lecture 4 chapter 2 Flashcards

1
Q

Motor Learning

A
  • Defined as “the study of the acquisition [and reacquisition] and/or modification of skilled actions”
  • “Set of processes associated with practice or experience leading to relatively permanent changes in the capability for producing skilled action”–Schmidt
  • Compare to motor control – Understanding the control of movement already acquired
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Novel Learning

A

Acquisition of a new skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Recovery of Function

A

Reacquistion of a previous skill that was lost

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Four Concepts of Motor Learning

A
  1. Learning is a process of acquiring the capability for skilled action (intentional)
  2. Learning results from experience or practice
  3. Learning cannot be measured directly, instead it is inferred from behavior
  4. Learning produces relatively permanent changes in behavior, thus short-term alterations are not thought of as learning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Performance

A

temporary changes
learn to kick better in one session

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Learning

A

permanent changes
retention across time transfer to other tasks and conditions
goals 6-8 week mark = learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

You are teaching a patient to go up/down a high step with a walker for the first time. After practicing 10 times during the session the patient was able to accomplish the task with stand by assist. This is an example of learning.

true or false

A

false

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

You see a patient in PALS. You indicate on your note how well the patient ambulated during the session. What are you most likely documenting?

perforance or learning

A

performance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Instructive mechanism of motor learning

A

A change in motor behavior achieved through the use of an intentional movement strategy
Extrinsic feedback about movement error or performance to develop an intentional error-reducing movement strategy; Knowledge of
a. Performance
b. Error-reducing movement strategy can be explicitly described by the learner and reproduced
c. Explicit or strategy-based motor learning
d. High cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Reinforcement mechanism of motor learning

A

Improvement in motor behavior that is driven by binary outcome-based feedback

a. Depends on extrinsic feedback about the outcome of the task goal; Knowledge of Results
c. Likely due to basal ganglia involvement; reward-based dopamine signaling
d. Moderate-high cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Use-dependent

A

Change in motor behavior that is driven by repeated task-specific practice
a. Ex: Golf Swing
b. Experience-dependent neuroplasticity
c. Low-moderate cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

sensorimotor adaptation mechanisms of motor learning

A

A change in motor behavior that is driven by sensory prediction errors
a. Actual sensory consequence of a movement differs from the predicted sensory consequence of that movement
b. Unexpected task demands or changes in environment that require modifications to the executed motor program
c. Low cognitive load

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Learning and long-term memory

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Non-declarative (implicit) learning

Non-associative

A

Single stimulus, repeatedly offered
Leads to learning about characteristics of that stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Non-declarative (implicit) learning

Habituation

A

Decrease in responsiveness as a result of repeated exposure to a non-painful stimulus (e.g. vestibular rehab)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Non-declarative (implicit) learning

Sensitization

A

Increased responsiveness following a threatening or noxious stimulus (e.g. falls)
Brain learns that things hurt us so then we don’t want to do that anymore

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Non-declarative (implicit) learning

associative

A

Learning to predict relationships between stimuli
Classical conditioning (Pavlov’s dog)​
Operant conditioning (trial and error)​

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Non-declarative (implicit) learning

Procedural

A

Learning automatic tasks, habits

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Classical conditioning

A

learn relation between one stimulus and another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Classical Conditioning in Physical Therapy

A

Avoidance of movement due to pain
Manual therapy and relaxation (for someone stiff and rigid)
Balance training/habituation training

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

operant conditioning

A

learning relation between stimulus and response

reward basal ganglia and dopamine

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Operant Conditioning in Physical Therapy

A

Positive cues
Rewards (goals and milestones)
Improved movement, less pain (negative reinforcement)
“Positive punishment” (correcting form)
Negative punishment (removing something aka privileges)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Procedural Learning

A

Not dependent on awareness, attention, higher cortical processes​
Develops slowly after many repetitions, varying circumstances

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Declarative (explicit) learning

