L1 - Introduction to HCI Flashcards

1
Q

What is Interaction Design?

A

Interaction design is about designing interactive products to support the way people communicate and interact in their everyday and working lives.

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2
Q

What is the difference between Good and Poor design?

A

Good design is:
* user-centered
* easy to learn
* enjoyable

While poor design often leads to frustration due to complexity and inefficiency.

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3
Q

What is usability?

A

Usability refers to how easy and effective an interactive product or technology is for its users, covering aspects like:
- ease of learning
- efficiency
- maximizing satisfaction and effectiveness
- minimizing errors

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4
Q

What are Usability goals and User Experience Goals?

A

Usability goals focus on making products efficient and easy to use.

While user experience (UX) goals emphasise creating enjoyable and meaningful interactions.

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5
Q

What is People-Centered Design?

A

It’s an approach to understand users’ emotional and practical needs. To ensure the product offers pleasure, satisfaction, and effective interaction.

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6
Q

Why is Accessibility and Inclusiveness important in UX and HCI?

A
  • Accessibility ensures that products are usable by people with various abilities
  • Inclusiveness makes sure no group is excluded from using the product.
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7
Q

What is the purpose of prototyping in Interaction Design?

A

Prototyping allows designers to:
- test and refine ideas
- gather feedback from users to improve usability and UX before final production.

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8
Q

What are the key components of interaction design?

A

Core concepts:
- User interaction
- Design
- Usability

The Focus of interaction design is creating seamless, useful, intuitive and great experiences for the users.
- Not just that they work, but that they also feel good to use

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9
Q

Why is design within HCI user-centered?

A

By understanding user’s needs, the products can be better

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10
Q

What is the core of interaction design?

A

Designing for user interaction with technologies

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11
Q

What characterizes a contextual inquiry?

A

A situational interview and observation

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12
Q

What is a persona and how is it used in HCI?

A

A generalized description of a typical end-user

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13
Q

What is ethnography?

A

A method for studying people and interaction in real-life situations

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14
Q

What is wireframes?

A

A sketching technique

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15
Q

What is a script?

A

A file with a set of commands for a computer

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16
Q

What is tangible user interface?

A

A surface/object that the user can manipulate directly

17
Q

Why is validity of a scientific method important?

A

It means that the method is scientifically appropriate for investigating the type of problem

18
Q

What is INTERACTION in the context of HCI?

A

Interaction between humans and technology

19
Q

What is Design in the context of HCI?

A

Form and behaviour of an artefact

20
Q

What is a USER in the context of HCI?

A

Anyone who is (directly) affected by the design, aka. Interacting with the design

21
Q

What is the overall focus of Interaction, Design and User within the context of HCI?

A

It’s in the context which technology is used in relation to functionality and design

22
Q

Why can’t designers decide what’s good design? And what should one do to be able to design good?

A

It has to be user-centered, focused on starting from the users’ needs.

What needs to be done is:
- Do user studies
- Talk to members of said communities/fields
- Etc
- Ask, observe
- Get the facts (i.e. old people aren’t bad at tech(?) lol)

23
Q

What is the nature of interaction?

A

The understanding of interaction that we’ve built up.
Examples:

  • A smartwatch you interact by wearing it, gestures, voice, touch.
  • Chat vs email
    • With Chat you expect an immediate response(I think this is changing nowadays)
  • Netflix
    • Did you choose the movie you decided to watch, or did the algorithm choose it?
24
Q

How to interact with a digital system? And how does a digital system interact back? Give few examples:

A
  • RFID
  • Sensors
  • Touch screen
  • Keyboard/Mouse

How digital system interact back
- Content on screen
- Audio
- Printer
- Vibration

25
Q

What is an interface?

A

Layers between users and technology

26
Q

What is a representation(in the context of interface)

A

How the event is represented in the interface

27
Q

Why can’t a designer decide what is good design?
What work/research be done to make good design?

A

The design has to be user-centered, focused on users’ needs from start to finish.

  • Do user studies
  • Talk to members of said communities/fields
  • Ask, observe
  • Get the facts (i.e. old people aren’t bad at tech(?) lol)
28
Q

What is Usefulness in UX?

A

Usefulness = Utility x Usability

29
Q

What is Utility in UX?

A

Utility:
- What does the system do?
- Does it have the features?
- Does it solve a real user need?
- Does it do something people wanna do?

30
Q

What is Usability in UX?

A

Usability is
- The question of:
- Can people learn the interface?
- Can they understand it?
- Can they operate it efficiently?

31
Q

What is good design?

A

Something that users need (high Utility)
Measure against usability goals
- Impact goals (what effect should the function have?)
- Measurable goals (can be evaluated)

32
Q

What is Disruptive design?

A
  • Radically changes what we previously think or what we want to be doing
    Examples:
  • The launch of Spotify and Netflix
33
Q
A