Lecture 2 (Perspective and Polygonal Geometry) Flashcards
WTF is the ‘virtual camera’? What camera model is it based off of?
- Camera in the scene
- > mimics the pinhole camera model
- > Mapping from 3D space to 2D image
WTF is the pinhole camera model?
Light comes in through a small hole and it is reflected AND flipped to form the image
How many camera perspectives are there and what are they?
- One-point perspective
- Two-point perspective
- Three-point perspective
- > None of the dimensions converging are parallel
The difference is in the number of vanishing points
-> Determines which axioms converge
What is the difference in the different camera perspectives?
Number of vanishing points
Which polygon is best used to model computer graphics? Why?
Triangles because you can make anything from a triangle.
Higher number of polygons = ???
More detail
Why does distance matter with regards to level of detail?
The greater the distance a viewer is to the object, the less detail required, therefore, fewer number of polygons, therefore less computationally expensive to render.
How are 3D objects projected onto 2D images?
X,Y,Z points in 3D world (voxels) are transformed into x,y pixels in a 2D image
What are the three things needed to draw perspective geometry?
- Horizon line (eye level)
- Vanishing points
- Vanishing lines
Define Polygon.
Any plane figure bounded by straight line segments.
- They are useful alone and as building blocks for approximating curved arcs and regions