A
  • Can be consciously recalled & articulated
  • Requires higher cortical processes awareness, motivation, attention, reflection, ability to relate new info to things they already know
  • Can be enhanced by mental practice
  • Constant repetition transforms declarative to procedural
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Adam's Closed Loop Theory
Sensory feedback is necessary to learn skilled movement (learn how the skill should feel) * Processing afferent information is central in human motor control * “Internal reference of correctness” is stored with repetition of correct movement * A motor program, here called a Memory Trace, is required During performance, movement is adjusted by Perceptual Trace (refine the movement) * Compares the movement in progress with a correct memory of the movement Specificity should increase learning Errors and variability will decrease learning
26
Adam's Loop level 2
Perceptual Trace controls/adjusts movement Compares movement with the Memory Trace Kinesthetic feedback (muscles) Short feedback loop Adjustment happens sub-consciously Ex: Skier losing balance
27
Adam's Closed Loop Level 3
Longer Feedback Loop Longer to adjust movement Conscious thought and decision Mismatch between Memory Trace and the Perceptual Trace – determines need to adjust Ex: Hitting the tennis ball into the net, Driving a car
28
adams closed loop limitations
Does not explain accurate performance of novel movements Does not explain improvements in movements without feedback Indicates need for 1:1 brain mapping – Storage capacity would be overwhelmed ( we would need every task to be connected to a motor program pathway)
29
Schmidt's Schema Theory
Emphasized open-loop control processes and the generalized motor program (GMP) concept Motor programs do not contain the specifics of movements, only generalized rules Rules can be applied to a variety of contexts Variability of practice should improve motor learning – Strengthens rules Movement may be produced accurately even if novel if it is based on a previously created rule
30
# Schmidt's Schema Theory After movement, 4 things are available for storage in short term memory:
1. Initial movement conditions (position of body, weight of cup, etc) 2. Parameters used in the generalized motor program (duration, force, muscle selection) 3.Outcome of the movement in terms of Knowledge of Results (KR) did I achieve the goal that I wanted achieve 4. Sensory consequences of the movement (how it felt, looked, and sounded) Then abstracted into the 2 schema (how the absract) …
31
# Schmidt's Schema Theory Recall schema
used to select a specific response Based on previous experience, and current conditions are used to initiate the movement​ Each time a movement is used for a certain goal, the previous schema is put into play Input about accuracy; repeat and receive continued feedback Nervous system creates a relationship between the size of the parameter and the movement outcome = Rule for movement Initial conditions + desired goal = rule for movement to achieve goal; initial conditions (heavy vs. light object) may alter the rule (Recall)
32
# Schmidt's Schema Theory Recognition Schema
used to evaluate the response Based on feedback, adapts the program for new conditions Uses sensory consequences and outcomes of previous similar movements, couples with current initial conditions Creates a representation of the expected sensory consequences and compares the ongoing movement to evaluate the efficiency of the response Previous outcomes + Initial conditions = expected sensory consequences; sensory feedback may alter (Recognition)
33
Clincial Implications of Schmidt's Schema Theory
More information is better​ Errors and variability will increase learning​ Variety is good for transfer of skills to other situations Environment, weight of object, etc.
34
Limitation of Schmidt's Schema Theory
Variability isn’t always better. Depends on who is learning and what they are learning Better for children
35
Newell's Ecological Theory
Borrowed from Systems and Ecological MC theories Desired Outcome drives the initiation of movement.​ Motor Planning is based on searching for optimal strategies to solve the task​ Perception (Sensory input) used to understand task and as feedback during and after movement​ Learn to match motor strategies to different conditions (task, environment and individual constraints)
36
Clinical Impications of Newell's Ecological Theory
Solve motor problems, instead of performing specific movement pattern​ Variability and exploration are required​ Altering conditions can alter motor performance
37
Limitations of Newell's Ecological Theory
