L10 - Social Media and the Internet Flashcards

1
Q

Roles of the internet:

A
  • Economic: attracting attention, exchange, brand building; low barriers to new entrants
  • Information: searching, sharing; user generated; targeted information.
  • Entertainment: video content-YouTube; “brand terrorism”; TV shows amateur clips, music most popular downloads
  • Social: emergence of social networks vital to advertisers; Facebook, YouTube, Wikipedia-advertising in experimental phase
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2
Q

Social media vs traditional media:

A
  • —Consumer-consumer communications
  • —Content, discussion, circulation, use of and initiation, of brand interaction outside the company control
  • —Word-of-mouth forums including blogs, company- sponsored discussion boards and chat rooms, consumer-to-consumer e-mail, consumer product or service ratings websites and forums, Internet discussion boards and forums, moblogs (sites containing digital audio, images, movies, or photographs), and social networking websites
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3
Q

Internet tools:

A
  • Websites
  • Search engines: search marketing
  • Discussion forums and communities: potential to discuss brand experiences; competitive information; customer profiles
  • Blogs: employees and publics informed, salesperson efficiency; vlogs (e.g. Gizmodo, crikey.com.au); sustainable activities
  • Interactive games
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4
Q

Types of internet advertising:

A
  • Search advertising: most common-key words and over the page format
  • Classified ads: recruitment, real estate and automotive
  • Video ads: 41% Australians download or stream videos-average CPM rates are higher for video ads than for static display ads; Adselector
  • Social networks: 8.8 million Facebook users in Australia (can be backlash for advertisers e.g.,Vegemite isnack)

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5
Q

Branded content:

A
  • Brand-funded entertainment
  • Example of convergence
  • A way to contact and engage consumers through content they feel passionate about
  • Seamless advertising e.g., Harry Potter, The Sims 3
  • Advergames: combines gaming and advertising online - can involve a brand’s special features during the game and exponential participation through viral dissemination
  • BMW short films campaign
  • In-game advertising- $3.1 billion
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6
Q

Advantages of internet advertising:

A
  • Relatively inexpensive (relatively)
  • Convergence means it combines existing advantages of high impact video and audio, print (text and images) and the internet (interactivity and personalisation).
  • Targeted
  • Accountability
  • Immediacy
  • —Accessibility – but poor banner click-through rates
  • Fulfills all primary purposes of advertising
  • —Less distraction: ‘flow’
  • —Adds depth to traditional media representations
  • BTB: generation of leads and sales-product catalogs, demonstrations, specifications
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7
Q

Tips for effective social media use:

A
  • Planning: strategy, crisis management plan, understanding consequences of actions, moderate conversations, integrate, audience ownership
  • Staffing: resources and talent, education of staff
  • Content: vary, localise, appropriate, language, unique voice, entertain, share third party content, tailor, character limits
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8
Q

Social media advertising tips:

A
  • Promotion and monetisation: fanpage, build audience, use analytics, tangible results are paramount
  • Loyalty: Reward fans for moderating community, exclusive content and deals, brand advocates
  • Response: timely, regular updates, deliver above expectations from community, don’t sell too much on social media, don’t get upset, honesty, commitment
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9
Q

Implications:

A
  • Growth in all senses
  • Increase in roles for marketers
  • Wider influence in companies
  • Customer understanding vital
  • Exit “spin”
  • Increased customer contact
  • Brand communities
  • Integration of brand with games and entertainment, placement
  • Crowdsourcing of products, product development
  • Increase in personal expression via brands
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