Lecture 11: Cognition Flashcards

1
Q

Cognition

A

Acquiring knowledge and understanding
Cognition governs the actions we take

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2
Q

Historical Models of Cognition

A

Cartesian - mind and body are separate
Behaviorism - stimulus and response (Pavlov’s dog salivation experiment)
Cognitivism - the mind is a machine

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3
Q

Current Models of Cognition

A

Embodied - we think with our entire bodies (VR)
Extended - cognition extends into the physical world (phones)
Situated - cognition depends on social and cultural context (community)

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4
Q

Affordance Definition

A

we have relationships with products based on their qualities
Qualities of the object + abilities of the agent = possible interactions

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5
Q

Examples of Physical Affordances

A

A water bottle affords being picked up and placed down, drinking, and removing and replacing its lid
Door handles afford being pulled

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6
Q

Examples of Digital Affordances

A

Toggle switches afford turning on and off
Buttons afford being clicked

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7
Q

Discoverability in Affordances

A
  • Some affordances are hidden, rely on user’s experience or trial and error
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8
Q

Signifiers

A

Perceivable indicators that communicate where the action should take place (hamburger menu)

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9
Q

Conceptual Model

A

What a user believes about how a product works
Based on belief, not facts
Doesn’t have to be accurate in order to be useful
Shape how we interact with products (Mac has folders)

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10
Q

Feedback

A

Communicating results of an action
Must be immediate
Must be informative
Must capture attention
But must be unobtrusive

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11
Q

Visual Feedback

A

Added to cart panel (can be obtrusive, cart took over experience)
Loading circle
Progress bar on doordash/delivery services
Password live requirements checker

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12
Q

Auditory Feedback

A

“Hey google” double beep response on Nest Audio
Lets you know that it is listening

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13
Q

Dual Process Theory

A

Some behaviors and cognitive processes (such as decision-making) are the products of two distinct cognitive processes
System 1 - unconscious, fast, automatic, error prone, everyday decisions
System 2 - conscious, slow, effortful, reliable, complex decisions

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14
Q

Long-term memory

A
  • primarily encoded semantically, indefinite duration of storage, unlimited storage
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15
Q

Short-term memory

A

Short term - primarily encoded acoustically, 15-30 seconds long, 7+-2 items

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16
Q

Mapping

A

Mapping controls to the effect they control (stovetops)
Natural mapping makes it easier, spatial similarity (monitors)
Conceptual or metaphorical similarity, intuitive (volume bar increase)

17
Q

Gestalt Principles - Grouping

A

Law of Proximity
Related due to how close they are to each other
Law of Similarity
Related because they hold similar properties
Law of Continuance
Law of Common Region
Containers communicate relationships

18
Q

Examples of Cognitive Bias

A

Social proof (bot reviews on Amazon)
Anchoring (what is suggested as default/popular is probably best)
Automation bias (over reliance on automated aids)