Lecture 4 (Camera Control) Flashcards
1
Q
WTF is Roll, Pitch, Yaw, Zoom, Focal Length?
A
REFER TO A FUCKING PICTURE
2
Q
What are the ‘approaches’ to camera control?
A
User and Automatic
- User -> The Sims, the user simply has full control over the camera
- Automatic is just automatic……..
3
Q
What are the ‘application domains’ of camera control?
A
3D models, Visualisation, Games, etc.
4
Q
What are the ‘natures of the user’ for camera control?
A
Goals, expertise, etc
5
Q
WTF is ‘Eyeball in hand’?
A
Move camera, world stays fixed
- Certain views from far above/below cannot be achieved or are blocked by other objects
6
Q
WTF is ‘World in hand’?
A
Move world, camera stays fixed
- Useful in a single object case, but not very good in navigating a virtual environment
7
Q
WTF is ‘Walking’ in a navigation metaphor context
A
Height never changes, good because it’s natural for humans
- Only problem is collision with objects
8
Q
WTF is ‘Flying vehicle’?
A
Move around the world with no constraints
- Easy to get around 3D space