Learning and Performance Flashcards
What is operant conditioning?
Learning based on strengthening the relationship between stimulus and response / SR
bond;
Increases the likelihood of the desired response reoccurring / equiv
Trial and error learning;
Required term
Learner associates consequences of previous action with current situation;
Explanation
Shaping;
Required term
Manipulation of the environment to get the desired action;
Explanation
Appropriate example of shaping – use of targets / lower baskets to give success /make practice easier / etc;
Using an example from a team game, explain the term negative reinforcement.
E g: named team game, identified reinforcer and identified criticism
(Sub – max 1)
(Use of punishment is incorrect)
A – eg in a rugby match, the coach criticises poor play
(Negative reinforcement) – when the adverse stimulus is withdrawn when the desired response occurs;
Eg coach stops criticising when skill is successful
Makes required behaviour more likely / strengthens S-R bond;
Skilful play within a game relies on effective information processing. According to Adam’s
closed loop theory, two pieces of information called traces are used to control movement.
Name these two traces.
Memory trace and Perceptual trace
Required terms only
Skilful play within a game relies on effective information processing. According to Adam’s
closed loop theory, two pieces of information called traces are used to control movement
Describe how these two traces are used to produce skilled movement
Memory trace (MT) = plan of action / motor programme / acts as reference standard / initiates movement;
MT – based on experience / practice / previous performance;
Perceptual Trace – directs / controls current movement;
Learning involves development of PT through feedback;
Two (memory and perceptual) are compared;
If they match / correspond – movement continues;
Mismatch produces error corrections (during performance);
Adjusted memory trace = new motor programme
Games players may find that their skill performance reaches a plateau.
Suggest possible solutions that a coach could use to minimise a learning plateau
Distributed sessions / rest / recovery periods;
Resetting of goals / tasks more challenging / competition against opposition;
Offering extrinsic rewards / encouragement / praise / positive reinforcement;
(Not motivation – more detail – how to motivate)
Using mental rehearsal / imagery / visualisation;
Provide feedback / visual guidance;
Use of whole – part – whole / part method / breaking the skill down;
Ensure performer focuses on appropriate cues;
Make practices more varied / more interesting / fun / enjoyment;
Make performer fitter;
Better quality coaching / new coach / change coaching method;
Concept of plateau in performance explained to performer;
Games players will practise to improve their skills, but to do this regularly requires
motivation.
(i) How does intrinsic motivation differ from extrinsic motivation?
Intrinsic from within / inside and extrinsic from outside
(If say ‘intrinsic from within and extrinsic is not’ = too vague)
Intrinsic = drive / urge from within
Explain why intrinsic motivation is thought to be a better form of motivation than extrinsic
motivation.
Intrinsic motivation gives performer a sense of control over performance;
Concerned with self
(Excessive) extrinsic may reduce / lead to loss of (intrinsic) motivation / play for prize, not love of game;
Performers demand increasing extrinsic rewards / some rewards unimportant / lose their value
Failure to achieve extrinsic reward may lead to loss of (intrinsic) motivation / if no reward, give up;
Extrinsic motivation controls or manipulates behaviour / overly reliant
(Excessive) need for extrinsic – too much pressure / win at all costs / leads to cheating
(‘Extrinsic is no good‘ is too vague as it is in the question)
Observational learning involves the stages of attention, retention, motor production and
motivation.
(i) Using examples, name the two different types of extrinsic motivation
Tangible – badges / prizes / rewards / cups / medals, etc
Require name and example
Intangible – Praise / peers / fans / crowd cheering / fame, etc
Require name and example
Accept personal best if in context, eg coach telling you that you’ve achieved it
Explain the factors that can influence the effectiveness of attention, retention and motor
production in observational learning.
