Lec 5/ TB Ch 5&8a Flashcards
- Color constancy
- Newton’s set up
- light → prism = ?
- can monochromatic light be further refracted?
- all colors → 2nd prism
- Does light have color?
Colors and social media
- Dress: either gold and white, OR blue and black
- Color is perceived based on the context it is in
- Color constancy: regardless of the lighting conditions, we will see the same color (ex. red)
- It happens most of the time
Newton’s discovery
- Newton: the “white” light we perceive from the sun can be broken down into the colors of the rainbow
- # 1: light from hole -> lens (focus the light) -> prism -> screen
- prisms break up (refract) white light into spectral components (rainbow).
- Each color “bends” differenty on the screen
- # 1: light from hole -> lens (focus the light) -> prism -> screen
- Any single component could not be refracted into a different color (monochromatic colors = only 1 single wavelength).
- So Newton punched another whole in the screen (ex. where the color red is on the screen), the light enters a 2nd prism -> red
- Red -> prism -> red
- Another case: he puts the 2nd prism behind the 1st prism
- The 2nd prism combines all the colours, and re-create white light.
- IOW: refraction does not “destroy” the light, you can reform that
- So Newton punched another whole in the screen (ex. where the color red is on the screen), the light enters a 2nd prism -> red
- Newton’s conclusion: We perceive the continuum of wavelengths as qualitatively different phenomena.
- Colour (perception) is created in our mind
- Ex. green and red
- Based on the rainbow spectrum, it does not suggest that red and green are opposite colors
- But we perceive the as opposite colors (this is related to how we process color info in our brains)
- How many color mechanisms are there in your eyes: we have 3 types of cones
- How many colors can you see?
- At least a million (a lot)
The problem of univariance
- Problem of univariance
- 2 things that determine PR response
- graph
Responses of Single Photo Receptors: The Problem of Univariance
- When you download a color image, it has 3 main colors (red, green, bluw)
- You can split the file out into their R,G,B components
- This is similar to how the cones work in our retinas (they are similar to filters)
- Green filter: you can see the nose and stars (and some parts of the hair)
- They appear ~equally bright but actually are very different in colour.
Basic principles of color perception
- If you only have a single type of filter (ex “green” cones), you will only see 1 type of color in different luminance (i.e. a series of greys) -> problem of univariance
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Problem of univariance: An infinite set of different wavelength-intensity combinations can elicit exactly the same response from a single type of photoreceptor
- One type of photoreceptor cannot make colour discriminations based on wavelength b/c there are 2 things that determines the photoreceptor’s response
- #1: PR responds differently depending on wavelength
- #2: PR responds differently depending on light energy
- IOW: If you want to know the wavelength in the image
- but photoreceptor gives info about wavelength and light
- -> you can’t tell what wavelengths are there
- Ex. (IOW: Even though the clown has green hair, blue star, orange nose -> same response in a single photoreceptor)
- The output from a single photoreceptors only varies along 1 dimension
- It tells you how much it could get stimulated but it can be stimulated by diff things
- One type of photoreceptor cannot make colour discriminations based on wavelength b/c there are 2 things that determines the photoreceptor’s response
- Solid curve = different kinds of light has the same amount of energy (the # of photons)
- You can reduce the # of photons (i.e. luminance) and the curve shifts down
- In this shifted curve, the green light has less luminance -> emits the same receptor response compared to the blue and orange light
- (ex. clown: we can see the orange nose, blue start and green hair stimulates the same photoreceptor by the same amount)
- (grey line): Only the response of a receptor will tell us something about what light we are looking at.
- However, the output of one cone is completely ambiguous (it responds based on the wavelength and the luminance/energy -> grey line)
- That’s why we don’t call them red/green/blue cones!
- The cones can’t tell the color you are actually seeing
- This is the problem of univariance -> we need several types of cones
trichromacy
- scotopic
- rhodopsin
- sensitive wavelength range
- issue of rods
- Which type of cone also has this range?
