Learning Flashcards

1
Q

Learning

A

Long-lasting knowledge or change in behavior due to experience

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2
Q

Associative learning

A

Learning that mixes multiple events together

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3
Q

Who founded classical conditioning?

A

Pavlov

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4
Q

Unconditioned Stimulus

A

Stimulus that naturally and automatically triggers response (meat)

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5
Q

Unconditioned Response

A

unlearned, natural response to the unconditioned stimulus (salivating)

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6
Q

Conditioned stimulus

A

Irrelevent stimulus that can trigger a response when paried with a unconditioned stimulus (bell)

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7
Q

Conditioned response

A

The learned response to the previously neutral stimulus (salivating)

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8
Q

Acquisition

A

The initial stage of learning in classical conditioning

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9
Q

Extinction

A

Diminishing of a conditioned response

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10
Q

Spontaneous Recovery

A

Reappearence of an extinct conditioned response after no exposure to the conditioned stimulus

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11
Q

Stimulus Discrimination

A

Organisms has naturally learned a response to a specific stimuli and won’t response to slightly different stimuli.

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12
Q

Stimulus Generalization

A

Orgamism responding in the same way to specific stimulus as it does to a new stimulus

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13
Q

One-trial learning

A

Conditioned response occurs immediately after the conditioned stimulus is presented and only takes one trial for the learning to occur.

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14
Q

Second-order conditioning

A

Conditioning by association with other things (door –> can opener = salivation)

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15
Q

Shaping

A

Operant conditioning which reinforces behavior towards target through approximations.

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16
Q

Primary reinforcer

A

Food or drink (innately reinforcing)

17
Q

Secondary/conditioned reinforcer

A

Learned reinforcer that gets power from associations from primary reinforcer

18
Q

Continuous reinforcement

A

Reinforces the desired response each time

19
Q

Partial reinforcement

A

Reinforces only part of the time. Slower acquisition but greater resistance to extinction

20
Q

Fixed-ratio

A

The same amount is needed for reward each time. (High and stable performance)

21
Q

Variable ratio

A

You don’t know when the reward will come each time (very high performance)

22
Q

FIxed-interval schedule

A

reinforces response only after a specific time (weekly pay) (average and irregular performance)

23
Q

Variable interval schedule

A

Unpredictable time intervals for reinforcement (moderately high and stable performance)

24
Q

Positive reinforcement

A

good behavior –> add something good (extra screen time for good behavior)

25
Q

Positive punishment

A

bad behvaior –> add something bad (New rule for bad behavior)

26
Q

Negative reinforcement

A

Bad behavior –> take away something bad (lift rule after they clean their room)

27
Q

Negative punishment

A

Bad behavior –> take away something good (no ice cream after bad behavior)

28
Q

Learned helplessness

A

Punished for something you didn’t know was bad

29
Q

Social learning / observaitonal learning

A

Observational learning based off of others and their actions.

30
Q

Modelling

A

Behavior of others increases the chances that we will do the same.

31
Q

Bandura

A

Bobo doll experiment

32
Q

Bandura’s social cognitive theory

A

Behavior + environmental facotrs + personal factors = behavior chocies

33
Q

Latent learning

A

Learning without knowledge explicitly being expressed

34
Q

Token economy

A

Behavioral modification system that is based on people being rewarded with fake money / items

35
Q

Habituation

A

Tendency to become familiar with a stimulus over repeated exposure.

36
Q

Operant conditioning

A

learning through the consequences of behavior