Key Vocab Flashcards

1
Q

Circular Economy

A

We keep resources as long as possible, extracting the maximum value from them, then recover and regenerate products/materials at end of life.

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2
Q

Context

A

Circumstances (e.g. people, places, surroundings) that form a setting for us to design with.

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3
Q

Creativity

A

‘A phenomenon whereby something new and valuable is formed’. The ability to transcend traditional ideas/rules or to create new ideas.

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4
Q

Critique

A

A method of detailed evaluation that finds the positives and negatives of a piece of work.

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5
Q

Design Optimisation

A

Making the right compromises between product attributes in the areas of cost, weight, manufacturability, quality and performance to give the best overall design.

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6
Q

Design Solution

A

Any existing products or systems, or any design development that is offered as an answer to any needs.

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7
Q

Digital Design

A

Use of electronic devices to create graphics & designs.

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8
Q

Disruptive Technology

A

A new emerging technology that unexpectedly displaces an established one.

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9
Q

Disassembly

A

Taking things apart. Used in DT to analyse & test products.

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10
Q

Enterprise

A

A progressive approach that demonstrates initiative, resourcefulness and willingness to undertake new & challenging projects.

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11
Q

Fixation

A

Being unable to stop thinking about something like an idea.

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12
Q

Global Sustainable Development

A

The principle of sustaining finite resources that are necessary for future generations.

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13
Q

Incremental Innovation

A

A series of small improvements to an existing product implemented over time. Regularly used by high-tech businesses to ensure products have desired features.

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14
Q

Innovation

A

Considering new methods/ideas to improve and refine their design solutions and meet the needs of their intended market.

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15
Q

Iterative Design

A

A cyclic process of prototyping, testing, analysing and refining a product.

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16
Q

Just-in-time (JIT)

A

A methodology in which goods are received only as they are needed in production.

17
Q

Why is JIT manufacturing used?

A

It reduces flow times within production as well as response times from suppliers to customers. Is cheaper and reduces waste.

18
Q

Lean Manufacturing

A

A systematic method for the elimination of waste within a manufacturing system.

19
Q

Lifecycle Assessment (LCA)

A

A technique to assess environmental impacts associated with all the stages of a product’s life from extraction through processing, manufacture, distribution, use, maintenance and disposal.

20
Q

Need

A

A thing that is necessary for someone to live a healthy, safe & fulfilled life.

21
Q

Ongoing Dialogue

A

An exchange of ideas or opinions on a particular issue, with a view to reaching an amicable agreement.

22
Q

Practical Activities

A

All stages of designing and making, as well as investigative, testing & analytical activities.

23
Q

Primary User

A

The person/group of people that is intended to use a product/system in their lives.

24
Q

Prototype

A

A functioning design outcome. This can be a highly finished product, or working scale models of a system.

25
Q

Real-time Evidence

A

Evidence that demonstrates design activity as it happens. Gathered chronologically to tell a real story.

26
Q

Requirement

A

A singular physical and functional need that a particular design must be able to perform. A statement that identifies a necessary quality for a system to have value to a stakeholder.

27
Q

Sketch Modelling

A

Modelling using cheap materials. Helps to explore parts of a design and understand the space in 3D.

28
Q

Social Footprint

A

The impact that our actions & choices have on other people.

29
Q

Solution

A

A way of solving a problem.

30
Q

Stakeholder

A

A person, group or organisation with an interest in a project.

31
Q

Systems Thinking

A

A holistic approach to analysis that focuses on the way that a system’s parts interrelate.

32
Q

Technical Textiles

A

Materials meeting high technical and quality requirements which give them the ability to offer technical functions.

33
Q

Upcycling

A

The process of transforming waste materials or unwanted products into new materials or products of better quality or environmental value.

34
Q

User-centred Design

A

A framework of processes in which the needs, wants and limitations of end users are given extensive attention during the design process.