Chapter 3 Flashcards
spatial relationship
the strategic arrangement and positioning of interface elements to enhance usability, navigation, and user experience
dynamic relationships
interactive and responsive connection between a user
and the interface
physical relationships
interactions between users and input/output devices,
influencing usability, accessibility, and ergonomic design considerations
congruence
mapping is congruent if there is an exact spatial correspondence between controller input and the display output (movement of mouse is same as cursor)
CD gain
the amount of movement in a display object, such as a cursor, for a given amount of movement in a control.
latency
the delay between an input action and the corresponding
response on a display
position control
the sensed property of the input device
controls the position of the object or view on a display (e.g. a mouse).
velocity control
the sense property controls the velocity
of the object or view
isotonic joystick
the user manipulates the stick
handle, which, in turn, swivels about a pivot-point. The property sensed is the
movement of the stick.
isometric joystick
the stick does not move. The property sensed is the force
applied to the stick.
Warrick’s principle
control-display compatibility is maximized when the direction of movement of a control matches the direction of movement of the associated display or indicator.
natural relationships
relationships that are intuitive and do not require learning