Lecture 2 Flashcards

1
Q

Usability

A

Determined by the purpose and individual acceptance of the user. It affects im indirectly.

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2
Q

Attributes of Usability Nielsen

A

Learnability, Efficiency, Memeriablity, Erros, Satisfaction

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3
Q

Usability ISO

A

Extent to which a product can be used by specified users to
achieve specified goals with effectiveness, efficiency, and satisfaction in a
specified context of use

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4
Q

Effectiveness

A

Quality, accuracy, and completeness with which users achieve goals

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5
Q

Efficiency

A

1998: Effort necessary to reach a certain level of quality, accuracy, and completeness
2018: Resources used in relation to the results achieved (typical resources include time, human effort, costs and materials)

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6
Q

Context of use

A

1998: Users, tasks, equipment, physical and social environment, organizational
requirements
2018: Combination of users, goals and tasks, resources, and environment (includes
the technical, physical, social, cultural and organizational environments)

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6
Q

Satisfaction

A

1998: Comfort and acceptability of the system to its users (enjoyable, motivating? or
limiting, irritating?)
2018: Extent to which the user’s physical, cognitive and emotional responses that
result from the use of a system, product or service meet the user’s needs and expectations

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7
Q

Measures of Effectiveness

A

Binary Task Completion, Accuracy, Recall, Completeness, Quality of Outcome

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8
Q

Measures of Efficiency

A

Time, Input rate, Mental Effort, Usage Patterns, Learnings

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9
Q

Measures of Satisfaction

A

Standard questionairs, Preference, Satisfaction with the interface, Attitudes and perceptions

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10
Q

SUS

A

Abwechselnd 1 gut, 5 schlecht , 5 gut, 1 schlecht. Frage mit ungrade position:
pos - 1, Frage mit gerade position 5 - pos. Am ende mit 2.5 multiplizieren.

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