Lecture 3: Aesthetic Flashcards

1
Q

Aesthetic perception vs Aesthetic production

A

Aesthetic perception: when you find something desirable, attraction/repulsion, sense of taste
Aesthetic production: to make desirable

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2
Q

Personal consequentiality

A

Emotions are appraisals (objects, situations, etc.)
Personal consequentiality: how these appraisals have consequences on you (good appraisal –happy emotions, negative appraisal –fear, anger)

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3
Q

3 dimensions of emotion

A
  1. Valence: positive (feel good, support goals/welfare) or negative (bad for survival)
    (binary)
  2. Intensity: weak to intense
    (graded)
    Ex: I am a little annoyed to I am outraged
  3. Focus: what the emotion is about
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4
Q

Basic Emotion Theory

A

A 1D Model: Focus
- Expressions of emotions are similar/understood across cultures (universal)
Interpret facial expressions similarly across cultures
- Disgust –when in contact w toxic things
- Fear –when in contact w threatening things

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5
Q

The Circumplex Model

A

2D Model: Valence & Intensity
Quadrant: x-axis is valence and y-axis is intensity
+ + =high intensity, positive valence
- - =low intensity, negative valence

Can accommodate a variety of emotions (more than basic emotion theory)

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6
Q

The OCC Model

A

3D Model: Valence, Intensity, Focus

3 foci of emotion:
1) Outcomes: motivational emotions (pleased (+), displeased (-))
- If outcomes are supportive of our goals –positive emotions
- If outcomes opposing goals –negative valence emotions

2) Objects: aesthetic emotions (liking (+), disliking (-))
Yay (get a good mark on midterm) =motivational
Hmm (see a yummy desert at supermarket) =aesthetic

3) Agents: moral/social emotions (approving (+), disapproving (-))
- See friend helping elderly lady cross the road = +
- Sad story in the news = -

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7
Q

Outcomes (of emotion)

A

MOTIVATIONAL emotions

Can be retrospective (appraising things that happened in past –happy(+)/sad(-)) or prospective (appraising things that will happen in the future –hopeful(+)/apprehensive(-))

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8
Q

Beauty-as-good relationship

A

Things aesthetically beautiful =morally good
Things aesthetically repulsive =morally bad

EX Wizard of Oz:
Glenda (the good witch): morally goo (agent) and beautiful (object)
Wicked witch: morally bad (agent) =ugly (object)

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9
Q

Halo Effect

A

When people are shown pics of random people:
Attract people are rated as: nicer, more successful, more sociable

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10
Q

Objects (of emotions)

A

AESTHETIC emotions
Aesthetics: perception (and production) of beauty (or ugliness) in artworks everything
Aesthetics is generic, not art-specific

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11
Q

What do we praise aesthetically?

A

We aesthetically appraise the products of human creativity

In human evolution –did not have mirrors for us to appraise ourselves Non-self appraisal: other people (important for mating), human-made objects/spaces/performances, natural objects & spaces

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12
Q

Cognition/emotion relationship

A

Emotion is for action

Emotion –>drives/trigger motivation (desire to act) –>decision making (alternative actions –costs/benefits) –consider diff routes to achieve our goals

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13
Q

Problem Solving cycle adjusted for emotion/motivation

A

Problem formulation =>emotional appraisal of a situation
Problem formulation to Solution formulation => motivation
Solution formulation to solution implementation =>decision making and planning to act

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14
Q

Real emotions vs virtual emotions

A

REAL
Production: felt emotion
Perception: perceived emotion
VIRTUAL
Production: acted-out emotion
Perception: perceived acted-out emotion

Virtual emotions are cognitive representations of emotions.
They can be found in the depictions of character emotions in theatre, literature and visual art.
They are also found in the emotions represented in music.

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15
Q

Group emotions

A

Emotional attunement (contagion)
Shared emotional experience
Feeling emotionally connected to others
Group catharsis: release of negative emotions (to purify)

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16
Q

Artification Definition & Example

A

Production counterpart to aesthetic perception
- Making special; making the ordinary extraordinary

Art objects –vase (designed to hold liquid, but has ornamentation on the surface –does not improve its ability to hold liquid, makes it more appealing)
Dance –West African dancing (wrist movement –historically, like throwing seeds (ordinary behaviour), making it special in ritual behaviour of dance)
Literary language –Romeo and Juliet (“light breaks through window”)

17
Q

3 mechanisms of artification

A

Stylization/ornamentation
Exaggeration
Repetition (both in space and time)
- In time (rhythm)
- In space (patterns)

18
Q

Artification characteristics

A

Artification is a creative process
Artification is a modification of existing products, just as in many form of creativity
It is an aesthetic modification
Artification is a component of display creativity (novel for its own sake)
It is novelty whose aim is to grab attention (not solve problems)

19
Q

Display thinking

A

the strategies we use to convey info about our desirability, social status, profession, gender, ethnic identity, religious affiliation, etc.

Display thinking unites creativity and aesthetics via display creativity

20
Q

Animal Displays (individual vs group displays)

A

Individual displays: mating displays
- Male songbirds trying to get the attention of a female
Group displays: territorial displays
- Our group being threatened by another species, need to mark our territory

21
Q

What we artify

A

Self –do a lot to make ourselves more appealing
EX: Makeup, clothing, jewelry
Other—don’t spend time making other people more appealing, human-made objects/spaces/performances, do not spend time making natural object/spaces more beautiful

Common link b/w aesthetic perception and production are:
human-made objects/spaces/performances