Lecture 3 Flashcards

1
Q

Evaluation with users

A

Qualitative vs Quantative

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2
Q

Literative Review

A

Use existing literature to analyze usability (only works if very similar context)

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3
Q

Cognitive Walkthrough

A

Expert evaluator walks through system and analyzes questions

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4
Q

Heuristic Evaluation

A

Choose usability heuristic and step through tasks and check if heuristics are followed

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5
Q

Nielsen Usability Principle

A
  1. Keep the interface simple!
  2. Speak the user’s language!
  3. Minimize the user’s memory load!
  4. Be consistent and predictable!
  5. Provide feedback!
  6. Design clear exits and closed dialogs!
  7. Offer shortcuts for experts!
  8. Help to recover from errors, offer Undo!
  9. Prevent errors!
  10. Include help and documentation!
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6
Q

Working with Users

A

Setting goals, Relationship with participants, Triangulation, If questions reveal that goal was not sufficiently refined

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7
Q

Working with participants

A

Hard, uncomfortable so treat with respect.

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8
Q

Interviews

A

+ Allow to go deep and explore
+ Allows to capture hard to capture data
- Harder to conduct, take time, hard to analyze,

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9
Q

Types of Interviews

A

Unstructured: Some questions are planned but interviewer has freedoms
Structured: Rigid script is followed
Semi-structured: Mix of the above

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10
Q

Types of Questions:

A

Closed: Yes/No, multiple choice (easy to analyze)
Open: Any answer possible (good to explore)
Tasks: Finish this sentence
Mapping: Draw a diagram

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11
Q

Conduct an interview

A

Make participant feel comfortable, start with question they can relate to, then insert some harder questions, most difficult questions near the end, end with easy questions, debrief.

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12
Q

Conceptual Model Extraction

A

Show user prototype or screenshots and ask user to explain
+ helps understanding of native conceptual model
- does not capture learnability

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13
Q

Silent observation

A

Watch user in lab while working on task
+ no overly helpful assistent, can discover bigger problems
- no understanding of decisions, may end in no result at all

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14
Q

Think aloud

A

As in Silent observation but ask user to say thoughts out loud.
+ allows for more results
- can change behaviour, feels weird, is not easy for participant

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15
Q

Constructive Interaction

A

Two people work on task together
+ more natural then think aloud , and allows people with different roles

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16
Q

Retroperspative Testing

A

User looks at recordings and explains actions
+ good starting point for interview, results in constructive advice

17
Q

Grounded theory

A

Produce theories that are grounded in data, inductive approach that begins with data but may have deductive component

18
Q

Glaser

A

No literature review until theory is developed, everything is data(interviews, open ended questions).
Coding: Substansive (Open), Theoretical (all substansives codes are related to core category)
Inductive Coding

19
Q

Kathy Charmaz

A

Concepts are constructed not discovered, Literature review must be done at start
Coding: Initial open coding, select categories from most frequent codes, specify relationships between categories and form theory

20
Q

Strauss

A

Literature review can be done at the beginning, develops and tests theory
Coding: Open, Axial (connections), theoretical
Deductive Coding

21
Q

Inductive coding

A

Two coders:
First creates categories from data of preliminary findings
Second gets evaluation objectives and raw text from which categories have been found, creates second set of categories
Are then merged into one set of categories

22
Q

Inter coder agreement

A

Compare two sets of categories and report inter coder agreement.
Cohen Kappa > 0.75 good level of coding agreement.