Trichromacy
- Scotopic: Referring to dim light levels at or below the level of bright moonlight (we see shades of grey and black)
- Cones are not sensitive to scoptic vision; only rods
- Rods are sensitive to scotopic light levels
- All rods contain same type of photopigment molecule: Rhodopsin
- All rods have same sensitivity to wavelength (around 500 nm, cyan or green), making it impossible to discriminate light of different wavelengths.
- So the rods responds in a similar range w/ the M-cone
- At scotopic levels, we only see shades of grey (not green)
- This shows that color perception is based on the responses b/w multiple photoreceptors
- Red-cone = L-cone
- Green-cone = M-cone
- Blue-cone = S-cone
trichromacy
- Young-Helmholtz(-Maxwell) theory
- Maxwell’s colour-matching technique
- diff b/w LS and RS
- 3 types of cones
- centre of fovea lacks which type of cone?
- Young-Helmholtz(-Maxwell) theory: theory of trichromatic colour vision. Colour vision is based on 3 photoreceptors sensitive to particular ranges of wavelengths
- Maxwell’s colour-matching technique
- A psychophysics technique
- Left: the “bluish” color is a monochromatic light
- Right: there’s monochromatic RGB lights respectively
- Participant are told to adjust the amount of RGB lights to recreate the “bluish” colors
- Results: you just need 3 types of colors to recreate any color
- This suggests our visual system has 3 types of cones
- They look the same but they are not physically the same
- L: cannot be broken down if it passed thru a prism
- R: can be broken down
- This is a metamer
- X
- Cone photoreceptors: Three varieties
- S-cones: short wavelengths, 420 nm (‘blue’ cones)
- M-cones: middle wavelengths, 534 nm (‘green’ cones)
- L-cones: long wavelengths, 565 nm (‘red’ cones)
- A piece of the fovea (birdseye view)
- Color coded based on S,M,L cone
- Centre in the fovea: there are NO s-cones
- We are colorblind to blue in the centre
- We still “see” blue b/c there’s filling in from the periphery
- what problem does have 3 cone types solve?
- Ex. Clown - Blue stars and orange nose
- M cone/green filter
- L cone/ red filter
- S cone/ blue filter
Responses across the Three Types of Cones
- With three cone types we can tell the difference between lights of different wavelengths (aka solve the problem of univariance)
- Ex. clown
- Blue stars and orange nose
- M-cone: when there’s blue and orange -> produces the same response
- L-cones: responds more strongly to orange light, responds less to blue
- S-cones: responds most strongly to blue, not responsive to orange
- Ex. clown
- Green filter: blue stars and orange nose are ~equally bright
- Blue filter: blue stars are bright, orange nose is dark
- Red filter: orange nose is bright, blue stars are dark
- how is light reflected (Ex. meat)
- graph
Reflected Light from Real-World Objects
- We seldom see one wavelength at a time (ex raindow)
- We usually see a range of wavelengths and color mixes
- How do cones respond to a broad range of wavelengths?
- Graph: how light is reflected in meat
- Red = cooked, blue = raw
- Cooked: reflects red light a bit more
- Blue: strong reflection of red light -> see raw meat as red
- We don’t see pure red, we see raw meat as reddish
trichromacy cont
- LS vs RS graph
- Metamer
- Additive color mixture
- subtractive color mixture
Metamers
- (Let’s ignore S-cones for now.)
- Red and green light if mixed together in the right proportion will stimulate L- and M-cones the same as yellow light, i.e., it looks like yellow light.
- LHS: Green light -> strong M-cone response, weaker L-cone response
- Red light -> opp
- When you avg it, we get an equal response from red and green cones
- RHS: Yellow light creates an equivalent response in L and M cones
- Ex. Clown image, hair is yellow
- When we break the image out, we see a patch red in red filter, green in green filtered
- MP: we can create colors that look like monochromatic colors (ex. create Y using RG)
-
Metamers: any pair of stimuli that are perceived as identical in spite of physical differences.