Attention:
Stages must be identified
How attractive / successful / powerful or if action has actual benefits / functional / peer / role model / significant other
(Can only achieve max 4 if all three areas covered)
Accept opposites
(Do not accept that attention is paying attention)
Demonstration can be seen / is accurate / highlight key areas of the skill / details / cues
Retention:
Can the observer remember / keep the skill in memory / recall / mental image
(Do not accept that retention is to retain)
Demonstration is meaningful / relevant / realistic succinct and clear / use mental rehearsal
Motor production:
Performer has the physical capability / abilities / skills to complete the task
Immediate opportunity to practice / break down complex skills / show progression
Performers need to learn skills in order to take part in physical activity. Skilled movements
are learned, economic and efficient – they do not waste energy.
One way of helping performers to learn is to set suitable goals.
What are the benefits of goal setting?
Improved confidence / self-efficacy
Increased motivation / drive
Key terms:
Task persistence / want to keep trying
Reduced anxiety / more relaxed / equiv
Focuses attention / concentration / improved selective attention
Approach behaviours
One way of learning a new skill is through operant conditioning which involves
reinforcement to strengthen the stimulus-response bond.
Use examples to distinguish between the different types of reinforcement.
Positive and negative reinforcement
(Punishment = wrong!)
Positive – Use of praise / rewards / self-satisfaction to encourage correct behaviour
Answers will invariably be positive = … and negative = … = 3 marks.
(Candidates who correctly identifies positive and punishment will only get 1 mark)
Negative – Removal of criticism / unpleasant stimulus to encourage desired response / eg coach stops shouting
Apart from reinforcement, how else could a coach make sure that operant conditioning is
likely to result in the successful learning of a new skill?
Use of punishment Correcting mistakes / equiv ‘Trial and error’ learning Key term Manipulating the environment to obtain desired response ‘Shaping’ Key term Eg use of target areas / feeders / equipment / etc;
When teaching new skills, coaches often implement the principles of Schmidt’s
Schema Theory.
Explain the functions of recognition schema.
Schema – set of ‘rules’ / relationships to help us make decisions about movement patterns.
Following / during movement / action.
Sensory consequences.
Required term
eg feedback information concerning performance /
Knowledge of performance
/ kinesthesis / intrinsic feedback / how it felt.
NOT KP
Response / movement outcome.
Required term
Comparison of actual and intended outcome / feedback / knowledge of results / what happened.
NOT KR
What implications does Schmidt’s Schema Theory have for the way in which sports skills
should be taught?
Vary practised conditions by changing initial conditions / appropriate example.
Realistic / specific practice to activity.
Build up set of response specifications / movement requirements / outcomes practised
eg weight of implement / flight of ball.
Frequent / lots feedback.
Teach fundamental / simple skills before sport specific skills.
Coaches will encourage performers to practise skills so that the skills can transfer to the
competitive situation.
Describe what is meant by the term transfer of learning and explain two different forms that
transfer can take.
Skills learnt in one activity affects / influence / impact / eq in another.
Sub max 1 mark – require clear definition of transfer which doesn’t include an example of transfer.
Accept ‘enhanced and worsens’.
Any examples must be about skills, NOT sports, and must be explained.
Positive – enhances / helps / aids the learning of a new skill / egs.
Not has positive affect
Negative – hinders learning of new skill.
Not has positive affect
Zero – has no effect on learning of new skill.
Not has zero affect
Retroactive – current practice enhances learning of previously learned skill.
Proactive – current practice enhances learning of skill yet to be learned.
Bilateral – practise on limb on one side of body improves other side.
Tennis players need to develop their skills so that they can become more effective.
As a tennis player moves from the early ‘stage of learning’ through to the final stage of learning,
the type of feedback they use will change.
(i) Name the early and the final stages of learning, and describe the characteristics of each.
Cognitive and autonomous stages.
Both terms needed and first two answers.
Cognitive – needs instruction / demonstration / forms mental / image /trying to understand / many errors.
Obtainable without named stages.
Autonomous – without conscious thought / able to focus on other factors – tactics / stress management.
Obtainable without named stages.