Changing conditions may change strategy but does it lead to changes in neural control? We don’t know
38
Optimal Theory
OPTIMAL: Optimizing Performance through Intrinsic Motivation and Attention for Learning Motivational and Attentional factors contribute to performance and learning by strengthening the coupling of goals to actions (goal-action coupling) The learner’s needs must be met (or not jeopardized) in order to optimize learning Essentially, goal-action coupling is a combination of the goal (i.e. what the learner wants to do) and how skilful movement can be used to achieve the goal Builds on the various social, cognitive, affective and motor components of motor behaviour Focuses primarily on learning “how” to achieve coordinated or skilful control of movement rather than focusing on skills that are more cognitive in nature The aim is to: Strengthen a patient’s goal-oriented actions Bring about skilled quality of movement
39
# Optimal Autonomy (A)
who controls when feedback is due or if it is desired? (depends on patient)  “Let me solve it on my own” “Give me just a moment longer or another few repetitions” Balanced with….  “Can I get some help here?” With consideration for: preferences, communication, tolerance for error
40
Self Efficacy
Self efficacy: “I believe that I can do this” Associated with: Autonomy, collaborative decision making, self-directed learning, autodidacticism, readiness for change, collaborative goal setting Measured by: (how to measure it for PT) General Self Efficacy Scale Goal attainment scale Patient Specific Functional Scale
41
Self Awareness
Can I learn while my therapist, instructor, coach is away? Can they do it themselves Can I learn from my own repetitions? Am I learning because of KR or KP? Knowledge of results vs knowledge of performance Can I learn without KR? Can I retain? information
42
Enhanced Expectancies (EE)
The belief that your next or future trials will be successful “...perception of success is more important than actual success” (Palmer, Wulf, et al 2015) In contrast with suppressed expectancies, expecting failure Optimism v. Pessimism - close, not quite its true belief and what they learned or from sensitization
43
External Focus
Attention in movement directed at accomplishing a task or goal with a finite directive or end Found to increase learning significantly when compared with internal Contrasted with internal focus: Attention directed at movement specifics (my knee, back, elbow)
44
Areas of focus: Functional reach + pour Pre-OPTIMAL
“Don’t lift your shoulder blade up so high” “Try to turn your wrist and forearm over” “You should be able to do this…”
45
Areas of focus: Functional reach + pour Optimal - guided
“Are you able to focus on fully emptying the cup?” (EE) “Excellent job! Would you like to try to move the cup farther away, or are you ready for more water in the cup?” (A/EE) This adds autonomy
46
Fitts and Posner Three-Stage Model
46
Cognitive stage
Understand nature of task​ Developing strategies to carry out the task (lots of errors and variability)​ Determining how the task is evaluated​ Lots of improvement ​as learn most effective strategy Requires great deal of attention and conscious thought
47
Associative Stage
Less variability (refining one chosen strategy)​ Improvements are made more slowly Match motor output to task performance​ Refine use of sensory input​ May last days to weeks to months depending on performer and intensity of practice​ Movements are refining
48
Autonomous Stage
Automaticity of skill​ Low degree of attention required for performance​ Can perform another activity simultaneously​ Not achieved for every task​ Performance of a well-learned task can be improved when practiced with a secondary task DUAL TASK TRAINING Task becomes automatic
49
Clinical Applciation of stages of learning
Feedback and practice conditions should be adapted to match the cognitive load required for each stage Provides explanation for reduction of errors with practice Creates a roadmap for when to advance or add another task
50
Limitations of three-stage model
Applies more to explicit than implicit learning​ Some tasks are learned better implicitly​ Does not account for patients with cognitive challenges bc they can’t attend
51
Bernstein’s Three-Stage Approach
Emphasizes controlling degrees of freedom of body segments Novice → Advanced → Expert
52
Novice
Simplified task​ Reduced variability ​ Reduced efficiency​ Building essential control (learning this) “Freezes” degrees of freedom
53
Advanced
Movement is allowed at more joints​ Increased variability ​ Increased adaptability​ Gradually “frees” degrees of freedom
54
Expert
