GPT Book Flashcards
What is interaction design (IxD)
Interaction design is the design of:
- interactive digital products
- environments
- systems
- services
With a focus on how users engage with them.
What are usability metrics commonly used to measure?
Task completion time, error rate, success rate, and user satisfaction.
What is ‘people-centered design’?
People-centered design places users’ needs, behaviors, and perspectives at the core of the design process.
What is the difference between ‘efficiency’ and ‘effectiveness’ in usability?
Efficiency = how quickly a user can complete a task
Effectiveness = the accuracy and completeness with which a user achieves a goal.
What are ‘heuristics’ in interaction design?
Heuristics are general guidelines or rules of thumb used to evaluate the usability of a product or interface.
What are the main practical issues with user research in interaction design process?
- Accurately capturing users’ needs, difficult as a result of different backgrounds, skills and preferences
- Defining requirements
- Balancing design trade-offs
- Time and resource constraints
- Communication/collaboration among stakeholders
Challenge in understanding user needs?
- Accurately capturing users’ needs can be challenging due to diversity in user backgrounds, skills, and preferences.
Solution:
- Use a mix of data gathering methods tun understand users and their goals
- Check iteratively with them throughout the process
Why is it difficult to define requirements in the design process?
Translating user research to actual design requirements is complex.
Requires a set of clear definitions in
- What the product does (functional)
- It’s usability and aesthetic requirements (non-functional)
- Personas and scenarios will help getting an image how real users interact with the system
If designers balance design trade-offs, what does that refers to?
Usability, aesthetics and technical constraints
With time and resource constraints in a project, what should the focus be on?
- Core features
- Only add secondary features when resources allow for it
- Prototyping helps save resources by identifying potential issues early on
What can be done to better communication among stakeholders?
- Use shared documentation
- Collaborative platforms
-Regular meetings. - Involve stakeholders early on in the design process
What is interface metaphors?
It’s a design concept that uses familiar real-world objects or actions to help users understand how to interact with a digital system.
Examples:
- Shopping cart in e-commerce
- Folders, files and trash can on your digital desktop, objects similar to physical environment
- Desktop metaphors diminishes with cloud storage, files aren’t bound to a single device anymore
Give example of different interaction types and what they entail
Instructing
- Users issuing commands to a system
- When speed and efficiency are required
Conversing
- Virtual assistants, customer support bots
- Siri, Alexa
- Guiding users through decisions
- Human-like
Manipulating
- Interact with virtual objects, as if they were real.
- Drag and drop, touch screen
- Pinch to zoom
- Provide a sense of physical control over virtual object
Exploring
- Users navigate through a digital or physical space
- VR, AR
- Google maps
Responding
- System proactively send prompts/notifications to the users
- Netflix/TV: Are you still watching?
- Keeps users engaged/informed without requiring a constant input
What are the HCI/Interaction design paradigms? And how do they differ?
The Paradigms defines how problems are framed, which in turn is defined/determined by communities of researchers and designers
- 1980s = user-centered design focus on desktop interfaces,
- 1990s = interactive and distributed interfaces
- 2000s = Ubiquitous and Mobile Computing
- 2010s = Social, Context-Aware, sensors
- 2020s = AI, Ethical Design, and Post-Digital Interfaces(VR/AR, smart homes)
What’s self-determination theory within HCI? And what are theories in HCI/Interaction design used for and derived from?
- Theories
- Often derived from psychology or sociology
- Are used to understand and predict human interactions(structured explanations)
- Theory of self-determination has been used in game design to explore motivation, offering guidance for creating engaging experiences.
- It pertains to the motivation behind people’s choices in the absence of external influences and distractions