L9 - Design elements, design styles and design patterns Flashcards

1
Q

Give examples of the following interface elements:

  1. Interaction
  2. Navigation
  3. Information
  4. Containers
A

Interaction

  • Buttons, checkboxes, text boxes, lists, menus

Navigation

  • Search bars, links, breadcrumbs tags, panels, Icons

Information

  • Tips, notifications, alerts, progress bars

Containers

  • Holds content together
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2
Q

What is the difference between a GUI and a CLI?

A

GUI = Graphical User Interface

  • Visual representation of Command Line Interfaces (images on a screen)
    CLI = Command Line Interface
  • Involves accessing through written commands.
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3
Q

What is the difference between digital design and graphic design?
And what’s the ‘combination’ of both?

A

Digital design:
- Building ‘digital experiences’
- User-centered
- Focus on interactivity

Graphic design
- Creating offline assets
- Focus on specific graphics (logos, infographs, brochures)
- Static visual assets

Combination:
- Using industy standard tools like ‘Sketch’
- Typography, color theory
- Work in digital space when doing graphic design

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4
Q

What is representation through affordance?

A

The form shows how a design offers actions, by being physically intuitive or culturally acquired
- Knob (rotate)
- Button (push)
- Switch (flip)
- Crosswalk light (feedback)

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5
Q

What is representation through real life metaphors?
And what are Metaphoric actions and metaphoric descriptions?

A

Representation through metaphors
- “Drag and drop”
- Full crash can -> Empty trash can
- Which is a representation of what is happening inside a computer
- Ibooks (books lined up on a virtual bookshelf)

Methaphoric actions:
- Drag and drop, click, push (things that mimick real life mechanic interactions)

Metaphoric descriptions:
- Posting things, opening emails, emptying the trash can…

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6
Q

What is Skeumorphic design?

A

Design that mimics real life objects (such as a calculator)

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7
Q

What is Material design?

A

Design that is embedded into objects, typically without an interact-able interface (no screen)
- Video camera, GPS, infrared sensors, rear car camera, microphone

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8
Q

What is material interaction?

A
  • You are trying to find a way, and you need a map
  • You using a map in a video game
  • Card blip
  • Sensors is becoming more used, but not quite there.
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9
Q

Name the 4 paradigms of types of interaction

A

Instructing
- Command line based
- Giving a command, and getting something back
Conversing
- Dialogue based
- It is a form of command/instruction
- Another way of command input, with the help of AI.
Manipulating
- Static interaction with environment
- Photoshop, making pictures, changing, drawings, modifying
Exploring
- Dynamic interaction with environment, example: (“browsing”-based”)
- Netflix, Amazon, etc
Responding
- Notification based
- WE don’t start the interaction, the computer tells us.
- Notifications
- Flips the interaction around
- Most modern types of interaction types.

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10
Q
A
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