L3. Tools to study International Politics Flashcards

1
Q

Strategic interaction

A

making choices while anticipating the actions of others and the consequences of alternative decisions.

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2
Q

Strategy

A

complete and contingent set of actions

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3
Q

People are assumed to be rational

A
  • They have preferences (complete and transitive)
  • They have beliefs
  • They face constraints
  • They do what they believe is in their best interest.
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4
Q

Choices of Actors

A
  • Assumption of rational actors, who compare options thanks to utility functions
  • Utility: a function assigns a real number to each outcome.
    so, if we prefer A to B, u(A) > u(B)
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5
Q

Decision makers often face uncertainty over outcomes

A
  • Assign each possible outcome a utility (or costs and benefits)
  • Higher numerical values mean stronger preference
  • Assign each possible outcome a probability (between 0 and 1, and sum up to )
  • Calculate expected utility
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6
Q

Choices for expected utility are in

A

isolation

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7
Q

Components of a game

A
  • a set of players
  • a set of actions that each player can take (strategies)
  • a mapping from the various actions taken by players and outcomes
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8
Q

Each actor needs to specify

A

what to do under every contingency in the game, including those not likely to happen.

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9
Q

Nash Equilibrium

A

Equilibrium if no player can benefit by unilaterally changing its actions.

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10
Q

All games have at least

A

one Nash Equilibrium, some have more.

  • Pure Strategies (Choosing an action for sure); strategy set: set of pure strategies
  • Mixed Strategies (Choosing actions probabilistically)
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11
Q

Normal Form vs. Extensive Form Games

A

Normal form of a game: when represented by a matrix.

Extensive form representation: If players move sequentially.

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12
Q

Normal form of a game only possible when:

A
  • moves are simultaneous

- previous moves are not observed before the next move is chosen- imperfect information

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13
Q

Solving extensive form games

A

Backward induction

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14
Q

Backward induction: how

A
  • Look ahead to terminal nodes and work backwards to understand what other players will do at each choice node.
  • Based on the fact that at each decision node (or choice point), a player can figure out how the game is going to be played going forward
  • For this to be possible, each player needs to know
    • the preferences of the other player (i.e complete information)
    • who has moved when (i.e. perfect information)
  • Representing a game in extensive form eliminates some implausible Nash Equilibria
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15
Q

Subgame Perfect Nash Equilibrium

A

in a SPNE, Strategy is a best response at each node, given strategies of other players

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16
Q

Incentive to Bluff for the example

A
  • If DPRK knows US willingness to fight,
    when US are willing to fight, they choose compromise
    when US are not willing to fight, they choose sanctions
  • If DPRK does not know, every time US compromises, DPRK knows that US are willing to fight and so will compromise too.