ITPS CHAPTER 1 Flashcards

1
Q

__________________ is a multidisciplinary field focused on creating engaging interfaces and experiences for users.
It encompasses various perspectives including

A

Interaction Design (ID)

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2
Q

Prioritizes the needs and preferences of users in the design process.

A

User Centered Design (UCD)

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2
Q

Focuses on understanding human behavior and capabilities to inform design decisions.

A

Human Centered Design (HCD)

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2
Q

Emphasizes the importance of involving users throughout the design process.

A

People Centered Design (PCD)

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3
Q

Aims to enhance the overall experience a customer has with a product or service.

A

Customer Experience Design

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4
Q

Essential throughout the project to ensure designs meet real needs.

A

User Involvement

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5
Q

Must be identified, documented, and agreed upon at the project’s start to guide design decisions.

A

Usability and user experience goals

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6
Q

A critical process in refining designs based on user feedback and testing.

A

Iteration

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7
Q

Focuses on visual aesthetics and communication.

A

Graphic Design

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8
Q

Concentrates on user-friendly features in mass-produced items.

A

Industrial Design

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9
Q

Ensures usability and functionality in both physical and digital products.

A

Product Design

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10
Q

Influences storytelling and engagement in interactive media.

A

Film Industry

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11
Q

Academic Contributions:

Provides insights into human cognition and behavior, informing user-friendly designs.

A

Psychology

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11
Q

Academic Contributions:

Ensures the feasibility and safety of design implementations.

A

Engineering

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12
Q

Academic Contributions:

Develops the technical foundations for interactive systems.

A

Computer Science

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13
Q

Academic Contributions:

Examines cultural influences and social interactions in technology use.

A

Social Science

14
Q

____________ (2004) emphasizes the need for products to evoke joy and excitement, not just functionality.

A

Don Norman

15
Q

refers to how users perceive and interact with a product, influenced by factors such as design and functionality.

A

User experience (UX)

16
Q

___________ focuses on ensuring that products are usable by individuals with disabilities, such as those with sensory, physical, or cognitive impairments.

A

Accessibility