Lecture 3 - Social Media Affordances Flashcards

1
Q

Marshal McLuhan - How humans relate to media

A
  1. When a medium is introduced to society –> humans are shaped cognitively by the new medium
  2. Older function of human is “amputated” –> now serves function through interaction with medium
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Marshal McLuhan - How human behaviour is shaped by media

A

New media are not ways to relate to the “real world” rather it is the real world

All new media are art forms which have the power of imposing (like poetry) their own assumptions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Medium theory

A

Effect of media technology itself rather than effect of content within media

Media technologies + cultural environment = change

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Global village

A

Communication technologies have shortened the distance between people from different parts of the world all around the globe

(McLuhan) coined global village with reference to “new media”
Predicting forms networked communication that has not yet been developed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Diffusion of Innovations

A

relative advantage of innovations over earlier technologies

Ability to observe others using technology

ease to learning or simplicity

compatibility with other technologies

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Medium theory vs Innovation diffusion

A

Media theory;

properties of media alter our perceptions and social relations

Innovation Diffusion:

we make decisions about using technology based on its features

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Affordances

A

perceptions of an object’s utility - perceiving not what the object is, but rather what is its use

  • individuals do not engage with an object prior to or without knowing what the object is good for
  • physical objects exist apart from the people who use them, it is the people who give meaning to the object
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Affordances (Gibson 1977)

A

affordances = quality of an object, environment which allows an individual to perform an action

sees technology as artefacts, that may be shaped by and shaping practices human use in interactions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Perceived affordances (Norman)

A

Affordances are dependent on an actor’s;

  • physical capabilities
  • goals
  • plans
  • values
  • beliefs
  • past experiences
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Technological affordances (Gaver, 1991)

A

technology is a quite complex object related affordances should go beyond what can be perceived

when an affordance is perceptible, it gives a direct link between perception and action

however perception can also lead to false affordance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Perceptible affordance (inter-referential)

A

Perceptual information available for an existing affordance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Hidden affordance

A

No information available for an existing affordance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

False affordance

A

information suggests a nonexistent affordance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Correct rejection

A

no affordance or perceptual information

The perception of affordances determined by culture, social setting, experience and intention

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

sequential affordances

A

situations in which acting on a perceptible affordance leads to information indicating new affordances

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

nested affordances

A

affordances that are group in space (ex. door and handle)

17
Q

Affordances with computer-mediated communication (CMC)

A

Editability

Unlimited time

physical isolation

reallocation of cognitive resources

18
Q

Editability

A
  • Communication is asynchronous

* Messages can be edited

19
Q

Unlimited time

A

Can take however long users decide, independently from one another

20
Q

Physical Isolation

A

Sender of a message can be separate from receiver

21
Q

Reallocation of cognitive resources

A

No need for non-verbal interaction

22
Q

Uses and Gratifications

A

Individuals will seek out media among competitors that fulfils their needs and leads to ultimate gratifications

sees media in terms of what needs are satisfied

23
Q

Whiting & Williams (2013): seven gratifications

A
o	Social interaction 
o	Passing time 
o	Information seeking 
o	Relaxation 
o	Communicatory utility
o	Convenience utility
o	Entertainment