Lecture 3 - Social Media Affordances Flashcards
Marshal McLuhan - How humans relate to media
- When a medium is introduced to society –> humans are shaped cognitively by the new medium
- Older function of human is “amputated” –> now serves function through interaction with medium
Marshal McLuhan - How human behaviour is shaped by media
New media are not ways to relate to the “real world” rather it is the real world
All new media are art forms which have the power of imposing (like poetry) their own assumptions
Medium theory
Effect of media technology itself rather than effect of content within media
Media technologies + cultural environment = change
Global village
Communication technologies have shortened the distance between people from different parts of the world all around the globe
(McLuhan) coined global village with reference to “new media”
Predicting forms networked communication that has not yet been developed
Diffusion of Innovations
relative advantage of innovations over earlier technologies
Ability to observe others using technology
ease to learning or simplicity
compatibility with other technologies
Medium theory vs Innovation diffusion
Media theory;
properties of media alter our perceptions and social relations
Innovation Diffusion:
we make decisions about using technology based on its features
Affordances
perceptions of an object’s utility - perceiving not what the object is, but rather what is its use
- individuals do not engage with an object prior to or without knowing what the object is good for
- physical objects exist apart from the people who use them, it is the people who give meaning to the object
Affordances (Gibson 1977)
affordances = quality of an object, environment which allows an individual to perform an action
sees technology as artefacts, that may be shaped by and shaping practices human use in interactions
Perceived affordances (Norman)
Affordances are dependent on an actor’s;
- physical capabilities
- goals
- plans
- values
- beliefs
- past experiences
Technological affordances (Gaver, 1991)
technology is a quite complex object related affordances should go beyond what can be perceived
when an affordance is perceptible, it gives a direct link between perception and action
however perception can also lead to false affordance
Perceptible affordance (inter-referential)
Perceptual information available for an existing affordance
Hidden affordance
No information available for an existing affordance
False affordance
information suggests a nonexistent affordance
Correct rejection
no affordance or perceptual information
The perception of affordances determined by culture, social setting, experience and intention
sequential affordances
situations in which acting on a perceptible affordance leads to information indicating new affordances