Judgement and Decision Making Flashcards
A measure of subjective value or worth.
Utility
Judging the probabilities of events based on how easy it is to recall examples of each.
availability heuristic
Judging the likelihood of an outcome based on how easy it is to imagine a plausible series of events leading to that outcome.
simulation heuristic
A failure to appreciate the independence of random events, e.g., to believe that if tossing a coin yields 10 “heads” in a row, then the next toss is more likely to yield a “tails”.
gambler’s fallacy
Believing that a subset can exceed the size of the set that contains it, i.e., that the probability belonging to categories A and B can exceed that of belonging to category A.
conjunction fallacy
Estimating the probability that an object or person belongs to a category based similarity to the category prototype.
representativeness heuristic
The prior probability of a given event before any further information is provided, e.g., the probability that some random person is an engineer, without knowing anything specific about them.
base rate
A tendency to make different choices among the same alternatives, depending on how the problem is worded.
framing effects