L6_MANIPULATIVE AND MULTIMEDIA DIMENSIONS OF INFORMATION AND MEDIA Flashcards

1
Q

This refers to tools or devices used for hands-on developmental, educational, information, leisure, therapeutic, and other purpose that require kinesthetic sense.

A

Manipulative Media

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2
Q

What are the classification of manipulatives?

A

Traditional and digital manipulatives

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3
Q

This classification of manipulatives does not require any digital component to function.

A

Traditional manipulatives

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4
Q

This classification of manipulatives refers to computationally-enhanced versions of traditional manipulatives.

A

Digital manipulatives

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5
Q

It refers to a method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs.

Examples: social media, online booking, online shopping, video games, etc.

A

Interactive Media

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6
Q

What are the platforms of interactive media?

A

Mobile apps

3D TV

Video games (multi-player)

Role-playing games (RPG)

Massively Multiplayer Online Role Playing Game (MMORPG)

Interactive websites

Virtual reality and immersive environments

Social media

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7
Q

This platform of interactive media refers to a software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers.

A

Mobile apps

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8
Q

This platform of interactive media refers to a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world.

A

3D TV

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9
Q

This platform of interactive media refers to a game played by electronically manipulating images produced by a computer program on a television screen or other display screen.

A

Video games (multi-player)

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10
Q

This platform of interactive media refers to a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

A

Role-playing games (RPG)

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11
Q

This platform of interactive media refers to any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

A

Massively Multiplayer Online Role Playing Game (MMORPG)

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12
Q

This platform of interactive media refers to pools, surveys, exams, exercises

A

Interactive websites

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13
Q

This platform of interactive media refers to the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors

A

Virtual reality and immersive environments

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14
Q

This platform of interactive media refers to websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine, etc.

A

Social media

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15
Q

It refers to the communication process that takes place between humans and computer software.

A

Interactivity

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16
Q

Interacting with Social Media: compare prices; compare features of similar items; add to cart; choose payment type; track delivery; get advice from experts; search products; check local availability; get product recommendations.

A

Online shopping

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17
Q

Interacting with Social Media: choose a game; play with computer; play with others; choose a level, in-game customization, etc.

A

Online gaming

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18
Q

Interacting with Social Media: interact with content; interact with instructors; interact with classmates

A

Online classes

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19
Q

Interacting with Social Media: group chat; search groups; search friends; translate language.

A

Chat

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20
Q

Interacting with Social Media: exchange information; give reaction; news on demand; monitor views.

A

News and information

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21
Q

Interacting with Social Media: choose your own adventure; get multimedia content; experience game elements.

A

Videos

22
Q

What are the types of interactivity?

A

Hotspot

Rollover

Tabs

Timeline

Numbers/processes

Slideshow

Flipcards

23
Q

This type of interactivity refers to a special region to act as a trigger to another web page. The hotspot could be a circle, triangle, rectangle or polygon.

A

Hotspot

24
Q

This type of interactivity refers to an image or portion of an image that changes in appearance when the mouse cursor moves over it.

A

Rollover

25
Q

This type of interactivity works by clicking on them, displaying a relevant content with an appropriate graphic.

A

Tabs

26
Q

This type of interactivity refers to a menu slide that branches to different events.

A

Timeline

27
Q

This type of interactivity refers to the number of clicks and the time spent in an interactive function provide data points.

A

Numbers/processes

28
Q

This type of interactivity refers to non-linear interactive slideshow where the pathway through the show is determined by the user’s interaction with it.

A

Slideshow

29
Q

This type of interactivity refers to a card that when clicked flips to display a description and other information.

A

Flipcards

30
Q

This refers to the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally.

A

Multimedia

31
Q

What are the elements of multimedia?

A

Text

Graphics

Animation

Video

Audio

32
Q

This element of multimedia refers to characters that are used to create words, sentences, and paragraphs

A

Text

33
Q

This element of multimedia refers to a digital representation of non-text information, such as a drawing, chart, or photograph.

A

Graphics

34
Q

This element of multimedia works by flipping through a series of still images. It is a series of graphics that create an illusion of motion.

A

Animation

35
Q

This element of multimedia refers to photographic images that are played back at speeds of 15 to 30 frames a second and the provide the appearance of full motion.

A

Video

36
Q

This element of multimedia refers to music, speech, or any other sound.

A

Audio

37
Q

What are the types of multimedia presentation?

A

Linear and Non-linear

38
Q

This type of multimedia presentation refers to active content progresses often without any navigational control for the viewer such as a cinema presentation.

A

Linear

39
Q

This type of multimedia presentation refers to that which uses interactivity to control progress as with a video game or self-paced computer-based training. Hypermedia is an example of non-linear content.

A

Non-linear

40
Q

What are the advantages of multimedia?

A

It is very user-friendly.You can read the text and hear the audio.

It is multi sensorial. It uses a lot of multimedia, for example hearing, seeing and talking.

It is integrated and interactive.All the different mediums are integrated through the digitization process. Interactivity is heightened by the possibility of easy feedback.

It is flexible. Being digital, this media can easily be changed to fit different situations and audiences

It can be used for a wide variety of audiences,ranging from one person to a whole group.

41
Q

What are the disadvantages of multimedia?

A

Information overload. Because it is so easy to use, it can contain too much information at once.

It takes time to compile.Even though it is flexible, it takes time to putnthe original draft together.

It can be expensive. Multimedia makes use of a wide range of resources, which can cost a large amount of money.

Too much makes it unpractical. Large files like video and audio has an effect of the time it takes for your presentation to load. Adding too much can mean that you have to use a larger computer to store the files.

42
Q

It refers to a text which contains links to other texts. The term was invented by Ted Nelson around 1965.

A

Hypertext

43
Q

It is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media sound and video.

A

Hypermedia

44
Q

Who are the possible users? What aspects of the users are to be considered? (persons with disability, language barrier, reading level, culturally-sensitive, etc.)

A

CONTENT: Target Audience

45
Q

Who is the author of this multimedia product? How credible is the author?

A

CONTENT: Author

46
Q

What is the tone (authoritative, informative, encouraging, enticing, etc.) of the multimedia product? Is the information correctly presented?

A

CONTENT: Key Content

47
Q

Does it meet the objectives of the topic?

A

CONTENT: Purpose

48
Q

What are the elements (text, sound, images, animation, etc.) used? Do the elements help in conveying the message? Do the elements follow the different principles of design? Is it pleasing to the eyes? Do the sound and video run smoothly together?

A

TECHNOLOGY: Form/Style

49
Q

Is the selected format commonly used? Is it easy to use? Does it allow the user to cancel or return to an action? Are the instructions easy to use?

A

TECHNOLOGY: Medium/Format

50
Q

What are the parts of design process?

A

Pre-production- research, storyboarding, planning

Production- creating the product

Post-Production- evaluation, redesign, documentation

Presentation- showcasing, gathering of comments