- In terms of light: different mixtures of wavelengths that look identical.
- X
- Additive colour mixture: A mixture of lights. If light A and light B are both reflected from a surface to the eye, in the perception of colour, the effects of those two lights add together
- Add lights together
- Red + green = yellow
- Yellow + blue = white
- This is what happens when mixing light with different colours
- But what happens if we mix differently coloured paints? Red + green = ?
- Subtractive colour mixture: A mixture of pigments.
- If pigments A and B mix, some of the light shining on the surface will be subtracted by A, and some by B. Only the remainder contributes to the perception of colour
- Ex red + green
- Red paint filters out all colors except for red
- Green paint filters out all colors except for green
- -> dark
- LHS: paints filter out
- RHS: add on
Subtractive color mixture
- Blue pigment absorbs long wavelength color from sunlight, and reflect short wavelength (blue)
- Yellow: opp
- Blue and yellow: absorbs long and short wavelengths -> reflect green
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trichromacy
- represent color in 3D space
- 2 ways
- non spectral hues
- Color space is 3D b/c we have 3 cones
- # 1: Each pixel on the screen can vary in RGB dimensions
- # 2: Hue, saturation, brightness
- Hue: Chromatic aspect of color (RGB)
- Saturation: Chromatic strength of a hue (saturated to faded red/grey)
- Brightness: Distance from black in colour space (light and dark red)
- Saturation = chroma
- Brightness = lightness
- Vertical = brightness
- Horizontal = saturation
- Column = hue
- HSB = hue, saturation, brightness
- RGB
- If we change HSB, RGB also change automatically; vv
- Hue is expressed w/ the color wheel (in degrees)
- For both representations, we can see there’s all the colors on the rainbow spectrum (red -> purple)
- The red & green circles = magenta, which is NOT a monochromatic light
- Non-spectral hues: hues that don’t exist as pure forms of light but only as mixtures of different wavelengths
- Ex. 450 nm + 625 nm stimulates L- and S-cones but not M-cones -> we see magenta
- For actual wavelengths of lights, 450 nm + 625 nm will give you a color somewhere in b/w orange and blue (ex. green)
- IOW, this magenta color is not a wavelength on the spectrum
opponent processes
- Hering’s idea of “illegal” colours
- Opponent colour theory
- Opp col theory vs RGB vs HSD → which his more accurate?
- middle figure: what continuum
- middle of continuum → color?
- Implication
- RS fig: what continuum?
- How do we have yellow?
- middle color = ?
- Implication?
- LS fig: what cont?
- support for opp col theory
Trichromacy theories
- Hering’s idea of “illegal” colours (e.g., reddish green, or bluish yellow)
- We have cones that are good at detecting reds and greens, but we never see a color that is reddish green
- Opponent colour theory: The theory that perception of colour is based on the output of three mechanisms, each of them on an opponency between two colours; red–green, blue–yellow, and black–white
- Recall: trichromacy theory: RGB = 3 dimensions
- RGB are orthogonal to eo = independent of eo
- Recall: HBS
- This is more accurate of how we see colors
- It shows red and green are opposites; blue and yellow are opp
- Opponent color theory: proposes that red-green, blue-yellow are dependent
- Middle figure: red-green opponent
- Red-green continuum, middle = grey
- There’s no reddish green
- Determine how much red vs green
- RHS figure: yellow-blue opponent
- We don’t have yellow cone
- So yellow = red + green cones (+)
- Red+green (yellow) vs blue
- In yellow-blue continuum, middle = grey
- There’s no bluish yellow
- LHS: black and white
- Add up of RGB = white
- There’s a black and white continuum (middle = grey)
- Support for opponent theory
- Afterimage: A visual image seen after the stimulus has been removed
- Ex. look at the -ve image -> you see color on a black and white image
- illusion
- # 1 8 ray star
- → after image of 4-ray vertical star?
- → after image of 4-ray oblique star?
