Last Week Flashcards

1
Q

comes from the French word meaning ‘type’ or ‘class’.

►can be recognized by its common set of
distinguishing features (codes and conventions)

A

Genre

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2
Q

▸are systems of signs, which create meaning.

A

CODES

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3
Q

▸ are the generally accepted ways of doing something.

A

CONVENTIONS

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4
Q

Types of Code

A

1.Technical
2.Symbolic
3.Written

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5
Q

▸ ways in which equipment is used to tell the story (camera techniques, framing, depth of fields. lighting and exposure, etc.)

A

Technical Codes

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6
Q

refers to how the camera is operated, positioned and moved for specific effects.
Aspects of camerawork include:
•Positioning
• Movement
• Framing
• Exposure
• Lens choice

A

Camerawork

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7
Q

is the process of choosing, manipulating
and arranging images and sound.

A

Editing

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8
Q

is the expressive or naturalistic use of sound.
can be diegetic or non diegetic.
The three aspects of ___ are:
•Dialogue
•Sound effects
•Music

A

Audio

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9
Q

is the manipulation of natural or artificial light to selectively highlight specific elements of the scene.
Elements of ______ include:

• Quality
• Direction
• Source
• Colour

A

Lighting

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10
Q

Extreme Wide Shot
Wide Shot
Medium Shot
Medium Close up
Close up
Extreme Close up

A

Basic Camera Shots

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11
Q

Low
Eye-level
High
Worm’s eye
Canted
Bird’s eye

A

Shot Angles

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12
Q

Basic Camera Movements

A

Pan
Tilt
Truck

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13
Q

show what is beneath the surface of what we see [objects, setting, body language, clothing, color, etc.)

A

Symbolic Codes

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14
Q

is the time and place of the narrative. When discussing setting. you can describe the setting of the whole story or just a specific scene.

A

Setting

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15
Q

is a French term that means ‘everything within the frame. In media terms it has become to mean the description of all the objects within a frame of the media product and how they have been arranged. An analysis of _____ __ ______ includes:
Set Design
Costume Props
Staging and Composition

A

Mise en scene

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16
Q

portray characters in media products and contribute to character development, creating tension or advancing the narrative. The actor portrays a character through:
•Facial Expression
•Body Language
•Vocal Qualities
•Movement
•Body Contact

A

Acting

17
Q

use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)

A

Written Codes

18
Q

are accepted ways of using media codes. Conventions are closely connected to the audience expectations of a media product. Different types of conventions include form conventions, story conventions and genre conventions.

A

Media Conventions

19
Q

are the certain ways we expect types of media’s codes to be arranged. For instance an audience expects to have a title of the film at the beginning, and then credits at the end.

A

Form of Conventions

20
Q

are common narrative structures and understandings that are common in story telling media products. Examples of story conventions include:

•Narrative structures
•Cause and effect
• Character construction
• Point of View

A

Story Conventions