L7: The future of Influencer Marketing Flashcards
What is virtual influencers?
Virtual influencers are non-human digitally created characters who shares social media content and engage in interactive communications with the aim to obtain influential status among consumers
Similarities with human influencers
Virtual influencers are similar to human influencers in many ways:
· Known for social media presence and creating content
· Fostering relationships with their followers
· Having a significant reach
Collaborating with brands
Anthropomorphism
Anthropomorphism is defined as the degree to which a nonhuman object appears to have human-like features or abilities. (Brown and Ponsonby-McCabe, 2014)
reality-virtuality continuum
The reality-virtuality continuum was introduced by Milgram and Kishino (1994) to explain the relationship between physical and virtual environments.
Percieved Reality-Virtuality x Perceived Antropomorphism
- Hyper-realistic non-humans
- Hyper-realistic humans
- Unrealistic non-humans
- Unrealistic humans
Percieved Reality-Virtuality x Perceived Antropomorphism: Unrealistic non-humans
· Can take any form including non-alive “humanized” objects
· Tend to exist in the virtual world but can occasionally visit the real world
Very clear boundaries between reality and virtuality
Percieved Reality-Virtuality x Perceived Antropomorphism: Hyper-realistic non-humans
· Can take the form of an animal (e.g., bee or lizard) or a supernatural being (e.g., an alien or a monster)
· Appear to exist in the real world among humans
Tend to blur the boundaries between virtuality and reality
Percieved Reality-Virtuality x Perceived Antropomorphism: Unrealistic humans
· Easily distinguishable from real-life influencers even though they have a human form
· Tend to exist in the virtual world but can occasionally visit the real world
Very clear boundaries between reality and virtuality
Percieved Reality-Virtuality x Perceived Antropomorphism: Hyper-realistic humans
· May be very hard to distinguish from real-life influencers
· Appear to exist in the physical world and participate in human activities (e.g., go to restaurants or backstage at concerts)
Make the boundaries between virtuality and reality very blurred/non-existent.
Unique characteristics
- CUSTOMIZATION
- FLEXIBILITY
- OWNERSHIP (EX. BARBIE)
- AUTOMATION
Unique characteristics: CUSTOMIZATION
· Brands can freely decide on the origin story, appearance and behaviors of virtual influencers.
· Brand-influencer fit can (easier) be ensured.
Customization allows brands to appeal to the specific target groups.
Unique characteristics: FLEXIBILITY
· Virtual influencers do not have the same constraints (e.g., hunger, fatigue, illness) as human influencers.
· They can appear anywhere at any time and do everything.
Less time and financial resources needed.
Unique characteristics: OWNERSHIP (EX. BARBIE)
· Virtual influencers can advertise for several brands or be owned by a brand.
Brand-owned virtual influencers offers high levels of control, meaning less risk.
Unique characteristics: AUTOMATION
Virtual influencers are gradually becoming more autonomous, acting as brand assistants.
For example:
· engaging in consumer experiences in real-time
· collecting information on consumer engagement/behavior
PESO
Paid, Earned, Shared, Owned Media