L3. Tools to study International Politics Flashcards
Strategic interaction
making choices while anticipating the actions of others and the consequences of alternative decisions.
Strategy
complete and contingent set of actions
People are assumed to be rational
- They have preferences (complete and transitive)
- They have beliefs
- They face constraints
- They do what they believe is in their best interest.
Choices of Actors
- Assumption of rational actors, who compare options thanks to utility functions
- Utility: a function assigns a real number to each outcome.
so, if we prefer A to B, u(A) > u(B)
Decision makers often face uncertainty over outcomes
- Assign each possible outcome a utility (or costs and benefits)
- Higher numerical values mean stronger preference
- Assign each possible outcome a probability (between 0 and 1, and sum up to )
- Calculate expected utility
Choices for expected utility are in
isolation
Components of a game
- a set of players
- a set of actions that each player can take (strategies)
- a mapping from the various actions taken by players and outcomes
Each actor needs to specify
what to do under every contingency in the game, including those not likely to happen.
Nash Equilibrium
Equilibrium if no player can benefit by unilaterally changing its actions.
All games have at least
one Nash Equilibrium, some have more.
- Pure Strategies (Choosing an action for sure); strategy set: set of pure strategies
- Mixed Strategies (Choosing actions probabilistically)
Normal Form vs. Extensive Form Games
Normal form of a game: when represented by a matrix.
Extensive form representation: If players move sequentially.
Normal form of a game only possible when:
- moves are simultaneous
- previous moves are not observed before the next move is chosen- imperfect information
Solving extensive form games
Backward induction
Backward induction: how
- Look ahead to terminal nodes and work backwards to understand what other players will do at each choice node.
- Based on the fact that at each decision node (or choice point), a player can figure out how the game is going to be played going forward
- For this to be possible, each player needs to know
• the preferences of the other player (i.e complete information)
• who has moved when (i.e. perfect information) - Representing a game in extensive form eliminates some implausible Nash Equilibria
Subgame Perfect Nash Equilibrium
in a SPNE, Strategy is a best response at each node, given strategies of other players