Lecture 5 - oculomotor systems Flashcards

1
Q

Eye movements

A
  • Most common movement
  • Important sensory and behavioural consequences:
  • -> Diplopia (double vision)
  • -> Drift (nystagmus)
  • -> Vital for reading (may be contributor to dyslexia)
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2
Q

Function of oculomotor systems

A
  • To move eye across visual scene
  • Allow interesting parts of image to fall onto high resolution part of retina (fovea)
  • To converge eyes at different distance = when looking at something in front of room eyes converge and for back of room they diverge
  • To stabilise the visual image on the retina
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3
Q

Photoreceptor density

A

-Fovea has more photoreceptors than rest of retina = gives us central point of focus, high resolution and periphery in low resolution
-Daylight = only central fovea sees in fine detail and colour
-Night = only peripheral retina works, black and white, poor resolution
-

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4
Q

Gaze paths

A
  • Spatial paths of eye as you move across an image
  • Longer fixation times as try to process in detail
  • Short words get skipped
  • Longer words have more gaze points
  • Saccades = jump between words
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5
Q

Eye movements can be context dependent

A
  • Experiment where picture showed father returning to family = ambiguous
  • Eye movement made dependent on what questions subjects were asked
  • If allowed to freely examine scene = looked at high contract points and faces of adult
  • If asked to estimate age of adults = looked at individuals and ignored background
  • If asked to estimate material circumstances of family = started scanning room rather than people
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6
Q

Ocular muscles

A
  • 6 muscles connected to each eye
  • Medial and lateral rectus muscles = pull the eye towards the midline (nose) or away from midline towards ear = gives ability to look right and left
  • Superior and inferior muscles = superior and inferior rectus = rotate eye upwards or downwards = do this by contact one of the muscles
  • Superior and inferior oblique muscles = provide degree of torsion = allow eye to rotate in socket = provides flexibility for small adjustments
  • Extra-ocular muscles innervated by specific cranial nerves
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7
Q

Classification by direction of eye movement

A
  • Ductions (adduction or abduction) = movement towards or away from midline, can involve either eye
  • Version = both eyes moving in same direction
  • Vergences = both eye moving in opposite directions
  • Most gaze shifts involve version and mergence
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8
Q

Functional types of eye movement

A

Gaze stabilising mechanisms (old systems):

  • Make sure light entering eye gives stable image
  • Optokinetic reflex (OKR) = driven by visual motion
  • Vestibular-ocular reflex (VOR) = driven by head motion system

Gaze shifting mechanisms (new system):

  • Only present if have fovea
  • Saccades movements
  • Smooth pursuit
  • Vergence movement

Gaze fixation:
-Eye must hold stationary between movements = active process required to keep them still

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9
Q

Gaze stabilisation: OptoKinetic Reflex

A
  • Maintains gaze position
  • Driven by whole field visual motion
  • Assumes world is stationer
  • Minimises visual slip of image on retina
  • Takes in visual info and then tries to counteract any movement in scene
  • Slow and incomplete since driven by error signal (negative feedback)
  • BUT slow mechanism as needs you to process visual scene in order to react to it
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10
Q

Nystagmus

A
  • Eyes can only rotate with scene so far = will hit point where they need to re set = get tracking motion with saccade at the end = pattern called nystagmus
  • The alternation of slow drift of the eyes and rapid saccades
  • Normal when world drifts past you eyes e.g. looking out on train window
  • Abnormal when caused by lesions
  • Relatively slow process
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11
Q

Vestibular Ocular Reflex

A
  • Relies on input from inner ear and movement from head
  • Fast = 14 ms (as only involves 3 neurons)
  • Accurate = 90% head velocity can be counter-acted
  • Maintains gaze position despite head movement
  • Head velocity detected by semi-circular canals = info about head movement from inner ear
  • 3 neurons relay to ocular motor neurons (OMN’s) to drive extracular muscles = all neurons within nuclei in brain stem
  • When semi circular canals detect rotation of head –> sends signal to ocular motor neurones = can track muscles = causes eye to rotate in opposite direction
  • At end of movement drive disappears to muscles return to natural length
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12
Q

Vestibular ocular reflex: pathways

A

Direct pathway:

  • From vestibular nucleus to the ocularmotor neuron
  • By itself isn’t enough to make movement = why indirect needed

Indirect pathway:

  • Same as direct but goes through another nucleus
  • For memory of movement and maintains activation to keep visual scene static
  • The indirect pathway through the nucleus PPH converts the phasic vestibular input into a tonic signal via a reverberating neural circuit
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13
Q

Gaze shifting: smooth pursuit

A
  • When you track object
  • Slow simultaneous movement of both eyes in the same direction
  • Evolutionarily new system to allow tracking of moving objects against stationary backgrounds
  • Required suppression of optokinetic reflex (OKR)
  • Limited to low velocities

Its a slow visual feedback mechanisms:

  • Only possible in presence of visual moving target
  • Driven by visual motion signals from MT to MST
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14
Q

Gaze shifting: saccades

A
  • Fast, simultaneous movements of both eyes in same direction
  • Rapid gaze shifts
  • Constant velocity
  • Can reach 600 degrees
  • During movement visual scene unavailable
  • Can be involuntary
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15
Q

Saccades

A
  • 2-3 per second
  • Feedback control uses signals from senses in muscles to control movement
  • Feed-forward control (ballistic/open loop control) = when visual system detects error and causes a corrective saccade
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16
Q

How to make a saccade

A
  • Voluntary or reflexive
  • When light enters eye and is traduced into electrical impulse in neurone = goes to LGN = this propagates back to occipital lobe and is processed
  • Also passed to brains ten = superior culliculus (at rear of brain stem)
  • Colliculus has several layers = top layers has retinotopic map = electrical impulses come and activate different parts of map
  • Colliculus will take activity and try and pull it towards the centre = as its doing this, it drives the eye through circuit = direct and indirect pathway
  • When hill of activity draws to centre of map = fovea is looking to centre of object
  • Centre of map has an inhibitory neuron that stops movement once it has reached the centre