Legal, Ethical and Societal Issues in Media Information Flashcards

1
Q

ability to find, access, use, and create information effectively; engage with other users and with content in an active, critical, sensitive, and ethical manner; and navigate the online and ICT environment safely and responsibly, being aware of one’s own rights

A

Digital Citizenship

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2
Q

creations of the mind such as inventions, literary and artistic works, designs, symbols, names, and images used in commerce

A

Intellectual property

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3
Q

types of intellectual property

A

copyright
patent
trademark
industrial design
geographical indications and appelations of origin

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4
Q

legal term used to describe the rights that creators have over their literary and artistic works and gives the creator the sole right to publish and sell that work

A

copyright

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5
Q

protects the form of material expression and is only available for works that are fixed in a tangible form

A

copyright

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6
Q

not mandatory but recommended

A

copyright

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7
Q

an act of instance of using or closely imitating the language and thoughts of another author without authorization; representation of that author’s work as one’s own, as by not crediting the original author

A

plagiarism

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8
Q

legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching

A

fair use

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9
Q

all rights reserved

A

copyright

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10
Q

some rights reserved, re-use without permission under the specifications shared in the license

A

creative common

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11
Q

no rights reserved. may be used without permission

A

public domain

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12
Q

exclusive right granted for an invention, which is a product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem

A

patent

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13
Q

provides the right to consent on the invention or a way for others to use it

A

functional use of patent

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14
Q

distinguished sign of goods or services that identifies and differentiates from one enterprise to another; a signature mark

A

trademark

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15
Q

trademark symbols

A

registered trademark
unregistered trademark
unregistered service trademark

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16
Q

protects only the appearance or aesthetic features of a product such as shape, surface, patterns, lines, or color

A

industrial design

17
Q

signs used on products possessing qualities, a status, or characteristics that are essentially attributable to that location of origin

A

geographical indications and appelations of origin

18
Q

intellectual property code of the philippines

A

RA 8293

19
Q

Common issues on data privacy

A

hacking
phishing
identity theft

20
Q

involves activities that seek to compromise digital devices, such as computers, smartphones, tablets and even entire networks

A

hacking

21
Q

type of social engineering attack often used to steal user data, including login credentials and credit card numbers

A

phishing

22
Q

kind of online threat that does not require particularly sophisticated technical expertise

A

phishing

23
Q

occurs when a criminal obtains or uses the personal information of someone else to assume their identity or access their accounts for the purpose of committing fraud, receiving benefits, or gaining financially in some way

A

identity theft

24
Q

data privacy act of 2012

A

RA 10173

25
Q

also called computer crime; any criminal activity that involves the use of a computer, networked device, or a network as an instrument to further illegal ends

A

cybercrime

26
Q

other forms of cybercimes

A

piracy and illegal downloads
cybersquatting
online drug trafficking
cyber libel or cyber defamation
online harassment
internet pornography

27
Q

cybercrime prevention act

A

RA 10175

28
Q

use of digital means of communication that could hurt or harass a person such as intentionally sending hurtful texts or SNS messages, posting embarrassing photos or videos, and spreading malicious rumors online

A

cyberbullying

29
Q

news, stories, or hoaxes created to deliberately misinform or deceive readers and create to either influence people’s views, push a political agenda, or cause confusion and can often be a profitable business for online publishers

A

fake information

30
Q

types of false information

A

clickbait
propaganda
satire
false context
manipulated content
misleading headlines
biased/ slanted news

31
Q

an overdependence or a damaging need to do something on computer or internet; excessive use of computers to the extent that it interferes with daily life

A

computer addiction

32
Q

triggers for computer addiction

A

computer games
online shopping
social media

33
Q

effects of computer addiction

A

sleep deprivation
anxiety
depression
relationship problems

34
Q

digital inequality or gap between groups in terms of knowledge, usage, and access to ICT due to circumstances like location, income and age

A

digital divide

35
Q

defines as a set of rules for proper and acceptable online behavior; denotes the proper attitude one should have and observed when communicating online

A

netiquette

36
Q

core rules of netiquette (SHEA, 1994)

A
  1. remember the human
  2. adhere to the same standards of behavior online that you follow in real life
  3. know where you are in cyberspace
  4. respect other people’s time and bandwidth
  5. make yourself look good online
  6. share expert knowledge
  7. help keep flame wars under control
  8. respect other peoples privacy
  9. don’t abuse your power
  10. be forgiving of other people’s mistake
37
Q

Who owns the lightbulb patent?

A

Thomas Edison