Chapter 3 Flashcards

1
Q

spatial relationship

A

the strategic arrangement and positioning of interface elements to enhance usability, navigation, and user experience

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2
Q

dynamic relationships

A

interactive and responsive connection between a user
and the interface

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3
Q

physical relationships

A

interactions between users and input/output devices,
influencing usability, accessibility, and ergonomic design considerations

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4
Q

congruence

A

mapping is congruent if there is an exact spatial correspondence between controller input and the display output (movement of mouse is same as cursor)

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5
Q

CD gain

A

the amount of movement in a display object, such as a cursor, for a given amount of movement in a control.

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6
Q

latency

A

the delay between an input action and the corresponding
response on a display

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7
Q

position control

A

the sensed property of the input device
controls the position of the object or view on a display (e.g. a mouse).

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8
Q

velocity control

A

the sense property controls the velocity
of the object or view

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9
Q

isotonic joystick

A

the user manipulates the stick
handle, which, in turn, swivels about a pivot-point. The property sensed is the
movement of the stick.

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10
Q

isometric joystick

A

the stick does not move. The property sensed is the force
applied to the stick.

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11
Q

Warrick’s principle

A

control-display compatibility is maximized when the direction of movement of a control matches the direction of movement of the associated display or indicator.

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12
Q

natural relationships

A

relationships that are intuitive and do not require learning

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