translation of one or more natural languages into another or others, and vice-versa. ________ is a software application that works as part of a translation workflow where the software automates and assists in the translation process steps.

A

Computer-Assisted Translation (CAT)

20
Q

______is the term used to describe a three-dimensional, computer-
generated environment that can be explored and interacted with a person. ___ technology aims to immerse users in a synthetic world that appears and feels realistic, tricking their senses into believing they are physically present in the virtual environment.

A

Virtual Reality (VR)

20
Q

is a decentralized and distributed digital ledger technology that records transactions in a secure and irreversible manner. It is a system of recording information in a way that makes it difficult or impossible to change, hack, or cheat the system.

A

Blockchain

20
Q

is a photographic technique that uses light to project objects in a way that appears three-dimensional. It is a technique that allows the creation of three-dimensional images, known as holograms.

A

3D Imaging and Holography