Learning Flashcards

1
Q

Classical Conditioning

A

Before Conditioning
UCS (Food)
UCR (Salvation)

NS (Bell)
No Response

During Conditioning
NS (Bell) + UCS (Food)
UCR (Salvation)

After Conditioning
CS (Bell)
CR (Salvation)

Another E.g.,
[Pizza box (NS) → no response]
Pizza (UCS) → salvation (UCR)
Pizza box (NS) + pizza (UCS) → salvation (UCR)
Pizza box (CS) → salvation (CR)

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2
Q

Little Albert

A

White rat (NS) → no response
Loud noise (UCS) → fear (UCR)
White rate (NS) + loud noise (UCS) → fear (UCR)
White rate (CS) → fear (CR)

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3
Q

Stimulus generalization

A

stimulus similar to the original CS, triggers same CR (e.g., dogs salivated to bells that were slightly high in pitch and lower in pitch); more stimulus resemble CS, the stronger the CR

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4
Q

Stimulus discrimination

A

(opposite of stimulus generalization)

learned response to specific stimulus; can discriminate between CS and similar stimuli and only respond to the CS with a CR (more times you present the CS w/ the US and the similar stimuli w/ out US, dogs response only to CS w/ out CR)

Can result in experimental neurosis when dogs had to make difficult decisions discriminating stimulus

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5
Q

(Classical) Extinction

A

stimulus is repeatedly presented w/ out UCS and the CR gradually disappears (can be re-learned though)

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6
Q

Spontaneous recovery

A

after extinction, the reappearance of CR; suggests that extinction does not eliminate a CR but weakens or inhibits it

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7
Q

Reconditioning

A

if CS is reintroduced after extinction, conditioning occurs faster the second time

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8
Q

Higher-order conditioning

A

NS becomes a CS through repeated paring w/ previously CS

E.g.,
First order conditiong – CS (tone) + (UCS) meat powder → CR, UCR (salvation)
Pairing NS w/ previously conditioned CS – NS (flash light) + CS (tone) → CR (salvation)
Higher-order cnoditioning – CS (flash light) + CS (tone) → CR, CR (salvation)

E.g.,
CS (restaurant) + UCS (hamburger) → CR, UCR (salvation)
NS (McDonalds golden M) + CS (restaurant) → CR (salvation)
CS (McDonalds golden M) + CS (restaurant) → CR, CR (salvation)

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9
Q

Delayed conditioning

A

presentation of the CS precedes and overlaps presentation of US
Most effective of these w/ .5 seconds between CS and US

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10
Q

Trace conditioning

A

CS presented and terminated prior to presentation of US

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11
Q

Simultaneous conditioning

A

CS and US are presented @ same time

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12
Q

Backwards conditioning –

A

US presented before CS; if US 1st no conditioning

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13
Q

Blocking (in classical conditioning)

A

previous learning (after classical conditioning) prevents CS from conditioning another NS

Kamin (1969) – light paired with electric shock; light alone (CS) elicits fear (CR); light and tone together before shock; then presented tone alone and animals had no fear; animals did not attend to tone in conditioning trials bc it did not provide more info about the US so no association developed between tone and electric shock

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14
Q

Habituation

A

very basic learning – a stimulus is repeatedly presented (light or tone), w/ no significant consequence (initial response to stimuli diminishes w/ continued presentation); e.g., first car alarm goes off, everyone rushes to help, car alarms go off every day, no one rushes to help anymore due to habituation

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15
Q

Exposure w/ response prevention (ERP)

A

Eliminate the fear response to the CS by repeatedly exposing person to the CS w/ out the UCS

Exposing person to fear/anxiety stimulus without letting them avoid

Flooding – beginning exposure w/ maximum fear/anxiety

Graduated exposure – gradually progressing from stimuli that produce less anxiety to those that produce more

Prolonged exposure, group exposure, virtual reality exposure, interoceptive exposure (for panic attacks, PTSD, and anxiety) – expose people to muscle tension, dizziness and other physiological senstans associated w/ anxiety

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16
Q

Implosive therapy

A

Eliminate the fear response to the CS by repeatedly exposing person to the CS w/ out the UCS

Exposure and imagination where therapist exaggerates scenes being imagined by client so they elicit max anxiety + embellished scenes w/ psychodynamic themes that are seen as source of anxiety

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17
Q

Systematic desensitization

A

For phobic reactions

imaginal representations (anxiety situations) are paired w/ (progress) relaxation techniques; use anxiety hierarchy and SUDs

E.g., test anxiety – college student least anxiety arousing situation, told by professor at beginning of the semester will have a midterm exam; most anxiety arousing situation, during exam when unable to identify correct answer to a question

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18
Q

In-vivo aversive counterconditioning

A

treat substance abuse, paraphilias, and self-injurious behaviors

undesirable behavior or stimuli associated w/ behavior paired w/ stimulus that naturally elicits pain/nausea/unpleasant reaction and is avoided; effects short-term only and will need booster sessions to pair target behavior w/ aversive stimuli again