Efficient​ Coordinated​ Fluid movement, ​ Takes advantage of mechanics of system and conditions​ Optimal efficiency​ All degrees of freedom available
55
Clinical Implications of the Bernstein’s Three-Stage Approach
Explanation for presence of coactivation of muscles during early stages of acquiring motor skill​ Justification for using developmental sequence during task retraining Importance of providing external support during early phases of learning motor skill Basis for targeted training: Method for training trunk postural control in children
56
Limitations of the Bernstein’s Three-Stage Approach
Principles that govern motor learning processes to lead to last stage of mastery largely unknown Challenging to do research on the process to obtain Expert level due to time constraints
57
Gentile's Two Stage Model First stage
First stage: Learner develops understanding of task dynamics​ Understand goal​ of the task Develop movement strategies​ Determine regulatory vs. non-regulatory features of environment​
58
Gentile's Two Stage Model Second Stage: Fixation/diversification stage
Learner refines movement​ Develop adaptability to changing task and environmental demands​ Perform consistently and efficiently Fixation: Movement variability reduces with practice; useful for Closed Skills Diversification: Movement diversification; useful for Open Skills (adaptation)
59
Instructions
Listen to or read facts about "best movement"
60
Observe
experts, peers, other novices
61
Practice
repetitions with observable outcomes
62
External feedback
Concurrent or summary information about movement and results provided by an authority or technology External source Augmented, supplements intrinsic feedback Concurrent or terminal
63
Internal feedback
Adjustments made by the learner based on outcomes and understanding of best movements (automatic) Internal source Inherent Provided by sensory systems when moving; what is felt by the learner
64
Practice Levels
Most important factor in retraining motor skills is the amount of practice Rate of improvement during any part of practice is linearly related to the amount left to improve Early learning = large changes Later learning = small changes Mental practice counts! SMA
65
Implicit Feedback
Feedback that is acquired without conscious awareness, including sensory and environmental feedback Assists with: Error detection and correction (be careful with this?) (some patients may not understand what they are doing wrong) Trial-and-error learning Skill transfer Ex: When a player acquires a skill when answers to problems are not provided directly and players find solutions for themselves. (ecological therory)
66
Explicit Feedback
Feedback that is directly provided to individuals about their performance in a motor task Involves external feedback or instruction aimed at guiding and improving motor performance Types of Explicit Feedback: Instructional Knowledge of Results (KR) Knowledge of Performance (KP) Error Correction Goal Setting Demonstration and Modeling Self-Assessment
67
MORE ON FEEDBACK
Error recognition​ – Actual vs. intended​ Error correction ​– Cues to improve​ Reinforcement & increased motivation​ – Increases attention to & duration of practice​ Guidance of ongoing movements​ – Only for very slow, especially novel movements
68
Augmented feedback
“Performance related information added to, or enhancing, task-intrinsic feedback” It enriches naturally occurring intrinsic feedback, perhaps to aid the performance of motor skills Extrinsic in nature In addition to the intrinic feedback Of greatest value when:​ Intrinsic sensory mechanisms ​are impaired​ Provides new or additional ​information​ Provides specific information to guide subsequent attempts​ Not too precise in young patients (they don’t do very well with this)
69
Knowledge of Results (KR):
Extrinsic feedback; Feedback regarding outcome of the movement Important learning variable Can include verbal, visual or auditory feedback; Provided by an external source (coach, clinician, stopwatch)
70
Knowledge of Performance (KP)
Feedback regarding quality of movement Can include: Information about pattern of a movement​, Kinematic feedback (e.g. speed, displacement)​, Kinetic feedback (e.g. force)​ Often provided during the movement, though can be provided after (i.e. videotape)
71
Types of feedback
Continuous: Feedback with every trial Faded: Higher frequency of feedback early in acquisition stage and less feedback in later stages of learning Bandwidth: Feedback only given if errors > than threshold level Summary: Feedback given for a group of trials (every 5, 10, 15 trials)
72
Frequency of feedback
