Lecture 7 Flashcards

1
Q

TAM (technology acceptance model)

A

a model used to understand and explain how users accept and use technologies.

perceived usefulness and perceived ease of use > attitude > intention/adaption

can be used to predict why people will or will not start using a particular IS or IT

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2
Q

Social influence processes

A
  • subjective norm
  • image
  • experience
  • voluntariness
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3
Q

cognitive instrumental processes

A
  • job relevance
  • output quality
  • result demonstrability
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4
Q

Determinants of perceived ease of use

A

individual
* self-efficiency
* external control (training & support)
* anxiety
* playfulness

system
* enjoyment & usability

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5
Q

Perceived usefulness

A

How useful the system is, if it helps you do your work

extent to which a user believes that the system will enhance their job performance.

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6
Q

Perceived ease of use

A

How easy it is to use the system, how fast you will learn to work with it.

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7
Q

subjective norm

A

what you believe that others expect of you

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8
Q

image

A

how you think that a system will influence your status

(if you think it is cool, you are more likely to use it)

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9
Q

Job relevance

A

If the system will be useful for your work (compatibility test)

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10
Q

Output quality

A

The expectations that the use and output of the system will have sufficient quality (profitibility test)

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11
Q

Result demonstrability

A

The extent to which the benefits of a technology or innovation are visible and measurable, and can be directly attributed to the technology.

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12
Q

computer self-efficiency

A

The confidence a person has in their ability to perform a task using a computer.

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13
Q

perception of external control

A

The belief that sufficient organizational and technical resources are available to support the use of a system.

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14
Q

computer anxiety

A

The anxiety or apprehension (bezorgdheid) a person feels when using computers.

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15
Q

computer playfulness

A

The degree of creativity and spontaneity in interacting with computers.

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16
Q

perceived enjoyment

A

The pleasure a person experiences when using a system, regardless of the results or performance outcomes.

17
Q

objective usability

A

The actual effort required to complete tasks with a system, based on objective measurements, not perceptions.

18
Q

motivation

A

the drive, purpose or cause to start or continue bahaviour

19
Q

psychological contract

A

the unwritten set of expectations and obligations between an employee and the employer. The employees’ sense of responsibility towards their colleagues and the organization.

20
Q

Theory x vs. y

A
  • theory x = strict supervision, external rewards, and punishments > employees need to be controlled to perform well (negative view) = structure
  • theory Y = Job satisfaction, self-motivation and employees’ ability to work independently > employees are naturally driven = culture
21
Q

Basic model employee-organization relationship

A

It describes the relationship between the organization and the employee. Contextual and background factors influence both structural factors (such as HR policies) and cultural factors (such as climate and employee relationships), which make employees aware of their duties towards colleagues and the organization (psychological contract). This, in turn, affects soft factors (such as satisfaction and motivation), which ultimately lead to hard factors (such as performance).

22
Q

Two-factor motivation (Herzberg)

A
  • motivator factors
  • hygiene factors
23
Q

hygiene factors

A

Hygiene factors are conditions that prevent dissatisfaction, but do not directly increase motivation, such as salary, working conditions, and company culture. They address basic needs, but do not provide additional job satisfaction or motivation.

  • external factors
24
Q

motivator factors

A

Motivator factors are elements that lead to high motivation and satisfaction in employees, such as recognition, responsibility, and career opportunities. They are related to growth and intrinsic fulfillment from the work itself.

  • internal factors
25
intrinsic motivation
Intrinsic motivation comes from within: you do something because you find the work itself interesting, enjoyable, or fulfilling, such as personal growth or pleasure from the activity itself.
26
extrinsic motivation
Extrinsic motivation comes from external factors: you engage in an activity to earn a reward (such as money or recognition) or to avoid a punishment, without the activity itself being inherently enjoyable.
27
Work design model
Shows how you can affect intrinsic motivation as an organization.
28
Core job dimensions (influence intrinsic motivation)
- Skill variety (job makes use of range of skills) - Task identity (work is a complete operation, the idea that you actually make a whole product or provide a full service) - Task significance (that the task is useful to yourself or to others) - Autonomy (freedom to do your work as you want) - Feedback (feedback on performance).
29
Skill variety
using different skills for the job
30
task identity
completing whole tasks (not only a small part)
31
task significance
your work must feel meaningful and impactful = useful to yourself or others
32
autonomy
Freedom to decide how you do your work
33
feedback
Knowing how well you're performing
34
what can you do to influence job dimensions?
- combine tasks - form natural groups - establish customer relations - vertical loading (medewerkers meer autoriteit, coordination instead of control and horizontal descision making) - opening feedback channels