- What color is the middle of the image
- What do we perceive?
- What is this process called?
- Reason?
- x
- Neurophysiological support for the Opponent Colour Theory:
- LGN cells
- # 1 Red-green opponency
- 2: Green-red opponency (opp of abv)
- # 3: Blue-yellow opponency
- # 4: yellow-blue opponency
- LGN cells
- Which area use trichromacy theory?
- Which area use Opponent colour thoery?
- Illusion
- # 1: see the 8-ray star
- # 2: You see vertical 4-way star, the vertical star’s afterimage looks pink
- # 3: you see oblique 4-way star, the oblique star’s afterimage looks blue-green
- The outline of the star is interacting w/ color perception
- There are diff after images depending on what the shade is
- 8-star: Middle of the image = grey
- 4-star: we still the whole star as either pink or green
- Color filling in happens
- Recall: centre of fovea lacks S-cones, it needs to color fill for it
Opponent processes
- Neurophysiological support for the Opponent Colour Theory:
- LGN has colour-opponent cells: neurons whose output is based on a difference between sets of cones
- LGN cells have centre-surround organization
- # 1 Red-green opponency
- Centre: activated by red, deactivated by G & B
- Surround: activated by G&B, deactivated by R
- # 2: Green-red opponency (opp of abv)
- Centre: activated by G&B, deactivated by R
- Surround: activated by R, deactivated by G&B
- # 3: Blue-yellow opponency
- Centre: activated by B, deactivated by R&G
- Surround: activated by R&G, deactivated by B
- # 4: yellow-blue opponency
- Centre: activated by R&G, deactivated by B
- Surround: activated by B, deactivated by R&G
- # 1 Red-green opponency
- Evidence for colour processes after LGN
- e.g., L-M cell: for red/green -> we see: red – bluish green
- Trichromacy and opponent theories are both correct
- Trichromacy: true for photoreceptors
- Opponent: true for later lv, like LGN
- which cellular systems are responsible for color in LGN?
- color system in V1?
- color system in V2?
- CO blobs project to → ?
- CO blobs also project to → ?
- Zeki 1993
- where is the color area?
- methods
- Damage to v4 → ?
- same effect seen when we lesion which area?
- What do patients perceive?
Colors in the cortex
- (Recall, color perception is only related to the LGN’s parvocellular and koniocellular systems, not magnocellular)
- Colour system in V1: blobs (CO blobs)
- Colour system in V2: thin stripes (arrows)
- x
- CO blobs project directly to the thin stripes (v2) -> v4 (processes color and shape)
- Other CO parts projects to the pale and thick stripes (v2) -> V5 or MT
- x
- Zeki 1993: found human V4 = ‘colour area’
- Showed ppl of colored squares -> black and white squares
- Then he subtracted their activation responses -> see where V4
- x
- If you damage right V4 -> achromatopsia on visual field on the left
- Achromatopsia: An inability to perceive colors that is due to damage to the central nervous system
- Damage to v4 (or only v2 thin stripes, rare)
- But early stages of color processing are still intact
- Green and red is next to each other w/ similar luminance
- For achromatic patients, they can’t tell b/w red and green, but you can still see the boundary b/w the colors (in grey)
- If you damage V1 and v2 -> blind
Does Everyone See Colours the Same Way?
- Yes: 2 reasons
- No: 2 reasons
- color viision defficiency
- Ishihara test
- 2 types of ppl who are truly color blind
- Cone monochromat
- Rod monochromat
- 3 types of of colour-anomalous/color deficient ppl
- Define Deuteranope
- Protanope
- Tritanope
- Idea of cultural relativism: what does it affect?
Does Everyone See Colours the Same Way?
- Yes
- General agreement on colours
- Same metameres.
