Lecture 4 (Camera Control) Flashcards

1
Q

WTF is Roll, Pitch, Yaw, Zoom, Focal Length?

A

REFER TO A FUCKING PICTURE

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2
Q

What are the ‘approaches’ to camera control?

A

User and Automatic

  • User -> The Sims, the user simply has full control over the camera
  • Automatic is just automatic……..
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3
Q

What are the ‘application domains’ of camera control?

A

3D models, Visualisation, Games, etc.

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4
Q

What are the ‘natures of the user’ for camera control?

A

Goals, expertise, etc

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5
Q

WTF is ‘Eyeball in hand’?

A

Move camera, world stays fixed

  • Certain views from far above/below cannot be achieved or are blocked by other objects
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6
Q

WTF is ‘World in hand’?

A

Move world, camera stays fixed

  • Useful in a single object case, but not very good in navigating a virtual environment
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7
Q

WTF is ‘Walking’ in a navigation metaphor context

A

Height never changes, good because it’s natural for humans

  • Only problem is collision with objects
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8
Q

WTF is ‘Flying vehicle’?

A

Move around the world with no constraints

  • Easy to get around 3D space
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