Learning Flashcards

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1
Q

Learning

A

Relatively permanent change in behavior as a result of experience.

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2
Q

Classical conditoning

A

When two or more stimuli are presented together; an unconditioned stimulus is paired repeatedly with a neutral stimulus until it acquires the capacity to elicit a similar response to a new stimulus.

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3
Q

Stimulus

A

A change in the environment that elicits a response.

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4
Q

Neutral stimulus

A

A stimulus that initially doesn’t elicit a response.

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5
Q

Unconditioned stimulus

A

Reflexively/automatically brings an unconditioned response.

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6
Q

Unconditioned response

A

Automatic/involuntary response to an unconditioned stimulus.

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7
Q

Conditioned stimulus

A

Initially a neutral stimulus, elicits a conditioned response when paired with an unconditioned stimulus.

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8
Q

Acquisition

A

Learning to give a known response to a new stimulus. US -> UR, NS + US -> UR, CS -> CR.

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9
Q

Extinction

A

Repeatedly presenting a conditioned response with an unconditioned stimulus leads to return of the neutral stimulus.

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10
Q

Spontaneous recovery

A

Previous conditioned stimulus elicits conditioned response after extinction.

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11
Q

Generalization

A

Stimuli similar to the conditioned stimulus also elicit the conditioned response without training.

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12
Q

Discrimination

A

Ability to tell the difference between stimuli so that only the conditioned stimulus elicits the conditioned response.

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13
Q

Higher-order conditioning

A

Conditioned stimulus is paired with a neutral stimulus to produce a conditioned response to the neutral stimulus.

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14
Q

Aversive conditioning

A

Learning involving an unpleasant or harmful stimulus/reinforcer.

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15
Q

Instrumental learning

A

A behavior becomes more or less probable depending on its consequences.

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16
Q

Law of Effect

A

Behaviors followed by positive consequences are strengthened while behaviors followed by negative consequences are weakened.

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17
Q

Operant conditioning

A

An active learner performs certain voluntary behavior and the consequences determine the likelihood of its re-occurrence.

18
Q

Positive reinforcement

A

Rewarding consequence following voluntary behavior, increasing likelihood of its re-occurrence.

19
Q

Primary reinforcer

A

Something that is biologically important and thus, rewarding.

20
Q

Secondary reinforcer

A

Something rewarding due to being associated with a primary reinforcer.

21
Q

Generalized reinforcer

A

Secondary reinforcer associated with a number of different primary reinforcers.

22
Q

Premack principle

A

More probable behavior that can be used as a reinforcer for a less probable one.

23
Q

Negative reinforcement

A

Removal of an aversive consequence that follows a voluntary behavior, increasing the probability that behavior will be repeated.

24
Q

Punishment

A

Aversive consequence that follows a voluntary behavior, thereby decreasing the probability that behavior will be repeated.

25
Q

Omission training

A

Removal of a rewarding consequence that follows a voluntary behavior, thereby decreasing the probability that behavior will be repeated.

26
Q

Shaping

A

Positively reinforcing closer approximation of a desired behavior or teaching a new one.

27
Q

Continuous reinforcement

A

Schedule that provides reinforcement following the particular behavior, produces everytime it’s exhibited.

28
Q

Partial reinforcement or intermittent schedule

A

Occasional reinforcement following the particular behavior.

29
Q

Fixed ratio

A

Reinforcement of a particular behavior after a specific number of responses.

30
Q

Fixed interval

A

Reinforcement of the first particular response made after a specific length of time.

31
Q

Variable ratio

A

Reinforcement of a particular behavior after a number of responses that changes at random around an average number.

32
Q

Variable interval

A

Reinforcement of the first particular response made after a length of time that changes at random around an average period.

33
Q

Superstitious behaviors

A

Results from unintended reinforcement of unintended behavior.

34
Q

Behavior modification

A

Applies the behavioral approach scientifically to solve problems.

35
Q

Token economy

A

Uses secondary reinforcers to increase appropriate behavior.

36
Q

Biological preparedness

A

Predisposition to easily learn behaviors related to survival of the species.

37
Q

Instinctive draft

A

Moves toward the natural behavior of the organism.

38
Q

Latent learning

A

Learning in the absence of rewards.

39
Q

Insight

A

Sudden appearance of an answer to a problem.

40
Q

Observational learning

A

Occurs by watching the behavior of a model.