E.g., reduce cigarette smoking, electric shock, stale cigarette smoke, or aversive stimuli could be applied each time person removes cigarette from pack, lights a cigarette or begins to smoke one → actions associated w/ aversive stimuli will be avoided

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19
Q

Covert sensitization

A

imagining doing behavior and then bad consequences, and engaging in alternative behavior

E.g., therapist has client imagine about to light up to smoke cigarette and then imagine feeling nauseous/stomach cramps/throwing up all over self, then throw cigarette pack away and imagine feeling better

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20
Q

Operant conditioning

A

associations between response and reinforcement

  • Reinforcement – when the stimulus that follows a behavior increases the likelihood that the behavior will recur; ** Punishment – when the stimulus that follows a behavior decreases the likelihood that the behavior will recur

Punishment
(decreasing behavior)
Reinfrocement
(increasing behavior)

Positive
(adding)
Negative
(subtracting)

Positive Reinforcement
adding something
to
increase behavior

Negative Reinforcement
subrtacting something
to
increase behavior

Positive Punishment
adding something
to
decrease behavior

Negative Punishment
subrtacting something
to
decrease behavior

E.g.,
Positive Reinforcement
Kid gets $$ for getting good grades → kid gets good grades more often

Negative Reinforcement
Teacher stops reprimanding student after student follows directions → student more likely to follow directions in the future
Driver puts on seat belt when gets in car bc it terminates the annoying noise

Positive Punishment
Child given extra chores after teasing sister → kid stops teasing sister

Negative Punishment
Parents take away driving privileges after teen comes home after curfew → teen stops coming home late

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21
Q

Primary vs. secondary reinforces

A

Primary reinforces – satisfy intrinsic unlearned biological needs (food, water, sex, etc.)

Secondary reinforcers – value of reinforcers is learned (money, tokens, praise, attention)

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22
Q

Extinction (operant conditioning)

A

Extinction – eventually occurs when removing reinforcer that follows a response (how easily it is extinguished depends on rate at which we reinforce response)

Rate or interval - when responses are reinforced

Learning most rapid when reinforcement is continuous; after behavior is learned reinforcement schedule can move to partial; partial schedules are more resistant to extinction

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23
Q

Schedules of reinforcement

A

Fixed ratio (FR) – fixed # of responses to get reinforcement; e.g.,press button 3 times, get treat; leads to highest overall response rate

Fixed interval (FI) – fixed amount of time regardless of responses for reinforcement (time is fixed); e.g., paycheck

Variable ratio (VR) – reinforcement for a variable amount of responses; e.g., gambling

Variable interval (VI) – reinforcement occurs varied (unpredictably) interval e.g., pop quizzes

Variable – not predictable → steady response rate
Fixed – predictable → scalloped response rate
Ratio – behavior → high response rate
Interval – time → low response rate

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24
Q

Matching law

A

When 2 opportunities are provided for reinforcement, rate of response will match the rate of reinforcement; e.g., spend more time at a specific gambling table where you win 2 games

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25
Q

Stimulus control

A

operant behaviors are controlled by their consequences, but they can also be influenced by stimuli that precede them; when an organism emits a response in the presence of 1 stimulus (stimulus A) but not another (stimulus B), the response has been under stimulus control; stimulus A = discriminant stimulus (SD) and stimulus B = extinction or S-delta stimulus (SD)

E.g., when pigeon learns that food is given when it pecks a key when a green light is on but not when a red light is on, the pigeon’s pecking is under stimulus control and the green light is the discriminative stimulus and the red light is the extinction stimulus

26
Q

Stimulus generalization

A

When a stimulus similar to the discriminative stimulus elicits the same response; child is praised for saying “mama” to mother and begins to refer to all women as “mama”

27
Q

Response generalization

A

when a discriminate stimulus elicits similar responses; e.g., child being reinforced for calling his mom, “mama” and “mother”

28
Q

Superstitious behavior

A

result of accidental reinforcement or coincidental pairing of response and reinforcement; e.g., rain dances

29
Q

Escape learning

A

organism learns to escape undesirable stimulus by engaging in a particular behavior; rat may learn that electric shock can be terminated by pressing a lever, and the rat presses the lever as soon as the shock begins

30
Q

Avoidance learning

A

organism learns to avoid an undesirable stimulus by engaging in a particular behavior in responses to a cue that signals that the undesirable stimulus is about to be delivered; e.g., rat might learn that they can avoid being shocked by pressing the lever as soon as a light begins to flash

31
Q

Shaping

A

reinforcing responses that come closer and closer to the behavior

E.g., reinforced for crawling, standing, then 1 step, then walking

32
Q

Chaining

A

used to establish a sequence of responses that must be linked together to form a behavioral chain

E.g., washing hands — start by turning on sink, next step might be getting hands wet, etc.

