key words Flashcards

1
Q

mindmap

A

used by production teams to help structure ideas and show links.

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2
Q

mood board

A

used by designers to generate ideas for a creative media product based on similar products or themes.

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3
Q

script

A

used to plan out the speech,story line and stage direction for a video, comic or game.

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4
Q

storyboard

A

used by directors and producers to see what needs to be filmed or animated for each scene of animation or video.

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5
Q

visualization diagram

A

used by designers to sketch and annotate ideas to see what a final product will look like.

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6
Q

client

A

the person or company who has asked for a media product to be made.

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7
Q

content

A

the images, text and other items you would expect too see in a media product.

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8
Q

genre

A

the category of similar products that this media product falls into (horror/kids/comedy).

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9
Q

project brief

A

description of the media product agreed with the client.

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10
Q

purpose

A

what the final media product must achieve (e.g. education, inform, entertain, advertise, promote).

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11
Q

requirements

A

the list of what the media product must be in order to be suitable for the target audience and purpose.

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12
Q

style

A

the colors, fonts and layout of a media product.

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13
Q

theme

A

the topic and style of content you would expect to see in a media product.

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14
Q

end user

A

person who will use or view the final product.

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15
Q

target audience

A

the group of people that will use or view a pre-production document or the final product.

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16
Q

timescale

A

how long a production team has to create a product.

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17
Q

digital

A

electronic (made or viewed on a computer)

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18
Q

media product

A

a video, animation,comic, image, sound or game.

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19
Q

primary source

A

finding out new information directly e.g. focus groups, survey, questionnaire or interview.

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20
Q

research

A

finding out what the target audience want and how to make the media product suitable.

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21
Q

secondary source

A

analyzing information from someone else’s research e.g. books, websites, magazines, reviews or similar products.

22
Q

location recces

A

visiting a location that will be used whilst a media product is made to check suitability and safety.

23
Q

risk assessment

A

documents created to identify what could go wrong and minimize hazards.

24
Q

safe working practices

A

how to stay safe whilst working on a production.

25
Q

certification

A

proof that a media product meets a set of technical standards e.g. HD, DVD, Dolby Sound.

26
Q

classification

A

proof that a media product is suitable for a particular age group.

27
Q

copyright

A

the right to be known as creator or owner of a digital product.
prevents others from using it without your permission.

28
Q

creative commons

A

a copyright license which you’re free to use assets but need to acknowledge the creator.

29
Q

data protection act (DPA)

A

legislation to say how all personal data collected must be accurate, stored securely, and not kept for longer than necessary.

30
Q

defamation act

A

legislation saying how a media product must not lie in a way that damages someone’s reputation.

31
Q

intellectual property

A

patents, trademarks and copyrights.

32
Q

legislation

A

law/ set of laws.

33
Q

privacy

A

personal data must only be used, shared and stored for the reason that was stated which a user gave consent to.

34
Q

public domain

A

an asset that is available without any legislation or copyright.

35
Q

trademark

A

a logo. word or phrase that is associated to a company or product that can only be used with permission.

36
Q

activities

A

small steps that need to be done to complete each task.

37
Q

contingency time

A

time that is given to a future event or circumstance which is possible but cannot be predicted with certainty.

38
Q

milestone

A

a point in time where a significant amount of progress has been made to the media product.

39
Q

production schedule

A

overview that shows jobs needed to be done to design and produce a media product.

40
Q

resources

A

hardware and software needed to complete a job.

41
Q

tasks

A

main jobs required to create a media product.

42
Q

timescale

A

how long the production team have to create a media product.

43
Q

work flow

A

the order that tasks and activities needed to be completed in.

44
Q

work plan

A

guide to show what steps need to be taken to make a media product, what order to do them in and how long they will take to do.

45
Q

accessibility

A

if the target audience has any physical disabilities and how if effects their access to hardware and software.

46
Q

age

A

how old the target audience is and how that affects their interests, vocab and budgets.

47
Q

ethnicity

A

the religion, race and nationality of the target audience and how it affects their language and interests.

48
Q

gender

A

if the target audience is male or female or a mixture it will affect their likes and dislikes.

49
Q

income

A

amount of money the target audience gets and how it affects their priorities and interests.

50
Q

location

A

where the target audience lives and works and how that affects their language and interests.