CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION MEDIA AND INFORMATION LITERACY Flashcards

1
Q

learning at any time, at any place

A

Ubiquitous Learning

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2
Q

Wherever a student is, he/she can immediately access learning materials

A

►Immediacy

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3
Q

Online collaboration with teachers and/or peers (chat/blogs/forums)

A

Interactivity

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4
Q

MOOC

A

MASSIVE
OPEN
ONLINE
COURSE

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5
Q

There may be 100,000- students in a MOOC.

Because enrollments are unlimited and can run into hundreds of thousands.

A

MASSIVE

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6
Q

Anyone, anywhere can register for these COURSES.

Because anyone can enroll that is, there is no admission process.

A

OPEN

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7
Q

Coursework is delivered antaly cover the Internet.

Because they are delivered via the internet.

A

ONLINE

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8
Q

MOOCs are very similar to most online college courses.

Because their goal is to teach a specific subject.

A

COURSE

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9
Q

are courses delivered online and accessible to all for free.

A

MOOCs

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10
Q

Where can I take MOOCs?

A

Although MOOCs are created by universities, universities rarely distribute MOOCs themselves. Instead, they rely on course providers such as:

•Coursera

•edX

•FutureLearn

•Udacity

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11
Q

• refers to technology that uses touch to control and interact with computers.

A

Haptic Technology

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12
Q

• a technique in computing technology, created to identify and authenticate the voice of the speaker.

• Also called speech recognition

A

Voice and Tone Recognition

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13
Q

Technology that can display images directly onto our retinas while not blocking our sight.

A

Internet Glasses

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14
Q

• a class of software that uses current information about the real world.

A

Contextual Awareness

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15
Q

is a sensor technology that makes it possible for a computer/device to know where a person is looking.

• The ability to control a computer using the eyes.

A

Eye Tracking Technology

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16
Q

the original model of something from which later forms are developed.
an original model on which something is patterned.

A

Prototype