33
Q

Premack principle

A

pair less desirable low frequency to more desirable high frequency behavior (making yourself study before watching TV)

34
Q

Time out

A

removes person from environment w/ reinforces; if isolation is also aversive it is also punishment

35
Q

Overcorrection

A

repeated and exaggerated practice

36
Q

Response cost

A

removal of pre-specified reinforcer

37
Q

Differential Reinforcement of Other Behaviors (DRO)

A

combination of extinction and reinforcement reinforcement; ignore bad behaviors, but quickly respond to good ones

38
Q

Contingency contracts

A

written contract; good for school and delinquency; clearly defines goals, behaviors

39
Q

Token economies

A

tokens are given and taken away, identification of target behaviors

40
Q

Function-Based Interventions (FBA)

A

determine function of desired behaviors by identifying its antecedents and consequences

41
Q

Kohlberg’s Insight Learning

A

“a-ha” experience – sudden realization of how to solve a problem
monkeys w/ 2 sticks - he experienced insight

42
Q

Tolman’s Latent Learning

A

Reinforcement increases likelihood that a behavior will be performed, but is NOT needed to acquire (learn) the behavior

Learning is not only conditioning but also requires cognitive understanding

Latent learning - occurs w/ out reinforcement and is used later

43
Q

Bandura’s Observational Learning

A

Learn before by watching individuals perform behavior

reinforcement is secondary to learning

Children who watched aggressive doll became more aggressive
Cognitive mediational processes

44
Q

Harlow’s Curiosity and Learning Sets

A

Monkeys motivated by visual curiosity

Complete puzzle for intrinsic reward, but once given extrinsic reward wont do it anymore

“Learning how to learn”

45
Q

Drive Reduction Theory (Clark Hull)

A

Probability of behavior depends on motivation and level of drive

46
Q

Multi-store Model (of memory)

A

Memory consists of 3 stores (that incoming info passes through):
1. Sensory memory
2. Short-term memory
3. Long-term memory

  1. Sensory memory – storage of large amount of sensory info for a short period of time (2-3 seconds)
    - Iconic memory – memory for visual info
    - Echoic memory – memory for auditory info
  2. Short-term memory (30 secs; 7+2 bits of info)
    - Primary memory
    - Working memory
    *chunking, improves short-term memory (e.g., 45-79-82-34-16-93)
  3. Long-term memory (unlimited capacity, memories stored in LTM are permanent)
47
Q

Serial position effect

A

when subjects shown a list of words and immediately asked to recall as many words as they can in any order (think of WRAM-3 verbal learning task) they recall most words from the beginning (PRIMACY effect) and end of list (RECENCY effect)

  • recall of primary is due to the fact that words are rehearsed and in LTM, and recency effect is that words are still in short-term memory
48
Q

Levels of Processing Model (in memory)

A
  1. Structural
  2. Phonemic
  3. Semantic
  4. Structural (shallow) – encode physical qualities/appearance (e.g., length of word, is it in all caps)
  5. Phonological (intermediate) – encode sound/auditory (e.g., what it rhymes w/)
  6. Semantic (deep) – encode meaning and it w/ existing knowledge
49
Q

Procedural vs. declarative memory

A

Long-term memory

Procedural memory – “knowing how”

Declarative memory – “knowing what,” includes semantic and episodic memories
- Semantic memories – memories for factual knowledge (e.g., 1st president)
- Episodic memories – memories for personal experiences (e.g., your 1st date)

50
Q

Implicit vs. explicit memory

A

Implicit memory – recalled automatically and w/ out conscious efforts

Explicit memory – recalled deliberate effort to be recalled

51
Q

Encoding specificity principle

A

the more similar the condition of learning and recall occur, easiest to retrieve info from long-term memory

52
Q

Yerkes-Dodson Law

A

Arousal →
moderate level of arousal have best performance

53
Q

Retrograde vs. anterograde amnesia

A

Retrograde amnesia = difficultly recalling past events

Anterograde amnesia = difficulty recalling new information

Elaborative rehearsal > maintenance rehearsal to ensure that the info is transferred to long-term memory

mnemonic devices enhance memory

54
Q

Decay Theory

A

Theory of forgetting

Memory loss as a result of decay in memory traces over time

55
Q

Interference Theory

A

Theory of forgetting

forgetting occurs when the ability to recall info is affected by info that was learned before/after that info

  • Proactive interference – “forward effect” – when info learned before impacts ability to recall recently acquired info
  • Retroactive interference – “backwards effect” – when info learned after impacts ability to recall previously acquired info
56
Q

Sustained attention

A

ability to direct/focus cognitively on 1 stimulus over an extended period of time

57
Q

Divided attention

A

ability to direct/focus on more than 1 stimulus simultaneously

58
Q

Selective attention

A

focus on 1 stimulus while filtering out/ignoring irrelevant stimulus

59
Q

Feature Integration Theory of Visual Attention (Treisman’s 1998)

A

visual attention involves detection of features (pre-attention) stage + integration of features (attention) stage, processing features more serially

60
Q

Filter Theory of Selective Attention (Broadbent 1958)

A

Bottleneck theory

When 2 or more sensory stimuli are presented simultaneously, 1is allowed to pass through a selective filter while the other one will remain in buff and is either processed or lost