LEC11: Speed, Agility and Quickness Programming Flashcards
Speed, Agility, and Quickness: movement fundamentals / movement literacy
General preparatory phase
Speed, Agility, and Quickness: injury resilience
General preparatory phase, specific preparatory phase, pre-competition phase, competition
Speed, Agility, and Quickness: RTE
Competition, transition
Speed, Agility, and Quickness: Positional Demands and Key Performance Abilities
Pre-competition phase, competition phase
Programming variations in strength and conditioning
- Technique
- Acceleration
- Short to Mid Distance Linear
- Curvilinear
- Resisted
Speed - Technique: skips
- Broken down version of technical components of sprinting
- Encourages appropriate knee life (front leg) and hip extension (back leg)
- Inclusion of upper limb co-ordination
- Able to speed up or slow down depending on skill
Speed - Resisted
Programming Considerations
- Timing within a training session
- Weight of the sled/band (~10-30% body weight for sled)
- Distances
- Influence on mechanics (grade of the hill, pushing vs pulling sled)
- Work: rest ratio (high quality reps require full recovery)
The Performance Loop
Perception: updating mental models of reality and making predictions
Cognition: evaluating options, planning, making decisions
Execution: completing on action response
Sensory Stimulation: receiving data through nervous system pathways
OODA Loop
Observe: gather information quickly, collect internal and external data
Orient: make sense of the information, spot errors in thinking, orient to take advantage of these gaps
Decide: decide which of the options to select
Act: implement your decisions, implement fully or test hypothetically
Box Change of Direction (CoD): cone agility
- Base inside box (40 yards)
- Base outside box (40 yards)
- Advanced inside box (40 yards)
- Advanced outside box (40 yards)
- Base inside M (30 yards)
- Base outside M (30 yards)
- Advanced inside M (30 yards)
- Advanced outside M (30 yards)
- 360’s (40 yards)
- Figure 8’s (28 yards)
- Outside X (56 yards)
- Inside X (45 yards)
Agility/Change of Direction (CoD): programming considerations
- Retention and transfer of learned skills
- Closed vs Open (contextual interference)
- Purpose of the drills (physical literacy, sport specificity, performance on a task/test)
- Evaluation (controlled gym context vs open environment sport context)