Lectures Flashcards

1
Q

horizontal prototyping

A

Demonstrates the feature spectrum
* without full implementation of all individual features

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2
Q

vertical prototyping

A

demonstrate a specific feature
the details of the function/feature are shown/implemented

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3
Q

low-fi prototype

A

Check ideas and interaction flow
Fast, cheap and easy to change

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4
Q

high-fi prototype

A

Looks & feels like the final product
restricted functionality

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5
Q

mean

A

actual average,

can only be used with interval and ratio data

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6
Q

median

A

when putting all number in a row, the middle number

can be used with ordinal, interval and ratio data

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7
Q

mode

A

the most frequent occuring number in data set,

describes how most people behave,

can be used for nominal data

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8
Q

quantile

A

‘Cut points’ that divide a sample of data into groups containing (as
far as possible) equal numbers of observations.

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9
Q

quartile (quantile of 4)

A

Values that divide a sample of data into 4 groups containing (as far
as possible) equal numbers of observations

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10
Q

percentile (quantile of 100)

A

Values that divide a sample of data into 100 groups containing (as
far as possible) equal numbers of observations

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11
Q

hypothesis

A

prediction of the result of an experiment

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12
Q
A
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13
Q

Hick-Hyman law (Hick’s law)

A

describes the relationship between the number of choices available and the time it takes to make a decision

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14
Q

goms model

A

Goals: description of what a user wants to accomplish
Operators: Possible actions in the system
Methods: Sequences of operators that achieve a goal
Selection rules: Rules that define when a user employs which method (among
alternatives)

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