L4 Reach and Grasp Flashcards

1
Q

Critical Events

A

key biomechanical components to successfully complete the task

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2
Q

Stage 1 of development of functional hand skills

A

Learning Approach–lots of feedback
Sensory Focus–exploration
Arm/Wrist Movements–limited
Hand/Grasp actions–power grip

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3
Q

Stage 2 of development of functional hand skills

A

Learning Approach: skills match ability
Sensory Focus: feedback acquisition
Arm/Wrist Movements: Previous experience
Hand & Grasp: Transferring hand to hand

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4
Q

Stage 3 of development of functional hand skills

A

Learning Approach: discovery of optimal approach
Sensory Focus: maturing of motor organization
Arm/Wrist Movements: Organization and efficiency
Hand & Grasp Actions: raking, lateral pincer, tip to tip pincer

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5
Q

Precision Grasp

A

development focused on radial side, forces directed between thumb and fingers

Lateral pincer, tip pincer, palmar, tripod variations

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6
Q

Lateral pincer

A

thumb pad to medial side of index finger

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7
Q

Tip pincer

A

tip of thumb to index in opposition

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8
Q

Palmar

A

thumb opposition to both index and middle finger

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9
Q

Tripod Variations

A

palmar with object to thenar space

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10
Q

Power grasp

A

development focused on ulnar sider, finger and thumb pads directed towards palms, transmit force to object

hook, spherical, cylindrical

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11
Q

Prehension

A

incorporates both precision and power

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12
Q

In-hand manipulation

A

one hand holds and manipulates with various patterns

palm to finger, finger to palm, shift, simple rotation, complex rotation

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13
Q

In-hand Stabilization

A

object within palm does not move

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14
Q

Handedness

A

(left handed or right handed) affected by genetics, the environment, intrauterine and birth-related stresses and trauma

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15
Q

Distance Programming

A

visual perception of distance, activation of agonists, then activation of antagonist to slow

ability to plan and execute movements that involve covering a specific distance. It involves determining the appropriate force, timing, and trajectory needed to move the body or an object over a certain distance

Throwing a ball a certain distance, kicking a soccer ball to a specific point on the field, or jumping over an obstacle

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16
Q

Location programming

A

relative tensions exist between agonists and antagonists. locations in space correspond to these tension relationships

involves planning and executing movements to reach or interact with a specific spatial location or point. It focuses on targeting a precise location in space, often requiring fine motor control and accuracy in the movement trajectory

Reaching for an object on a table, touching a specific point on a touchscreen device, or placing a cup on a coaster.

17
Q

Activation with Reach

A

Eye–> Head –> Hand
emphasis on role inertia for successful coordination

18
Q

Grasp

A

anticipatory control in precision grip
shaping of hand occurs during transportation of reach

role of perception plays big role in grasp

19
Q

Grasp and Lift Tasks

A

Discrete phases to any lifting task

  1. Contact between fingers and object to be lifted
  2. Grip and load force increase
  3. Load force increases enough to overcome weight of object and movement occurs
  4. Decrease in grip and load forces after contact surface
20
Q

Feedforward

A

Anticipatory Control
Visual and somatosensory control of reach grasp involve characteristics of object, vision, proprioception

21
Q

Feedback

A

reactive response, error correction for unanticipated perturbations to the movement

visual in reach/grasp = final accuracy
somatosensory in reach = muscle spindles
somatosensory in grasp = cutaneous afferents

22
Q

Steps of locating a target

A
  1. Locate object in space
  2. Stabilize gaze
  3. Shifting gaze
  4. Tracking movements
23
Q

Regulatory Environment

A

aspects of the environment that shape the movement itself

shape of object, weight of a cup, surface

24
Q

Non-regulatory environment

A

aspects of the environment that may contribute to the performance, but the movement itself does not conform to the aspects

background noise, distractions