LEC11: Speed, Agility and Quickness Programming Flashcards

1
Q

Speed, Agility, and Quickness: movement fundamentals / movement literacy

A

General preparatory phase

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2
Q

Speed, Agility, and Quickness: injury resilience

A

General preparatory phase, specific preparatory phase, pre-competition phase, competition

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3
Q

Speed, Agility, and Quickness: RTE

A

Competition, transition

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4
Q

Speed, Agility, and Quickness: Positional Demands and Key Performance Abilities

A

Pre-competition phase, competition phase

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5
Q

Programming variations in strength and conditioning

A
  1. Technique
  2. Acceleration
  3. Short to Mid Distance Linear
  4. Curvilinear
  5. Resisted
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6
Q

Speed - Technique: skips

A
  • Broken down version of technical components of sprinting
  • Encourages appropriate knee life (front leg) and hip extension (back leg)
  • Inclusion of upper limb co-ordination
  • Able to speed up or slow down depending on skill
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7
Q

Speed - Resisted

A

Programming Considerations
- Timing within a training session
- Weight of the sled/band (~10-30% body weight for sled)
- Distances
- Influence on mechanics (grade of the hill, pushing vs pulling sled)
- Work: rest ratio (high quality reps require full recovery)

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8
Q

The Performance Loop

A

Perception: updating mental models of reality and making predictions

Cognition: evaluating options, planning, making decisions

Execution: completing on action response

Sensory Stimulation: receiving data through nervous system pathways

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9
Q

OODA Loop

A

Observe: gather information quickly, collect internal and external data

Orient: make sense of the information, spot errors in thinking, orient to take advantage of these gaps

Decide: decide which of the options to select

Act: implement your decisions, implement fully or test hypothetically

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10
Q

Box Change of Direction (CoD): cone agility

A
  1. Base inside box (40 yards)
  2. Base outside box (40 yards)
  3. Advanced inside box (40 yards)
  4. Advanced outside box (40 yards)
  5. Base inside M (30 yards)
  6. Base outside M (30 yards)
  7. Advanced inside M (30 yards)
  8. Advanced outside M (30 yards)
  9. 360’s (40 yards)
  10. Figure 8’s (28 yards)
  11. Outside X (56 yards)
  12. Inside X (45 yards)
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11
Q

Agility/Change of Direction (CoD): programming considerations

A
  • Retention and transfer of learned skills
  • Closed vs Open (contextual interference)
  • Purpose of the drills (physical literacy, sport specificity, performance on a task/test)
  • Evaluation (controlled gym context vs open environment sport context)
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