- “No”
- Some variation due to age (lens turns yellow)
- UV damage -> turns lens yellow
- X
- About 8% of male population, 0.5% of female population have some form of colour vision deficiency (commonly called Colour blindness – inaccurate)
- Ishihara test
- 2 types of ppl who are truly color blind
- Cone monochromat: Only one cone type; truly colour-blind
- -> problem of univariance
- Rod monochromat: No cones of any type; truly colour-blind, badly visually impaired in bright light
- See things as blurred as rods don’t have great spatial resolution
- 3 types of of colour-anomalous/color deficient ppl
- Deuteranope: no M-cones (Colors are faded; more common)
- Protanope: no L-cones (red-green weakness)
- Tritanope: no S-cones (yellow-blue weakness)
* * Maybe
- Tritanope: no S-cones (yellow-blue weakness)
- Cone monochromat: Only one cone type; truly colour-blind
- 2 types of ppl who are truly color blind
- Various cultures describe colours differently
- English: 11 colour terms (strict definition)
- Other languages have different numbers, e.g. 2/3 names
- Idea of cultural relativism
- The # of color names may influence how we perceive colors
- It won’t change how we see metamers
- But it changes how we remember colors
- Unrelated colour
- Related colour
- x
- Some problems when studying the real world:
- Colour constancy
- Ex. painting in AM vs PM
- What does this mean? sensation = illumination x reflectance
- What is the issue?
- How do we solve this? - 2 ways
- 2 assumptions in physical constraints
- Exception - roof orientation
- Colour constancy
Impossible colors
- Unrelated colour: A colour that can be experienced in isolation
- You can see them w/ or w/o a background
- Ex. red on screen vs red in room = red
- Related colour: A colour, such as brown or grey that is seen only in relation to other colours
- Ex. when there’s a grey spot in a dark rm, you perceive it as dim white
- Ex. cube (one side orange, one side brown)
- Context matters, helps resolve ambiguity
Some problems when studying the real world:
- # 1: Colour constancy: the tendency of a surface to appear the same colour under a fairly wide range of illumination. (lighting)
- Illuminants can be quite different.
- Sun light varies (Monet, Rouen Cathedral)
- Monet painted LHS in the morning
- Middle = noon
- LHS = in the evening
- The same cathedral can look quite different depending on the sunlight
- Ex Cube - Context matters (in the light vs shadow)
- Arrows show same color for each image pair.
- RHS “blue” = LHS “red” = grey tile
- Here, the context of the lighting determines what we perceive
- We want LS top tile (red) = RS top tile (red)
- But it is not
- An undetermined problem
- Sensation = illuminant (light source) x reflectance (reflecting property of the object, ex cathedral)
- “x” = there’s an interaction (doesn’t mean multiplication here)
- Undetermined problem: Ex. 12 = a x b
- A x b has many possibilities
- Undetermined problem: Ex. 12 = a x b
- Sensation = illuminant (light source) x reflectance (reflecting property of the object, ex cathedral)
- How do we solve the undetermined problem?
- #1: Perceive color based on the surroundings
- LHS: illumination = red
- RHS: illumination = blue
- This sorta helps but not always (ex. we mistake what is the light source (sun vs LED) -> change perception)
- How do we do it?
-
#2: Physical constraints make constancy possible:
- Intelligent guesses about the illuminant
- Assumptions about light sources
- Few (ex 1) light source only
- Light source is broadband
- Ex sunlight -> contains the whole spectrum of the rainbow
- Assumptions about surfaces
- Surface reflects fairly broadband (ex red surface reflects red as well as some cooler colors)
- Mutual reflections
- Ex. when you have a half red, half white card
- -> you look at the white side
- -> red reflects from red onto white
- -> your visual system notices it as a reflection, so it knows the surface is white
- Ex. if this card is oriented as a roof
- -> there’s no “reflection explanation”
- -> visual system perceives it as pink
- Assumptions about light sources
- Intelligent guesses about the illuminant
-
#2: Physical constraints make constancy possible:
- Sometimes this fails: poor color constanct w/o context
- colors in evolution: gives us 2 types of info
- Dogs: # of PR
- Chicken: # of PR
- How is it diff from humans in physiology (what is used as its filter)
- IOW: what is red + green for chickens
- x
- motion perception
- motion define
- Example of Change in position without motion
- Example of Motion without change in position
- x
- 2 types of biological info motion can tell us
- A lack of motion/flicker perception leads to change blindness
- when there’s flicker, what happens?
