Learning Flashcards

1
Q

Learning

A

Relatively permanent change in behavior as a result of experience.

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2
Q

Classical conditoning

A

When two or more stimuli are presented together; an unconditioned stimulus is paired repeatedly with a neutral stimulus until it acquires the capacity to elicit a similar response to a new stimulus.

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3
Q

Stimulus

A

A change in the environment that elicits a response.

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4
Q

Neutral stimulus

A

A stimulus that initially doesn’t elicit a response.

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5
Q

Unconditioned stimulus

A

Reflexively/automatically brings an unconditioned response.

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6
Q

Unconditioned response

A

Automatic/involuntary response to an unconditioned stimulus.

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7
Q

Conditioned stimulus

A

Initially a neutral stimulus, elicits a conditioned response when paired with an unconditioned stimulus.

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8
Q

Acquisition

A

Learning to give a known response to a new stimulus. US -> UR, NS + US -> UR, CS -> CR.

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9
Q

Extinction

A

Repeatedly presenting a conditioned response with an unconditioned stimulus leads to return of the neutral stimulus.

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10
Q

Spontaneous recovery

A

Previous conditioned stimulus elicits conditioned response after extinction.

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11
Q

Generalization

A

Stimuli similar to the conditioned stimulus also elicit the conditioned response without training.

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12
Q

Discrimination

A

Ability to tell the difference between stimuli so that only the conditioned stimulus elicits the conditioned response.

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13
Q

Higher-order conditioning

A

Conditioned stimulus is paired with a neutral stimulus to produce a conditioned response to the neutral stimulus.

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14
Q

Aversive conditioning

A

Learning involving an unpleasant or harmful stimulus/reinforcer.

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15
Q

Instrumental learning

A

A behavior becomes more or less probable depending on its consequences.

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16
Q

Law of Effect

A

Behaviors followed by positive consequences are strengthened while behaviors followed by negative consequences are weakened.

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17
Q

Operant conditioning

A

An active learner performs certain voluntary behavior and the consequences determine the likelihood of its re-occurrence.

18
Q

Positive reinforcement

A

Rewarding consequence following voluntary behavior, increasing likelihood of its re-occurrence.

19
Q

Primary reinforcer

A

Something that is biologically important and thus, rewarding.

20
Q

Secondary reinforcer

A

Something rewarding due to being associated with a primary reinforcer.

21
Q

Generalized reinforcer

A

Secondary reinforcer associated with a number of different primary reinforcers.

22
Q

Premack principle

A

More probable behavior that can be used as a reinforcer for a less probable one.

23
Q

Negative reinforcement

A

Removal of an aversive consequence that follows a voluntary behavior, increasing the probability that behavior will be repeated.

24
Q

Punishment

A

Aversive consequence that follows a voluntary behavior, thereby decreasing the probability that behavior will be repeated.

25
Omission training
Removal of a rewarding consequence that follows a voluntary behavior, thereby decreasing the probability that behavior will be repeated.
26
Shaping
Positively reinforcing closer approximation of a desired behavior or teaching a new one.
27
Continuous reinforcement
Schedule that provides reinforcement following the particular behavior, produces everytime it's exhibited.
28
Partial reinforcement or intermittent schedule
Occasional reinforcement following the particular behavior.
29
Fixed ratio
Reinforcement of a particular behavior after a specific number of responses.
30
Fixed interval
Reinforcement of the first particular response made after a specific length of time.
31
Variable ratio
Reinforcement of a particular behavior after a number of responses that changes at random around an average number.
32
Variable interval
Reinforcement of the first particular response made after a length of time that changes at random around an average period.
33
Superstitious behaviors
Results from unintended reinforcement of unintended behavior.
34
Behavior modification
Applies the behavioral approach scientifically to solve problems.
35
Token economy
Uses secondary reinforcers to increase appropriate behavior.
36
Biological preparedness
Predisposition to easily learn behaviors related to survival of the species.
37
Instinctive draft
Moves toward the natural behavior of the organism.
38
Latent learning
Learning in the absence of rewards.
39
Insight
Sudden appearance of an answer to a problem.
40
Observational learning
Occurs by watching the behavior of a model.