L7: The future of Influencer Marketing Flashcards

1
Q

What is virtual influencers?

A

Virtual influencers are non-human digitally created characters who shares social media content and engage in interactive communications with the aim to obtain influential status among consumers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Similarities with human influencers

A

Virtual influencers are similar to human influencers in many ways:
· Known for social media presence and creating content
· Fostering relationships with their followers
· Having a significant reach
Collaborating with brands

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Anthropomorphism

A

Anthropomorphism is defined as the degree to which a nonhuman object appears to have human-like features or abilities. (Brown and Ponsonby-McCabe, 2014)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

reality-virtuality continuum

A

The reality-virtuality continuum was introduced by Milgram and Kishino (1994) to explain the relationship between physical and virtual environments.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Percieved Reality-Virtuality x Perceived Antropomorphism

A
  1. Hyper-realistic non-humans
  2. Hyper-realistic humans
  3. Unrealistic non-humans
  4. Unrealistic humans
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Percieved Reality-Virtuality x Perceived Antropomorphism: Unrealistic non-humans

A

· Can take any form including non-alive “humanized” objects
· Tend to exist in the virtual world but can occasionally visit the real world
Very clear boundaries between reality and virtuality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Percieved Reality-Virtuality x Perceived Antropomorphism: Hyper-realistic non-humans

A

· Can take the form of an animal (e.g., bee or lizard) or a supernatural being (e.g., an alien or a monster)
· Appear to exist in the real world among humans
Tend to blur the boundaries between virtuality and reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Percieved Reality-Virtuality x Perceived Antropomorphism: Unrealistic humans

A

· Easily distinguishable from real-life influencers even though they have a human form
· Tend to exist in the virtual world but can occasionally visit the real world
Very clear boundaries between reality and virtuality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Percieved Reality-Virtuality x Perceived Antropomorphism: Hyper-realistic humans

A

· May be very hard to distinguish from real-life influencers
· Appear to exist in the physical world and participate in human activities (e.g., go to restaurants or backstage at concerts)
Make the boundaries between virtuality and reality very blurred/non-existent.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Unique characteristics

A
  1. CUSTOMIZATION
  2. FLEXIBILITY
  3. OWNERSHIP (EX. BARBIE)
  4. AUTOMATION
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Unique characteristics: CUSTOMIZATION

A

· Brands can freely decide on the origin story, appearance and behaviors of virtual influencers.
· Brand-influencer fit can (easier) be ensured.
Customization allows brands to appeal to the specific target groups.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Unique characteristics: FLEXIBILITY

A

· Virtual influencers do not have the same constraints (e.g., hunger, fatigue, illness) as human influencers.
· They can appear anywhere at any time and do everything.
Less time and financial resources needed.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Unique characteristics: OWNERSHIP (EX. BARBIE)

A

· Virtual influencers can advertise for several brands or be owned by a brand.
Brand-owned virtual influencers offers high levels of control, meaning less risk.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Unique characteristics: AUTOMATION

A

Virtual influencers are gradually becoming more autonomous, acting as brand assistants.

For example:
· engaging in consumer experiences in real-time
· collecting information on consumer engagement/behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

PESO

A

Paid, Earned, Shared, Owned Media

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Negative implications

A
  1. Unrealistic representations of what it means to be human (e.g., beauty standards and lifestyle in general)
  2. Problematic if consumers cannot distinguish
  3. Anonymity can enable unethical behavior without consequences
  4. Truthfulness and authenticity is questionable due to misfit between VI and owner
  5. Some consumers are currently exhibiting uncomfort engaging with AI. What if they don’t know? Is that okay?
17
Q

What are influencers good at?

A

· Connecting with audiences due to their unique characteristics
· Cutting through the noise of traditional marketing in new and innovative ways (especially for consumers who has a high need to feel unique)
Building brand image and awareness – not as much to increasing purchase intentions.

18
Q

What is important to remember?

A

· Higher levels of human resemblance do not equal more positive consumer reactions
· Lower level of human resemblance might be less complicated (due to disclosure)
Not all consumers will understand what a virtual influencer is. How much of that is your responsbility as a marketeer?