Faded (50%) vs. Consistent vs. Summary Fading feedback improved delayed retention scores During times without feedback, pt uses other cognitive processes, i.e. error detection Consistent, 100% feedback increases dependency Summary (after blocks of 20 trials) Initially least accurate, though most accurate on transfer tests (retention) Immediate feedback is detrimental to learning
73
Recommended feedback
Simple movement timing tasks: 15 trials Complex tasks: 5 trials Adults - Precise Quantitative KR Children - Can confuse them with too specific feedback
74
"Fade" the feedback
Stage 1 - Acquisition:​ Continuous, immediate, prescriptive​ Stage 2 - Refinement:​ Delayed, summary/brief intervals, descriptive​ Stage 3 - Retention​ Delayed, summary/longer intervals,​ questions vs. answers
75
Massed
A session in which the amount of practice time is greater than the amount of rest between trials May lead to fatigue Better for continuous task retention/transfer task performance
76
Distributed
A session in which the amount of rest between trials is equal to or greater than the amount of time for a trial Useful when someone is more likely to fatigue easily
77
Constant
Practice using same conditions every time; Closed environment Useful when task requires minimal variation and will be performed in constant conditions
78
Variable
Practice with unpredictable variables (speed, environment, reaction time demands, etc); Open environment Delays acquisition, though improved retention Increases ability to adapt and generalize learning, perform better in novel variations of initial practiced task Essential when task may be performed in variable conditions
79
Drill
practice one skill repeatedly
80
Blocked
Focused practice on one task for a block of trials, then moving on to the next task Better performance during acquisition phase
81
Random
Performing tasks in a random order Better performance with transfer task Likely more affected by contextual interference Useful when skills require different patterns of coordination/motor programs **Inappropriate until learners understand the dynamics of the task
82
task analysis
Identifying components of a skill or movement and then ordering them into a sequence
83
Part
Practicing the components of a skill to increase mastery of that skill, “part-task training”
84
Whole
Practicing the task in its entirety
85
Error Augmentation
Error augmentation increases asymmetries and movement errors to which patients must then adapt This method has potential to facilitate neuroplastic cortical change
86
Stage 1- Acquisition
Single task​ Part task Self-paced​ Drill schedule​ Constant Practice Closed ​environment
87
Stage 2 - Refinement
Multiple tasks​ External timing demands​ Blocked schedule​ Introduce variable practice Open ​environment – limited
88
Stage 3 - Retention
Concurrent tasks​ Random schedule​ Highly variable Open environment
89
Clinical Implications: Exam/Eval
Identify the stage of motor learning for each task to be learned​ Novel task may be in acquisition phase during early learning​ After a neurological injury, a common, previously known task may be in the acquisition phase when re-learning Increase practice variation & decrease feedback as learner improves
90
Balance Training - Acquisition
Tasks: “Static” & Dynamic sitting activities​ Schedule: 30 min. drill​ Where: Patient room – ​bed, chair, toilet​ Feedback: Immediate tactile ​& verbal cues, mirror for ​continuous visual cues.
91
Balance Training- Refinement
Tasks: Supine-Sit, Dynamic Sitting, Scooting Forward/Back; Right/Left​ Schedule: Blocked - 10 min each​ Where: PT dept. - wheelchair, mat, ball​ Feedback: Hands off, mouth closed every other try, every two tries, etc. Question for error detection & self-correction.
92
Balance Training - Retention
Tasks: ADL’s in unsupported sitting, ball toss seated on ball, etc.​ Schedule: Random - as soon as one task is complete, switch to alternate task​ Where: Lobby, cafeteria, bus stop bench, etc.​ Feedback: Questions vs. cues; after every five tries.
93
Exceptions to the Rules
Down’s Syndrome, Alzheimer’s Disease & Dementia​ Declarative memory declines, but procedural memory does not​ Motor learning is preserved!​ But - variability in practice schedules & environments impedes learning​ use drill & block schedules ​ closed, stable environments​ Also true for patients post-TBI (esp early) and patients with​ moderate to severe mental retardation
94
As PT’s we should use the principles of motor learning to improve patient treatments and maximize the effectiveness of our treatments​
Recognize the stage of learning for each task to be learned​ Match the type of practice & feedback to the learner’s level for each task​ Change practice and feedback methods as the learner improves