current and future trends in media and information Flashcards
a general development or change in a situation or in the way that people are behaving
trend
a social media platform for creating, sharing and discovering short videos.
TikTok
Current and future trends in Media and Information
Massive open online content
Wearable Technology
3D Environment
Ubiquitous Learning
No classroom setting
No face to face interaction with teachers or classmates
No standard timeline of progress
Lessons and assessments are embedded
Massive Open Online Content (MOOC)
MOOC platforms
EdX
Coursera
Khan Academy
Udemy
Canvas
FutureLearn
Udacity
Open Education Europa
The Open University
online learning platform co-founded by Harvard and MIT. It serves as a MOOC provider and offers a wide range of educational opportunities to learners worldwide
EdX
a for profit US based global massive open online course provider founded in 2012 by Stanford University computer science professors Andrew Ng and Daphne Koller
Coursera
who founded coursera
Daphne Koller and Andrew Ng
works with universities and other organizations to offer online courses, certification and degrees in a variety of subjects
Coursera
non profit educational platform that offers free practice exercises, instructional videos and a personalized learning dashboard
Khan Academy
an education technology company that provides an online learning and teaching platform.
Udemy, Inc.
who founded Udemy, Inc. in May 2010
Eren Bali, Gagan Biyani, and Oktay Caglar
offers open, online courses taught by educators everywhere
Canvas Network
British digital education platform that offers online courses, microcredentials, and degree learning programs.
FutureLearn
`When was FutureLearn founded
December 2012
who owned FutureLearn
Global University Systems
online education provider that offers online courses, popularly known as MOOCs
Udacity
MOOC
Massive Open Online Content
dynamic platform that serves as the gateway to innovative learning across Europe
Open Education Europa
What makes Open University special
Learning
Flexibility
Materials and Support
Free Learning
refers to mobile electronic devices that are comfortably worn on the user’s body or attached to their clothes
wearable technology
examples of wearable technology (wearables)
Smartwatch
Google glasses
Head Mounted Displays
general category of wearables covering several segments such as virtual reality and augmented reality glasses
Head Mounted Displays
a computer controlled digital setting
3D Environment
among the most common media offerings that incorporate 3D
Films
are the best way of representing ideas from various fields and industries
3D Visualizations
designs and builds 3D models; it creates the end product by directly building them using computed aided design (CAD) or software created 3D design diagrams
3D Printer
a three dimensional image formed by the interference of light beams from a laser or other coherent light source
Hologram