Animals and color
- Studying animals provide insight into colour perception in humans
- e.g., what’s colour perception good for?
- Information about food (red = ripe = can eat)
- Colours provide sexual signals
- Colorful male = sexy & healthy
Photopigments
- Color vision in diff species
- Colour vision is accomplished in different ways in different species but follows similar principles:
- Animals have small set of photoreceptor types.
- Dogs: dichromats
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Chicken: tetrachromats (they don’t have 4 types of cones, only 1 type)
- 1 photopigment covered with different droplet of oil (oil = filter)
- We see red + green = yellow
- To chickens, red + green is not yellow
- Colour constancy in bees and goldfish.
- Animals have small set of photoreceptor types.
- Colour vision is accomplished in different ways in different species but follows similar principles:
Introduction to motion perception
- Motion: change in position over time
- Does that mean motion is the same as noticing changes in position?
- Change in position without motion – Sun
- It’s not moving but it looks like it is moving
- Motion without change in position: water fall illusion (Addams, 1834, falls of Foyers; Aristotle)
- It is moving down but it looks like it is moving up at times
- X
- Motion of these moving dots -> biological motion (walking)
-
Social interactions (Heider & Simmel 1944)
- Motion of triangles: argument
- Motion of circle: hiding
- A lack of motion/flicker perception leads to change blindness
- When there’s no motion and flicker ->
- Present lots of flicker -> visual system is overwhelmed (you can’t see the change in the shadow in the pic)
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- a Reichardt motion detector
- LHS: 3 neurons - 2 steps
- Middle: big bug - what is happening?
- RH: To perceive motion you need 2 additional neurons → explain
- 2 conditions
- a Reichardt motion detector (part 2)
- system recognizes movement from receptive field A all the way for 5 other receptive fields → process?
- Implication?
- What happens if the object is jumping, and at the right speed matching the delay neurons?
A Neural Circuit for Detection of Rightward Motion (Part 1)
- a Reichardt motion detector
- LHS: 3 neurons
- Not good enough to perceive motion
- # 1 Motion of bug: receptive field A -> B
- # 2: Cells A send AP to stimulate M cell (motion detector); then B sends AP -> M
- Middle: big bug
- Stimulates both receptive fields at the same time (cells A and B)
- -> M cell is stimulated more strongly b/c it receives APs from cells A and B at the same time
- RHS
- To perceive motion you need 2 additional neurons
- # 1: Bug goes from receptive field A -> B
- # 2: cell A receives signals first -> D cell (delay cell) -> X cell
- B cell sends signal to X cell
- X cell is stimulated at the same time by cells A and B
- IOW: X has lots of stimulation
- X cell – similar to multiplier, it only responds when it receives input from A and B
- If 2 signals are present: 1 x 1 = 1 -> send signals to M
- If only 1 signal is present: 1 x 0 = 0 (no signal sent to M)
- This only works when** the receptive fields are next to one another **and the object moves at a specific speed
A Neural Circuit for Detection of Rightward (part 2)
- a Reichardt motion detector
- system recognizes movement from receptive field A all the way for 5 other receptive fields
- # 1: A cell -> D -> X cell; B1 cell -> X cell
- # 2: B1 cell -> D -> X cell; B2 cell -> X cell
- # 3: B2 cell -> D -> X cell; B3 cell -> X cell etc
- Then, all the X cells synapse to M
- This results in perceiving a continuous motion
- The receptive fields is as small as a photoreceptor
- If the object is jumping, and at the right speed matching the delay neurons -> we see the jump as a cont motion
- Thus, motion detection is discrete (disconnected) – we can see motion when there isn’t (apparent motion)
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