L10 - Social Media and the Internet Flashcards
1
Q
Roles of the internet:
A
- Economic: attracting attention, exchange, brand building; low barriers to new entrants
- Information: searching, sharing; user generated; targeted information.
- Entertainment: video content-YouTube; “brand terrorism”; TV shows amateur clips, music most popular downloads
- Social: emergence of social networks vital to advertisers; Facebook, YouTube, Wikipedia-advertising in experimental phase
2
Q
Social media vs traditional media:
A
- Consumer-consumer communications
- Content, discussion, circulation, use of and initiation, of brand interaction outside the company control
- Word-of-mouth forums including blogs, company- sponsored discussion boards and chat rooms, consumer-to-consumer e-mail, consumer product or service ratings websites and forums, Internet discussion boards and forums, moblogs (sites containing digital audio, images, movies, or photographs), and social networking websites
3
Q
Internet tools:
A
- Websites
- Search engines: search marketing
- Discussion forums and communities: potential to discuss brand experiences; competitive information; customer profiles
- Blogs: employees and publics informed, salesperson efficiency; vlogs (e.g. Gizmodo, crikey.com.au); sustainable activities
- Interactive games
4
Q
Types of internet advertising:
A
- Search advertising: most common-key words and over the page format
- Classified ads: recruitment, real estate and automotive
- Video ads: 41% Australians download or stream videos-average CPM rates are higher for video ads than for static display ads; Adselector
- Social networks: 8.8 million Facebook users in Australia (can be backlash for advertisers e.g.,Vegemite isnack)
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5
Q
Branded content:
A
- Brand-funded entertainment
- Example of convergence
- A way to contact and engage consumers through content they feel passionate about
- Seamless advertising e.g., Harry Potter, The Sims 3
- Advergames: combines gaming and advertising online - can involve a brand’s special features during the game and exponential participation through viral dissemination
- BMW short films campaign
- In-game advertising- $3.1 billion
6
Q
Advantages of internet advertising:
A
- Relatively inexpensive (relatively)
- Convergence means it combines existing advantages of high impact video and audio, print (text and images) and the internet (interactivity and personalisation).
- Targeted
- Accountability
- Immediacy
- Accessibility – but poor banner click-through rates
- Fulfills all primary purposes of advertising
- Less distraction: ‘flow’
- Adds depth to traditional media representations
- BTB: generation of leads and sales-product catalogs, demonstrations, specifications
7
Q
Tips for effective social media use:
A
- Planning: strategy, crisis management plan, understanding consequences of actions, moderate conversations, integrate, audience ownership
- Staffing: resources and talent, education of staff
- Content: vary, localise, appropriate, language, unique voice, entertain, share third party content, tailor, character limits
8
Q
Social media advertising tips:
A
- Promotion and monetisation: fanpage, build audience, use analytics, tangible results are paramount
- Loyalty: Reward fans for moderating community, exclusive content and deals, brand advocates
- Response: timely, regular updates, deliver above expectations from community, don’t sell too much on social media, don’t get upset, honesty, commitment
9
Q
Implications:
A
- Growth in all senses
- Increase in roles for marketers
- Wider influence in companies
- Customer understanding vital
- Exit “spin”
- Increased customer contact
- Brand communities
- Integration of brand with games and entertainment, placement
- Crowdsourcing of products, product development
- Increase in personal expression via brands